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03_A_Harrowing_Escape.cfg
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03_A_Harrowing_Escape.cfg
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#textdomain wesnoth-trow
[scenario]
id=03_A_Harrowing_Escape
name= _ "A Harrowing Escape"
map_file=03_A_Harrowing_Escape.map
next_scenario=04a_The_Swamp_of_Esten
{TURNS 42 39 36}
{DEFAULT_SCHEDULE}
{SCENARIO_MUSIC the_king_is_dead.ogg}
{EXTRA_SCENARIO_MUSIC breaking_the_chains.ogg}
# No story part
{TROW_GI_TRACK {JOURNEY_03_NEW} }
{TROW_DEATHS}
[side]
type=Noble Commander
id=Prince Haldric
name= _ "Prince Haldric"
unrenamable=yes
side=1
canrecruit=yes
{GOLD 140 120 100}
controller=human
team_name=Haldric
user_team_name=_"Refugees"
{FLAG_VARIANT loyalist}
[/side]
[side]
type=Orcish Warlord
id=Tan-Schmog
name= _ "Tan-Schmog"
profile=portraits/orcs/grunt.png
side=2
canrecruit=yes
{GOLD 100 150 200}
{INCOME 1 2 3}
team_name=orcs
user_team_name=_"Orcs"
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Goblin Spearman
[ai]
#{NO_SCOUTS}
recruitment_pattern=scout,scout,fighter,fighter,mixed fighter,archer
passive_leader=yes
[/ai]
[ai]
time_of_day=first_watch,second_watch
aggression=0.75
caution=0.15
grouping=no
[/ai]
[/side]
[side]
type=Orcish Warlord
id=Tan-NauVong
name= _ "Tan-NauVong"
profile=portraits/orcs/grunt-2.png
side=3
canrecruit=yes
{GOLD 100 150 200}
{INCOME 1 2 3}
team_name=orcs
user_team_name=_"Orcs"
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Goblin Spearman
[ai]
#{NO_SCOUTS}
recruitment_pattern=scout,scout,fighter,fighter,mixed fighter,archer
passive_leader=yes
[/ai]
[ai]
time_of_day=first_watch,second_watch
aggression=0.75
caution=0.15
grouping=no
[/ai]
[/side]
[event]
name=prestart
{PLACE_IMAGE (scenery/signpost.png) 23 38}
{PLACE_IMAGE (scenery/signpost.png) 13 7}
#ifdef EASY
{GUARD_UNIT (Orcish Grunt) (Snagakhan) ( _ "Snagakhan") 2 17 37}
{GUARD_UNIT (Orcish Grunt) (Knafakhan) ( _ "Knafakhan") 3 19 36}
#endif
#ifdef NORMAL
{GUARD_UNIT (Orcish Warrior) (Snagakhan) ( _ "Snagakhan") 2 17 37}
{GUARD_UNIT (Orcish Warrior) (Knafakhan) ( _ "Knafakhan") 3 19 36}
#endif
#ifdef HARD
{GUARD_UNIT (Orcish Warrior) (Snagakhan) ( _ "Snagakhan") 2 17 37}
{GUARD_UNIT (Orcish Warrior) (Knafakhan) ( _ "Knafakhan") 3 19 36}
{GUARD_UNIT (Orcish Warrior) (Hoshnak) ( _ "Hoshnak") 2 6 23}
{GUARD_UNIT (Orcish Warrior) (Gruumogth) ( _ "Gruumogth") 3 8 22}
#endif
[recall]
id=Lady Outlaw
[/recall]
[objectives]
side=1
[objective]
description= _ "Defeat all enemy leaders"
condition=win
[/objective]
[objective]
description= _ "Death of Prince Haldric"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/event]
[event]
name=start
[message]
speaker=Prince Haldric
message= _ "Argh, the orcish vanguard must have flanked us even further to the east! They’re already holding the mouth of the pass. We have to get out of the mountain pass before winter comes or we’re all doomed!"
image=portraits/haldric-surprised.png
[/message]
[message]
speaker=Prince Haldric
message= _ "Father, I wish you were here..."
[/message]
[message]
speaker=Lady Outlaw
message= _ "I’d drop the sentiment and pick up your sword. There’s plenty of fighting ahead of us!"
[/message]
[message]
speaker=Tan-Schmog
message= _ "You won’t get any further than this, meat!"
[/message]
[/event]
[event]
name=moveto
[filter]
side=1
x=8
y=5
[/filter]
[message]
speaker=unit
message= _ "Who goes there?"
[/message]
[unit]
id=Burin the Lost
name= _ "Burin the Lost"
profile="portraits/burin.png"
side=1
type=Dwarvish Steelclad
unrenamable=yes
x=8
y=5
[modifications]
{TRAIT_LOYAL}
{TRAIT_STRONG}
[/modifications]
[/unit]
[message]
speaker=Burin the Lost
message= _ "Burin, Burin the Lost. Who be ye?"
image=portraits/burin-annoyed.png
[/message]
[message]
speaker=Prince Haldric
message= _ "I’m Prince Haldric, we have little time to talk. We must make haste through the pass... What are you?"
[/message]
[message]
speaker=Burin the Lost
message= _ "I’m a dwarf, you fool of a boy! I got lost while exploring deep underground, almost a century ago. I’ve never found my way home. But it seems nice enough here."
image=portraits/burin-annoyed.png
[/message]
[message]
speaker=Prince Haldric
message= _ "Nice? The orcs have come, and we must flee!"
[/message]
[message]
speaker=Burin the Lost
message= _ "Orcs! It’s been a long time since I felt the satisfying crunch of one of those under my axe. Time for a fight!"
[/message]
[message]
speaker=Prince Haldric
message= _ "You’ve fought orcs before?"
[/message]
[message]
speaker=Burin the Lost
message= _ "Fool boy! Where did you grow up? Enough of this, let’s go get some orcs!"
[/message]
[/event]
[event]
name=time over
[message]
speaker=Prince Haldric
message= _ "We’re trapped in the pass! I can see their reinforcements! All is lost! Is that... Is that snow...? We’re doomed!"
image=portraits/haldric-surprised.png
[/message]
[/event]
[event]
name=moveto
[filter]
side=1
x=23
y=38
[/filter]
[redraw]
[/redraw]
[message]
speaker=narrator
image=scenery/signpost.png
# wmllint: local spelling SE SW
message= _ "SE — The River Road.
SW — The Midlands."
image=wesnoth-icon.png
[/message]
[allow_undo]
[/allow_undo]
[/event]
[event]
name=moveto
[filter]
side=1
x=13
y=7
[/filter]
[redraw]
[/redraw]
[message]
speaker=narrator
# wmllint: local spelling NUTTIN HEER
message= _ "GO HOME! AIN’T NUTTIN TO SEE HEER!"
image=scenery/signpost.png
[/message]
[allow_undo]
[/allow_undo]
[/event]
#define ESCAPE_VICTORY
[message]
speaker=Prince Haldric
message= _ "Now, should I go southeast on the river road, or southwest through the midlands? The river road crosses the Swamp of Esten, so I doubt that even orcs would go there. The Midlands were nice, but who knows what’s going on there now."
[option]
label= _ "I think I’ll take the river road..."
[command]
[message]
speaker=Lady Outlaw
message= _ "Good. The Midlands are probably an orc-infested ruin by now."
[/message]
[message]
speaker=Burin the Lost
message= _ "<i>Swamp</i>?! I’m under five feet tall, and I don’t float! ... Argh, have it your way."
image=portraits/burin-annoyed.png
[/message]
{VARIABLE escape_choice 1}
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
next_scenario=04a_The_Swamp_of_Esten
[/endlevel]
[/command]
[/option]
[option]
label= _ "We’ll go through the Midlands..."
[command]
[message]
speaker=Lady Outlaw
message= _ "I suspect that the Midlands might be in ruins by now."
[/message]
[message]
speaker=Burin the Lost
message= _ "It’s better than the swamp. I’m under five feet tall, and I don’t float! Besides, I’d rather enjoy meeting more orcs."
[/message]
{VARIABLE escape_choice 2}
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
next_scenario=04b_The_Midlands
[/endlevel]
[/command]
[/option]
[/message]
#enddef
[event]
name=die
[filter]
id=Tan-Schmog
[/filter]
{LOOT 50 1}
[if]
[have_unit]
id=Tan-NauVong
[/have_unit]
[then]
[gold]
side=3
amount={ON_DIFFICULTY 70 80 90}
[/gold]
[message]
speaker=Tan-NauVong
message= _ "Come and get it!"
[/message]
{LOYAL_UNIT 3 (Orcish Slayer) 25 40}
{LOYAL_UNIT 3 (Orcish Assassin) 24 40}
{LOYAL_UNIT 3 (Orcish Assassin) 26 40}
[message]
side=3
type=Orcish Slayer
message= _ "Die, human."
[/message]
[message]
speaker=Prince Haldric
message= _ "Uh-oh!"
image=portraits/haldric-surprised.png
[/message]
[/then]
[else]
{ESCAPE_VICTORY}
[/else]
[/if]
[/event]
[event]
name=die
[filter]
id=Tan-NauVong
[/filter]
{LOOT 50 1}
[if]
[have_unit]
id=Tan-Schmog
[/have_unit]
[then]
[gold]
side=2
amount={ON_DIFFICULTY 60 80 90}
[/gold]
[message]
speaker=Tan-Schmog
message= _ "I’ll not go so easily!"
[/message]
{LOYAL_UNIT 2 (Orcish Slayer) 25 40}
{LOYAL_UNIT 2 (Orcish Assassin) 24 40}
{LOYAL_UNIT 2 (Orcish Assassin) 26 40}
[message]
side=2
type=Orcish Slayer
message= _ "Die, human."
[/message]
[message]
speaker=Prince Haldric
message= _ "Uh-oh!"
image=portraits/haldric-surprised.png
[/message]
[/then]
[else]
{ESCAPE_VICTORY}
[/else]
[/if]
[/event]
[event]
name=victory
[message]
speaker=Prince Haldric
message= _ "We’ve escaped the pass. Well, at least I know that the orcs can be beaten. Hmm, I guess that this is the last I’ll see of my home... and my father. (<i>Sigh</i>)"
[/message]
[message]
speaker=Prince Haldric
message= _ "We should make our way to Southbay. It is the largest city on the Isle. We should be able to make a stand there. Failing that, there’s always Clearwater Port."
[/message]
[/event]
[/scenario]
#undef ESCAPE_VICTORY