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Herbalist.cfg
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Herbalist.cfg
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#textdomain wesnoth-units
[unit_type]
id=Dune Herbalist
name= _ "Dune Herbalist"
race=dunefolk
image="units/dunefolk/herbalist.png"
profile="portraits/dunefolk/herbalist.png"
hitpoints=26
movement_type=dunefoot
[abilities]
{ABILITY_EXTRA_HEAL}
[/abilities]
movement=5
experience=39
level=1
alignment=liminal
advances_to=Dune Apothecary
cost=17
usage=healer
description= _ "Herbalists are learned individuals who have given up their urban life in order to assist the Dunefolk armies in their travels. Their motivations are many; some look to it as an adventure or as a steady source of pay, while others feel it to be a duty to their society. Regardless, Herbalists are highly respected by all. They are trained with the advanced medical techniques and possess a potent clutch of medicines and herbs, which allows them to quickly heal even the most gravely wounded allies."+{SPECIAL_NOTES}+{SPECIAL_NOTES_EXTRA_HEAL}
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/dunefolk/herbalist.png" "units/dunefolk/herbalist.png" {SOUND_LIST:HUMAN_HIT} }
[attack]
name=mace
description= _ "mace"
type=impact
range=melee
damage=6
number=2
[/attack]
[attack_anim]
[filter_attack]
name=mace
[/filter_attack]
start_time=-200
[frame]
image="units/dunefolk/herbalist.png:300"
[/frame]
{SOUND:HIT_AND_MISS mace.ogg mace-miss.ogg -100}
[/attack_anim]
[/unit_type]