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Scorcher.cfg
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Scorcher.cfg
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#textdomain wesnoth-units
[unit_type]
# Below unit id may need changing to use underscores in unit ID only (not in displayed name) to fix bug #18117, as stated in former Dune Scorcher file
id=Dune Scorcher
name= _ "Dune Scorcher"
image="units/dunefolk/scorcher.png"
race=dunefolk
gender=male,female
hitpoints=47
movement_type=dunefoot
movement=5
experience=70
level=2
alignment=lawful
advances_to=Dune Firetrooper
cost=21
usage=fighter
description= _ "The Scorcher’s name is derived not from the destruction they wreak on adversarial formations, but on their own singed appearance. By experimenting endlessly with their equipment, most Scorchers inevitably overstep their bounds and are seared by the highly volatile Sanbaar sap that soaks their weapons. Bearing their burns as a mark of pride in their work, these archers relish igniting great swaths of flame on the battlefield, though this sometimes results in unintended friendly fire as well."
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/dunefolk/scorcher.png" "units/dunefolk/scorcher.png" {SOUND_LIST:HUMAN_HIT} }
[resistance]
cold=80
blade=110
[/resistance]
[attack]
name=dagger
description= _ "dagger"
type=blade
range=melee
damage=9
number=2
icon=attacks/dagger-curved.png
[/attack]
[attack]
name=flamethrower
description= _ "flamethrower"
type=fire
range=ranged
damage=9
number=3
icon=attacks/fire-blast.png
[/attack]
[attack_anim]
[filter_attack]
name=dagger
[/filter_attack]
start_time=-200
[frame]
image="units/dunefolk/scorcher.png:300"
[/frame]
{SOUND:HIT_AND_MISS dagger-swish.wav dagger-swish.wav -150}
[/attack_anim]
[attack_anim]
[filter_attack]
name=flamethrower
[/filter_attack]
start_time=-225
missile_start_time=-150
[if]
hits=yes
[missile_frame]
duration=150
image="projectiles/missile-fire-n.png"
image_diagonal="projectiles/missile-fire-ne.png"
offset=0~0.8
[/missile_frame]
{FIRE_BURST_SMALL}
[frame]
image="units/dunefolk/scorcher.png:300"
sound=bow-puny-fire.ogg
[/frame]
[/if]
[else]
hits=no
[missile_frame]
duration=150
image="projectiles/missile-fire-n.png"
image_diagonal="projectiles/missile-fire-ne.png"
[/missile_frame]
[frame]
image="units/dunefolk/scorcher.png:300"
sound=bow-puny-fire-miss.ogg
[/frame]
[/else]
[/attack_anim]
[female]
name= _ "female^Dune Scorcher"
gender=female
image="units/dunefolk/scorcher+female.png"
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
{DEFENSE_ANIM "units/dunefolk/scorcher+female.png" "units/dunefolk/scorcher+female.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
[attack_anim]
[filter_attack]
name=dagger
[/filter_attack]
start_time=-200
[frame]
image="units/dunefolk/scorcher+female.png:300"
[/frame]
{SOUND:HIT_AND_MISS dagger-swish.wav dagger-swish.wav -150}
[/attack_anim]
[attack_anim]
[filter_attack]
name=flamethrower
[/filter_attack]
start_time=-225
missile_start_time=-150
[if]
hits=yes
[missile_frame]
duration=150
image="projectiles/missile-fire-n.png"
image_diagonal="projectiles/missile-fire-ne.png"
offset=0~0.8
[/missile_frame]
{FIRE_BURST_SMALL}
[frame]
image="units/dunefolk/scorcher+female.png:300"
sound=bow-puny-fire.ogg
[/frame]
[/if]
[else]
hits=no
[missile_frame]
duration=150
image="projectiles/missile-fire-n.png"
image_diagonal="projectiles/missile-fire-ne.png"
[/missile_frame]
[frame]
image="units/dunefolk/scorcher+female.png:300"
sound=bow-puny-fire-miss.ogg
[/frame]
[/else]
[/attack_anim]
[/female]
[/unit_type]