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Rider.cfg
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Rider.cfg
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#textdomain wesnoth-units
#define PATH_TEMP
units/dunefolk/rider/#enddef
[unit_type]
id=Dune Rider
name= _ "Dune Rider"
race=dunefolk
image="{PATH_TEMP}rider.png"
hitpoints=34
movement_type=dunehorse
movement=8
experience=47
level=1
alignment=liminal
advances_to=Dune Raider,Dune Horse Archer,Dune Sunderer
cost=18
usage=scout
undead_variation=mounted
description= _ "The Dunefolk are prominent horse breeders who raise many different varieties of mounts to fulfill various purposes. Those who are used for hard labor are bred for power, while those for journeys or caravans are bred for endurance. For warfare, a mix of traits is usually best, though the ability to easily and rapidly traverse sand is of utmost importance. The riders of these horses primarily function as scouts and messengers, or occasionally as supporting forces for weakened lines. The crucial trait of maneuverability is what allows these horsemen to be so effective and versatile out on the rolling dunes."
die_sound=horse-die.ogg
{DEFENSE_ANIM "{PATH_TEMP}rider.png" "{PATH_TEMP}rider.png" {SOUND_LIST:HORSE_HIT} }
[attack]
name=mace
description= _ "mace"
type=impact
range=melee
damage=5
number=2
icon=attacks/mace.png
[/attack]
[attack]
name=composite bow
description= _ "composite bow"
type=pierce
range=ranged
damage=5
number=3
icon=attacks/bow-short.png
[/attack]
[attack_anim]
[filter_attack]
name=mace
[/filter_attack]
start_time=-250
horse_sound_start_time=-250
[frame]
image="{PATH_TEMP}rider.png:400"
[/frame]
[horse_sound_frame]
sound=horse-canter.wav
[/horse_sound_frame]
{SOUND:HIT_AND_MISS mace.ogg mace-miss.ogg -100}
[/attack_anim]
[attack_anim]
[filter_attack]
name=composite bow
[/filter_attack]
start_time=-250
missile_start_time=-150
[missile_frame]
duration=150
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
image="{PATH_TEMP}rider.png:300"
[/frame]
{SOUND:HIT_AND_MISS bow-puny.ogg bow-puny-miss.ogg -225}
[/attack_anim]
[/unit_type]
#undef PATH_TEMP