Skip to content

Latest commit

 

History

History
132 lines (85 loc) · 3.84 KB

README.md

File metadata and controls

132 lines (85 loc) · 3.84 KB

Tools for hacking or generating WML, maps, images, and sounds belong here. Tools for sanity-checking the mainline campaigns and associated data also belong here. Other utils are in utils/.

== Scripts ==

=== rmtrans ===

Remove nearly transparent pixels from images using GIMP. It currently affects only one image at a time. Batch processing is available within GIMP, but it would be useful to expand this to skip files where the pixels did not change.

=== trackplacer ===

A visual editor for journey tracks, the icon sequences that appear on Wesnoth story screens.

=== wesnoth_addon_manager ===

Command-line client for uploading WML content to and downloading from the add-on server.

=== wmlflip ===

Experimental tool that can hack a .cfg referring to a mapfile so that all macros with X,Y coordinate pair arguments get their calls transformed in a specified way. Now supports only flipping the map around the Y axis, but provides a framework that should make other transformations easy.

=== wmllint ===

This tool lifts WML from older dialects to current and performs sanity checks. See the header comment of wmllint for a description and invocation options.

=== GUI.pyw ===

A Tkinter based GUI interface for wmllint, wmlscope and wmllint, to aid WML developers frightened of the command line.

=== wmlscope ===

A WML cross-reference checker. Normally you'll use this to list unresolved symbols, if any. See the header comment of wmlscope for a description and invocation options.

=== wmlunits ===

List names of all units in mainline, either as a mediawiki table or as HTML.

=== TeamColorizer ===

Map the magenta team-color patches in the input image to red in the output image, copy the result to output. (This script lives under unit_tree).

=== extractbindings ===

Extract and format a list of keystroke bindings from a theme file. Presently this generates a table suitable for wiki inclusion.

=== terrain2wiki.py ===

A script to create the "Terrain Table" on the TerrainCodeTableWML wiki page. Run this and splice the output into the wiki whenever you add a new terrain type to mainline.

=== campaign2wiki.py ===

A script that generates general information about mainline campaigns and outputs wiki-ready output

== Python API ==

=== wmltools.py ===

The main facility in this module is a cross-referencer class. It also contains utility methods for working with the data tree. See the header comment of wmltools.py for details

=== wmliterator.py ===

A WML codewalker class. Not a full parser, but that's useful because it doesn't get confused by unbalanced macros; instead it lets you walk through lines in a text file parsing out tags and elements

=== wmlparser.py ===

This python module contains code originally developed for CampGen - it contains a general WML Parser written in Python, just like the Perl one. So if you want to develop tools in Python instead of Perl and need a WML parser, it may save some time.

The API currently is very sparsely documented, but I plan to extend this. In general, wmlparser.py contains the WML Parser, which is used like:

parser = wmlparser.Parser(datapath)

Then:

parser.parse_file(filename) or parser.parse_stream(file) or parser.parse_text(string)

to set what to parse, and finally:

wmldata = parser.parse()

to read everything into a Python representation of the parsed data.

=== wmldata.py ===

This file has several utility methods defined to access and manipulate WML data. Most of them will not be generally useful. An example:

for unit in wmldata.get_all("unit"): print unit.get_text_val("id")

== Standalone use ==

=== wmlparser ===

If called standalone, wmlparser.py will parse whatever you give it and dump back to stdout. For example:

python wmlparser.py -e {game.cfg} > game.dump

Should produce a nice several 100000 lines file of the complete configuration with all included files and macros expanded to a single file.