/
02_Assassins.cfg
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/
02_Assassins.cfg
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#textdomain wesnoth-aoi
# Warning: If you are not a native and literate English speaker, do
# not try to modify the storyline text. It is deliberately written
# in a somewhat archaic and poetic form of English, and some previous
# attempts to "fix" it inflicted damage that was difficult to undo.
[scenario]
id=02_Assassins
name= _ "Assassins"
map_data="{campaigns/An_Orcish_Incursion/maps/02_Assassins.map}"
turns=24
next_scenario=03_Wasteland
{DEFAULT_SCHEDULE}
{SCENARIO_MUSIC underground.ogg}
{EXTRA_SCENARIO_MUSIC battle.ogg}
{EXTRA_SCENARIO_MUSIC frantic.ogg}
[story]
[part]
music=northerners.ogg
background=story.jpg
story= _ "The path of the orcish war band was easy to follow — a wide swathe of trampled ground through violated forest. Erlornas and his party swiftly followed it north and west."
[/part]
[part]
background=story.jpg
story= _ "Soon they arrived at a region where the forest was cut through by many streams, only to find something unexpected."
[/part]
[/story]
{AOI_TRACK {JOURNEY_02_NEW}}
# wmllint: validate-off
[side]
side=1
controller=human
type=Elvish Lord
team_name=Elves
user_team_name= _ "Elves"
{FLAG_VARIANT wood-elvish}
# wmllint: recognize Erlornas
{CHARACTER_STATS_ERLORNAS}
facing=nw
[/side]
# wmllint: validate-on
[side]
side=2
controller=ai
recruit="Orcish Assassin,Orcish Grunt,Wolf Rider"
{GOLD 150 200 240}
{INCOME 0 0 2}
team_name=Orcs
user_team_name= _ "Orcs"
{FLAG_VARIANT6 ragged}
type=Orcish Slayer
id=Gharlsa
canrecruit=yes
name= _ "Gharlsa"
facing=se
[ai]
villages_per_scout=6
aggression=0.5
caution=0.25
leader_value=3
village_value=1
scout_village_targeting=3
[goal]
name=protect_unit
[criteria]
side=2
canrecruit=yes
[/criteria]
protect_radius=20
value=1
[/goal]
grouping=offensive
attack_depth=5
[/ai]
[/side]
{STARTING_VILLAGES 1 6}
{STARTING_VILLAGES 2 6} # Gharlsa starts with all villages north of the northernmost river
[event]
name=prestart
[objectives]
[objective]
description= _ "Defeat Gharlsa"
condition=win
[/objective]
[objective]
description= _ "Death of Erlornas"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
#ifdef EASY
{HINT ( _ "Assassins are hard to hit, and their poison is insidious. Stay close to the villages, where poisoning can be cured, and force your enemies to attack you from the river.")}
#endif
[/objectives]
{RECALL_ADVISOR}
{MODIFY_UNIT (side=1) facing nw}
[/event]
[event]
name=start
[message]
role=advisor
message= _ "The trail leads straight to this place, my lord."
[/message]
[message]
speaker=Erlornas
message= _ "There is a keep ahead of us. How comes it that we know nothing of it? I thought our borders were watched more carefully."
[/message]
[message]
role=advisor
message= _ "I... I know not, my lord. For ages there was no one in these lands that could build such a thing save us. I fear we have fallen prey a false sense of security that has injured the vigilance of our scouts."
[/message]
[message]
speaker=Erlornas
message= _ "When the fighting ends, I’ll have some answers. But for now—"
[/message]
[message]
speaker=Gharlsa
message= _ "Gharlsa sees elves... yes... Fresh meat for wolves. Yes, yes..."
[/message]
[message]
speaker=Erlornas
message= _ "— let’s focus on the task at hand."
[/message]
[message]
role=advisor
message= _ "Does that demented creature truly believe he can kill us?"
[/message]
[message]
speaker=Erlornas
message= _ "Appearances can be deceiving. Tell the men to be cautious."
[/message]
[/event]
[event]
name=attack
[filter]
type=Orcish Assassin
[/filter]
[message]
speaker=Gharlsa
message= _ "Yes... yes... Slay them!"
[/message]
[/event]
[event]
name=last breath
[filter]
id=Gharlsa
[/filter]
[message]
speaker=unit
message= _ "Hurts... failed... Rualsha gonna be angry..."
[/message]
[/event]
[event]
name=die
[filter]
id=Gharlsa
[/filter]
[message]
speaker=Erlornas
message= _ "This... ‘Rualsha’ again. We need to forge ahead; the answers we seek are not here. Perhaps we will find them further north."
[/message]
[message]
speaker=Erlornas
message= _ "Destroy this place and let the forest take the ruins. We don’t want any more undesirables to use it."
[/message]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
{HERODEATH_ERLORNAS}
[/scenario]