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11a_The_Eastern_Flank.cfg
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11a_The_Eastern_Flank.cfg
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#textdomain wesnoth-nr
[scenario]
# Basic scenario data, music, turn limit, default time schedule
id=11a_The_Eastern_Flank
name= _ "The Eastern Flank"
map_data="{campaigns/Northern_Rebirth/maps/11a_The_Eastern_Flank.map}"
{DEFAULT_SCHEDULE}
{TURNS 53 50 47}
next_scenario=12a_Get_the_Gold
{INTRO_AND_SCENARIO_MUSIC "northerners.ogg" "loyalists.ogg"}
{EXTRA_SCENARIO_MUSIC "battle.ogg"}
{EXTRA_SCENARIO_MUSIC "frantic.ogg"}
# Short story introduction
# wmllint: local spelling Angthurim
[story]
[part]
story= _ "After breaking out of their encirclement, the party continued in pursuit of the trolls."
[/part]
[part]
story= _ "Following the bank of a river, they soon entered a valley. At the mouth of the valley there loomed the massive orcish fortress of Angthurim."
show_title=yes
{TO_EASTERN_FLANK}
[/part]
[/story]
# Players side
[side]
type=Lieutenant
id=Tallin
name=_ "Tallin"
canrecruit=yes
side=1
controller=human
recruit=Peasant,Woodsman,Thug,Poacher,Spearman,Bowman,Gryphon,Dwarvish Fighter,Dwarvish Thunderer,Dwarvish Ulfserker,Dwarvish Scout,Footpad
team_name=knalgans
user_team_name=_"Alliance"
[/side]
{STARTING_VILLAGES 1 6}
# Opposing AIs, trolls, [ai] keys force it to utilise full recall list
[side]
type=Troll Warrior
name= _ "Gore"
id=Gore
canrecruit=yes
side=2
{GOLD 600 700 800}
{INCOME 35 45 55}
recruit=Troll Whelp,Troll,Troll Rocklobber
team_name=orcs
user_team_name=_"Orcs"
[ai]
recruitment_ignore_bad_movement=yes
recruitment_ignore_bad_combat=yes
[/ai]
[/side]
# Orcs
[side]
type=Orcish Warlord
id=Carron
name= _ "Carron"
canrecruit=yes
side=3
recruit=Orcish Grunt,Orcish Warrior,Orcish Archer,Orcish Crossbowman,Wolf Rider,Orcish Assassin
{GOLD 500 600 700}
{INCOME 35 45 55}
team_name=orcs
user_team_name=_"Orcs"
{FLAG_VARIANT6 ragged}
[/side]
[side]
type=Orcish Warlord
id=Rash
name= _ "Rash"
canrecruit=yes
side=4
recruit=Orcish Grunt,Orcish Warrior,Orcish Archer,Orcish Crossbowman,Wolf Rider,Orcish Assassin
{GOLD 500 600 700}
{INCOME 35 45 55}
team_name=orcs
user_team_name=_"Orcs"
{FLAG_VARIANT6 ragged}
[/side]
[side]
type=Orcish Warlord
id="Al'Mar"
name= _ "Al’Mar"
canrecruit=yes
side=5
recruit=Orcish Grunt,Orcish Warrior,Orcish Archer,Orcish Crossbowman,Wolf Rider,Orcish Assassin
{GOLD 500 600 700}
{INCOME 35 45 55}
team_name=orcs
user_team_name=_"Orcs"
{FLAG_VARIANT6 ragged}
[/side]
[side]
type=Orcish Warlord
id="Ha'Tang"
name= _ "Ha’Tang"
canrecruit=yes
side=6
recruit=Orcish Grunt,Orcish Warrior,Orcish Archer,Orcish Crossbowman,Wolf Rider,Orcish Assassin
{GOLD 500 600 700}
{INCOME 35 45 55}
team_name=orcs
user_team_name=_"Orcs"
{FLAG_VARIANT6 ragged}
[/side]
# Krash may not actually still be alive at this point, but setting up
# his side this way is the only way to reliasbly pick up his recall
# list if he is.
[side]
side=7
type=Drake Burner
id=Krash
name= _ "Krash"
canrecruit=yes
save_id=Krash
{GOLD 250 200 150}
recruit=Drake Fighter,Drake Glider,Drake Burner,Drake Clasher
team_name=knalgans
user_team_name=_"Alliance"
controller=human
[/side]
# Here’s where we edit out Krash's side if he's dead.
[event]
name=prestart
[if]
[variable]
name=Krash_alive
equals=no
[/variable]
[then]
[kill]
side=7
[/kill]
[terrain]
x=29,29,30,30,30,31,31,31,32,32
y=6,7,5,6,7,6,7,8,6,7
terrain=Mm
[/terrain]
[gold]
side=1
amount=200
[/gold]
[/then]
[else]
{CAPTURE_VILLAGES 7 30 3 5}
[/else]
[/if]
[/event]
# Recall heroes, place some bad guys, do initial dialogue
[event]
name=start
{RECALL_SUPPORTER}
[recall]
id=Abhai
[/recall]
[recall]
id=Camerin
[/recall]
[recall]
id=Father Morvin
[/recall]
[recall]
id=Sister Thera
[/recall]
[recall]
id=Elenia
[/recall]
[recall]
id=Eryssa
[/recall]
[recall]
id=Stalrag
[/recall]
[recall]
id="Ro'Arthian"
[/recall]
[recall]
id="Ro'Sothian"
[/recall]
[unit]
type=Orcish Sovereign
id=Rakshas
profile=portraits/Rakshas.png
name= _ "Rakshas"
x=7
y=15
side=2
[/unit]
{GENERIC_UNIT 2 "Orcish Warlord" 8 14}
{GENERIC_UNIT 2 "Orcish Warlord" 6 14}
[message]
speaker=Tallin
message= _ "Gods of Light! Look at that fortress. The castle Angthurim is even grimmer than its reputation."
[/message]
# Hidel part takes place only if Eryssa is alive
[if]
[have_unit]
id=Eryssa
[/have_unit]
[then]
[message]
speaker=Eryssa
message= _ "I was not idle in my captivity; I watched, and listened, and learned. The hints I got from my guards’ boastings and foul jests have been confirmed by our scouts; Angthurim is the linchpin of their entire eastern flank. If we could reduce it, their defense would be near to collapse."
[/message]
[unit]
side=1
type=Elvish Marshal
id=Hidel
name= _ "Hidel"
profile=portraits/Hidel.png
x=33
y=13
[/unit]
[/then]
[else]
[message]
speaker="Ro'Arthian"
message= _ "Fitting. My gryphons tell me Angthurim is the keystone of their entire eastern flank. If we can reduce it their defense will be near to collapse."
[/message]
[/else]
[/if]
[message]
role=Supporter
message= _ "Hey, look who is here!"
[/message]
[message]
speaker=Rakshas
message= _ "Where is my gold?!"
[/message]
[message]
speaker=Tallin
message= _ "It’s Rakshas!"
[/message]
[message]
speaker=Gore
message= _ "Right here, Master."
[/message]
[message]
speaker=Rakshas
message= _ "Ahhhhh, very good, my loyal servant. You will be richly rewarded for this! Tell me, what news do you have on that human vermin that has so persistently evaded my clutches?"
[/message]
[message]
speaker=Gore
message= _ "We trapped him and his pitiful band of followers. By now they will have been mashed to paste and fed to the whelps."
[/message]
[message]
speaker=Rakshas
message= _ "Hahahaha! Very g—"
[/message]
[message]
speaker=Tallin
message= _ "<big>RAKSHAS!!</big>"
[/message]
[message]
speaker=Rakshas
message= _ "What?! YOU! YOU ANNOYING, DISGUSTING LITTLE VERMIN! DON’T YOU KNOW HOW TO DIE?!"
[/message]
[message]
speaker=Tallin
message= _ "Foul one, the only one who will be dying here is you and anyone who comes between us. Stand and fight!"
[/message]
[message]
speaker=Rakshas
message= _ "Bah! I have better things to do then stamp out your insignificant life. Generals, kill him and bring me his head!"
[/message]
[kill]
race=orc
side=2
fire_event=no
[/kill]
[move_unit_fake]
type=Orcish Sovereign
side=2
x=7,7,7,7,7,7,8,8,8,7,7,8,9,9,9.9,10,10
y=16,17,18,19,20,21,21,22,23,24,25,25,26,27,28.29,29,30
[/move_unit_fake]
[move_unit_fake]
type=Orcish Warlord
side=2
x=7,7,7,7,7,7,8,8,8,7,7,8,9,9,9.9,10,10
y=16,17,18,19,20,21,21,22,23,24,25,25,26,27,28.29,29,30
[/move_unit_fake]
[move_unit_fake]
type=Orcish Warlord
side=2
x=7,7,7,7,7,7,8,8,8,7,7,8,9,9,9.9,10,10
y=16,17,18,19,20,21,21,22,23,24,25,25,26,27,28.29,29,30
[/move_unit_fake]
[if]
[have_unit]
id=Eryssa
[/have_unit]
[then]
[message]
speaker=Tallin
message= _ "Blast it! The coward has fled. Eryssa, your elves are good at moving quickly through the forests. Do you think they can overtake and pin him down while we deal with this fortress?"
[/message]
[message]
speaker=Eryssa
message= _ "Hidel?"
[/message]
[message]
speaker=Hidel
message= _ "Easily, princess. We shall move unseen through the trees, overtake him, and put an end to his flight."
[/message]
[message]
speaker=Eryssa
message= _ "Then do it. I shall stay with Tallin and... um... because he could use my assistance."
[/message]
[message]
speaker=Tallin
message= _ "(<i>Blushes slightly</i>)"
[/message]
[message]
speaker=Sister Thera
message= _ "(<i>Wink wink</i>)"
[/message]
[message]
speaker=Hidel
message= _ "(<i>Raises eyebrow</i>) Very well, princess."
[/message]
[kill]
id=Hidel
[/kill]
[move_unit_fake]
type=Elvish Marshal
side=1
x=32,31,30,29,28,27,26,26,26,26,26,26,25,24,23,23,23,23,23,23,23,23,23
y=13,14,14,14,14,15,15,16,17,18,19,20,21,21,22,23,24,25,26,27,28,29,30
[/move_unit_fake]
[move_unit_fake]
type=Elvish Scout
side=1
x=32,31,30,29,28,27,26,26,26,26,26,26,25,24,23,23,23,23,23,23,23,23,23
y=13,14,14,14,14,15,15,16,17,18,19,20,21,21,22,23,24,25,26,27,28,29,30
[/move_unit_fake]
[move_unit_fake]
type=Elvish Avenger
side=1
x=32,31,30,29,28,27,26,26,26,26,26,26,25,24,23,23,23,23,23,23,23,23,23
y=13,14,14,14,14,15,15,16,17,18,19,20,21,21,22,23,24,25,26,27,28,29,30
[/move_unit_fake]
[/then]
[else]
[message]
speaker=Tallin
message= _ "Blast it. The coward has fled. Quickly men, we must storm this fortress before he can spend that gold."
[/message]
[message]
speaker=Stalrag
message= _ "Aye! Down wi’ the orcs!"
[/message]
[/else]
[/if]
[message]
speaker=Tallin
message= _ "Ro’Arthian, send a message to Hamel. Tell him it’s time."
[/message]
[move_unit_fake]
type=Gryphon
side=1
x=32,31
y=9,1
[/move_unit_fake]
[delay]
time=500
[/delay]
[move_unit_fake]
type=Gryphon
side=1
x=31,31,31,31,31,31,31,31,31,32
y=1,2,3,4,5,6,7,8,9,9
[/move_unit_fake]
{GENERIC_UNIT 1 "Gryphon" 32 9}
[message]
speaker="Ro'Arthian"
message= _ "It’s done."
[/message]
[message]
speaker=Tallin
message= _ "Very well. Forward! Victory or death!"
[/message]
[message]
speaker=Krash
message= _ "Come on boys, let’s give it to ’em!"
[/message]
[objectives]
#side=0 sets the objectives for all sides.
side=0
[objective]
description= _ "Defeat the enemy leaders"
condition=win
[/objective]
[objective]
description= _ "Death of Tallin"
condition=lose
[/objective]
[objective]
description= _ "Death of Ro’Arthian"
condition=lose
[/objective]
[objective]
description= _ "Death of Ro’Sothian"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=80
[/gold_carryover]
[/objectives]
[/event]
# Flavour event
[event]
name=turn 2
[message]
speaker=Gore
message= _ "Move, you stupid orcs! I am trying to recruit here!"
[/message]
[message]
speaker=Rash
message= _ "Suit yourself, you dumb troll!"
[/message]
[message]
speaker=Sister Thera
message= _ "Awww, aren’t they the most loving, sharing bunch of orcs you have ever seen?"
[/message]
[message]
speaker=Eryssa
message= _ "(<i>Snicker</i>)"
[/message]
[/event]
# Victory event, choose next scenario depending on wheter Eryssa is alive or not.
[event]
name=enemies defeated
[message]
id=Tallin
message= _ "We have torn the heart from their eastern defenses."
[/message]
[if]
[have_unit]
id=Eryssa
[/have_unit]
[then]
[message]
speaker=Tallin
message= _ "Now let us make haste to rescue Hidel. I am uneasy for him; some of those bodyguards Rakshas keeps are fell fighters."
[/message]
[endlevel]
result=victory
[/endlevel]
[/then]
[else]
[message]
speaker=Tallin
message= _ "Now to settle scores with Rakshas once and for all!"
[/message]
[endlevel]
result=victory
next_scenario=13a_Showdown
[/endlevel]
[/else]
[/if]
[/event]
# Load death events
{campaigns/Northern_Rebirth/utils/herodeaths.cfg}
[/scenario]