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08_Epilogue.cfg
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08_Epilogue.cfg
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#textdomain wesnoth-l
[scenario]
id=08_Epilogue
name= _ "Liberty — Epilogue"
{NO_MAP_DATA}
turns=10
next_scenario=null
{SCENARIO_MUSIC silence.ogg} # Talk-only scenario
[story]
[part]
music=journeys_end.ogg
story= _ "03 Scryer’s Bloom, 501 YW
It were a real shock. I were so stunned, I barely even remembers what happened after."
[/part]
[part]
story= _ "Helicrom, I don’t know what happened to him, didn’t see what happened to Maddock’s son either. Me and Harper and the few of us left got up and ran. We be heading back north now, toward Carcyn and Elensefar. Them patrols seems to be in real disarray, mostly seeming to be riding back south to regroup. It be looking like we really did disrupt Weldyn’s chain of command, least for now."
[/part]
[part]
story= _ "Them Wesnothians will comes back in time, I’m sure. With Maddock acting the way he is, holed up in his stupid tower, they’ll eventually siege Elensefar and takes the city from him. He be letting them walk all over him like some coward, but... that don’t be my problem anymore. I has me a village to worry about. I needs to get back, consult myself with Relana and figure out what to do next. We gots time now, with that Wesnoth army in chaos, but we can’t wait forever."
[/part]
[part]
story= _ "10 Scryer’s Bloom, 501 YW
We gots back to Dallben today, but the village were empty. Were a few bodies and some burned houses, but it weren’t raided or nothing. Must’ve been one of them Wesnoth patrols, curse those damned stinkers! When I first seen the scene with my eyes, I thoughts that we failed, that we was too late... but now that I thinks of it, it be real weird that so few died. The others must’ve escaped to somewhere. But I didn’t sees any clues here."
background=story/return_to_Dallben_and_Delwyn.jpg
[/part]
[part]
story= _ "I sended Harper off to Delwyn, hoping he’ll find something there. In the meantimes, I’ll rest this tired body for a little and go see sis, maybe pick her up some lilies. Seems like this’ll probably be the last time I gets to see her..."
[/part]
[part]
story= _ "She’ll tells me not to be sad, of course. That life just be a big adventure and filled with fun, and that I shouldn’t thinks about stuff I can’t change. The world be huge and vast, churning on with or without little people like me. I don’t got the power to change it, so why not try to live as best I can? Besides, she’ll say that I still gots me a little piece of her in Harper, so I should cherish the lad."
[/part]
[part]
story= _ "I do, Erwen, I really do. This all be real hard. I don’t be no brave soul, nor some great warrior, but I does my best. And I haven’t forgotten about all them good times we had together ― somehow, some way, they keeps me going. Me and Harper, we won’t give up till the very end."
[/part]
[part]
story= _ "14 Scryer’s Bloom, 501 YW
Harper got back today from Delwyn. Said he didn’t find no one alive there, but he did bring back some note he found on Relana’s door. Let’s see what it says."
background=story/return_to_Dallben_and_Delwyn.jpg
[/part]
[part]
#wmllint: local spelling ol'
story= _ "<i>“Baldras, you would’ve been proud. We fought them soldiers off twice, gave them a good ol’ thrashing they won’t ever forget. But in the end, it weren’t enough. We had to run like criminals before they killed us all.”</i>"
background=story/return_to_Dallben_and_Delwyn.jpg
[/part]
[part]
story= _ "<i>“I don’t knows if you and Harper will sees this note, but if you do, I’m expecting ya to come find us. Remember them ol’ pirate islands we used to hear some of them Elensefar sailors talk about? We be heading there, southwest of the city and past the land’s end. See you in the Three Sisters, old friend. ― Relana”</i>"
background=story/island.jpg
[/part]
[part]
story= _ "So they survived! Them islands be a bit far, but I suppose these old bones has one more adventure left in them..."
background=story/island.jpg
[/part]
[/story]
[event]
name=prestart
[endlevel]
result=victory
carryover_report=no
replay_save=no
linger_mode=no
[/endlevel]
[/event]
[side]
side=1
color=black
type=Highwayman
id=Baldras
canrecruit=yes
controller=human
gold=100
[/side]
[side]
type="Orcish Warlord"
side=2
color=orange
canrecruit=yes
recruit="Orcish Warrior"
{FLAG_VARIANT6 ragged}
[/side]
[/scenario]