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20_Return_of_the_Fleet.cfg
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20_Return_of_the_Fleet.cfg
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#textdomain wesnoth-trow
[scenario]
id=20_Return_of_the_Fleet
name= _ "Return of the Fleet"
next_scenario=21_The_Plan
map_file=20_Return_of_the_Fleet.map
{TURNS 45 42 39}
{DEFAULT_SCHEDULE}
{SCENARIO_MUSIC vengeful.ogg}
{EXTRA_SCENARIO_MUSIC battle.ogg}
{EXTRA_SCENARIO_MUSIC loyalists.ogg}
{EXTRA_SCENARIO_MUSIC northerners.ogg}
# No story
{TROW_GC_TRACK {JOURNEY_20_NEW} }
{TROW_DEATHS}
[side]
id=Prince Haldric
name= _ "Prince Haldric"
side=1
type=Noble Commander
unrenamable=yes
canrecruit=yes
gold=200
controller=human
team_name=Haldric
user_team_name=_"Refugees"
{FLAG_VARIANT loyalist}
[/side]
{STARTING_VILLAGES 1 5}
[side]
type=Draug
id=General Heravan
name= _ "General Heravan"
# default portrait has Sceptre of Fire on the shield which is incorrect storywise
profile="portraits/undead/death-knight.png"
side=2
canrecruit=yes
{GOLD 130 170 210}
team_name=orcs
user_team_name=_"Orcs"
#ifdef EASY
recruit=Skeleton,Skeleton Archer, Vampire Bat
#endif
#ifdef NORMAL
recruit=Revenant,Deathblade,Bone Shooter,Skeleton,Skeleton Archer, Vampire Bat
#endif
#ifdef HARD
recruit=Revenant,Deathblade,Bone Shooter,Skeleton,Skeleton Archer, Vampire Bat, Chocobone
#endif
[ai]
{NO_SCOUTS}
passive_leader=yes
recruitment_pattern=scout,fighter,archer
aggression=0.4
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.7
[/ai]
{INCOME 2 4 8}
[/side]
{STARTING_VILLAGES 2 10}
[side]
type=Orcish Warlord
id=Tan-Halg
name= _ "Tan-Halg"
side=3
canrecruit=yes
#ifdef EASY
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Troll Whelp, Goblin Spearman
#endif
#ifdef NORMAL
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Orcish Slayer, Orcish Warrior, Troll Whelp, Troll, Troll Rocklobber, Goblin Spearman
#endif
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Troll Whelp, Troll, Troll Warrior, Troll Rocklobber, Goblin Spearman, Goblin Impaler
#endif
{GOLD 170 210 250}
team_name=orcs
user_team_name=_"Orcs"
[ai]
#{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.75
caution=0.0
grouping=no
[/ai]
{INCOME 2 4 8}
[/side]
{STARTING_VILLAGES 3 10}
[side]
type=Orcish Warlord
id=Tan-Rinak
name= _ "Tan-Rinak"
profile=portraits/orcs/grunt.png
side=4
canrecruit=yes
#ifdef EASY
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Troll Whelp, Goblin Spearman
#endif
#ifdef NORMAL
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Orcish Slayer, Orcish Warrior, Troll Whelp, Troll, Troll Rocklobber, Goblin Spearman
#endif
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Troll Whelp, Troll, Troll Warrior, Troll Rocklobber, Goblin Spearman, Goblin Impaler
#endif
{GOLD 170 210 250}
team_name=orcs
user_team_name=_"Orcs"
[ai]
#{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.75
caution=0.0
grouping=no
[/ai]
{INCOME 2 4 8}
[/side]
{STARTING_VILLAGES 4 10}
[event]
name=prestart
{PLACE_IMAGE ("units/transport/transport-galleon.png~RC(magenta>red)") 10 27}
{PLACE_IMAGE ("units/transport/transport-galleon.png~RC(magenta>red)") 7 30}
{PLACE_IMAGE ("units/transport/transport-galleon.png~RC(magenta>red)") 6 33}
{PLACE_IMAGE ("units/transport/transport-galleon.png~RC(magenta>red)") 5 36}
{PLACE_IMAGE (scenery/signpost.png) 10 34}
[recall]
id=Burin the Lost
[/recall]
[recall]
id=Sir Ruddry
[/recall]
[recall]
id=Sir Ladoc
[/recall]
[recall]
id=Minister Edren
[/recall]
[recall]
id=Commander Aethyr
[/recall]
[objectives]
side=1
[objective]
description= _ "Defeat all enemy leaders"
condition=win
[/objective]
[objective]
description= _ "Death of Prince Haldric"
condition=lose
[/objective]
[objective]
description= _ "Death of Lady Jessene"
condition=lose
[show_if]
# Don't show if she's not back yet
[have_unit]
# wmllint: recognize Lady Jessene
id=Lady Jessene
[/have_unit]
[/show_if]
[/objective]
[objective]
description= _ "Death of Aethyr"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/event]
[event]
name=start
[message]
speaker=narrator
message= _ "Haldric reaches the site where the fleet is due to return. Several ships have already docked. The orcs are on the frontier."
image=wesnoth-icon.png
[/message]
[message]
speaker=Commander Aethyr
message= _ "Sir, some ships have landed... They look like they’ve been damaged by the voyage. Hmm, it seems that most of the ships are staying at sea."
[/message]
[message]
speaker=Prince Haldric
message= _ "They’ve undoubtedly spotted the smoke from the orcish fires. We have to defeat these monsters before everybody starves at sea, or before Jevyan launches an attack with his fleet."
image=portraits/haldric-annoyed.png
[/message]
[message]
speaker=Commander Aethyr
message= _ "Yes sir! The rest of the refugees have fled south, to our initial landing site. But if we fail here they’ll doubtless be slaughtered."
[/message]
[message]
speaker=Burin the Lost
message= _ "Well, that settles it. Enough talking, time to fight!"
[/message]
[message]
speaker=Commander Aethyr
message= _ "For the glory of the men of the Green Isle!"
[/message]
[message]
speaker=Prince Haldric
message= _ "No, for the glory of all of the people of the west-north! Charge!"
image=portraits/haldric-mad.png
[/message]
[message]
speaker=Tan-Rinak
message= _ "Bah! Puny human-worm, we will stomp you under our heels!"
[/message]
[message]
speaker=General Heravan
message= _ "—And raise your dead to serve us forever!"
[/message]
[/event]
[event]
name=turn 5
[move_unit_fake]
type=Familiar
side=2
x=29,28,28
y=1,1,2
[/move_unit_fake]
{LIVING_INTEL (Familiar) (Familiar) ( _ "Familiar") "portraits/familiar.png" 2 28 2}
[move_unit_fake]
type=Ancient Lich
side=2
x=25,25,25
y=1,2,2
[/move_unit_fake]
{UNDEAD_INTEL (Ancient Lich) (Lich-Lord Jevyan) ( _ "Lich-Lord Jevyan") "portraits/jevyan.png" 2 25 2}
# wmllint: whofield clear UNDEAD_INTEL
[message]
speaker=Lich-Lord Jevyan
message= _ "Give up, boy! You can’t defeat me— Hmm, what’s this? You’ve learned to conceal the power of the Ruby of Fire. It makes little difference, your undead corpse will lay it at my feet."
[/message]
[message]
speaker=Prince Haldric
message= _ "We’ll see about that. The Fool Prince of Southbay was wrong to start this war, but you’re the real monster. You’ve turned to using orcs as cheap lackeys and even sacrificed your own people to preserve your immortal unlife!"
image=portraits/haldric-mad.png
[/message]
[message]
speaker=Lich-Lord Jevyan
message= _ "I am hardly concerned with the doing of mortal worms — they are no more than petty pawns, orcs and humans both. The only difference is that orcs will not complain as long as they are well fed."
[/message]
[message]
speaker=Tan-Halg
message= _ "Actually, I <i>am</i> pretty hungry right now..."
[/message]
[message]
speaker=Lich-Lord Jevyan
message= _ "Pah. Just eat the humans, then. But leave the boy’s body intact."
[/message]
[message]
speaker=Prince Haldric
message= _ "Come and fight me yourself, you old bag of bones!"
image=portraits/haldric-mad.png
[/message]
[message]
speaker=Lich-Lord Jevyan
message= _ "As if a measly child would be worth the effort. Enough of this. A curse of darkness upon you, young prince."
[/message]
[kill]
id=Lich-Lord Jevyan
[/kill]
[move_unit_fake]
type=Ancient Lich
side=2
x=25,25,25
y=2,2,1
[/move_unit_fake]
{LOYAL_UNIT 4 (Chocobone) 1 18}
{LOYAL_UNIT 4 (Chocobone) 1 19}
{LOYAL_UNIT 4 (Chocobone) 1 20}
#ifdef NORMAL
{LOYAL_UNIT 3 (Chocobone) 1 21}
#endif
#ifdef HARD
{LOYAL_UNIT 3 (Chocobone) 1 21}
{LOYAL_UNIT 3 (Chocobone) 1 22}
#endif
[message]
speaker=Familiar
message= _ "<i>Clack</i>! <i>Clack!</i>"
[/message]
[kill]
id=Familiar
[/kill]
[move_unit_fake]
type=Familiar
side=2
x=28,28,29
y=2,1,1
[/move_unit_fake]
[modify_side]
side=1
fog=yes
[/modify_side]
[redraw]
side=1
[/redraw]
[scroll_to_unit]
id=Prince Haldric
[/scroll_to_unit]
[/event]
[event]
name=time over
[message]
speaker=Commander Aethyr
message= _ "I see masts on the horizon. Jevyan’s fleet is here! It’s all over."
[/message]
[/event]
[event]
name=moveto
[filter]
side=1
x=10
y=34
[/filter]
[redraw]
[/redraw]
[message]
speaker=narrator
message= _ "Please Disembark in an Orderly Fashion and Proceed South"
image=scenery/signpost.png
[/message]
[message]
speaker=unit
message= _ "Hmm, they left off the ‘or the orcs will eat you’ part."
[/message]
[allow_undo]
[/allow_undo]
[/event]
[event]
name=turn 7
[move_unit_fake]
type=$jessica_store.type
side=1
x=16,15,14,14
y=40,40,39,38
[/move_unit_fake]
[unstore_unit]
variable=jessica_store
find_vacant=yes
x,y=14,38
[/unstore_unit]
{CLEAR_VARIABLE jessica_store}
[message]
speaker=Lady Jessene
message= _ "I’m back, things went well! Haldric, I sure hope you know what you’re doing."
[/message]
[message]
speaker=Prince Haldric
message= _ "Umm, we’ll talk about it later. I’m just a little busy at the moment. I’m glad you made it back in one piece."
[/message]
[message]
speaker=Lady Jessene
message= _ "Yes, it looks like you could use all of the help you can get."
[/message]
[/event]
[event]
name=enemies defeated
[message]
speaker=Prince Haldric
message= _ "We’ve defeated Jevyan’s forces. The ships must disembark their passengers quickly—"
[/message]
[message]
speaker=Lady Jessene
message= _ "Haldric, what’s going on? What’s the plan?"
[/message]
[message]
speaker=Prince Haldric
message= _ "We’re going to confront Jevyan and destroy him."
[/message]
[message]
speaker=Lady Jessene
message= _ "That will be easier said than done. Even if we defeat him, the other Lich-Lords will follow. It’s because of that ruby. If I were paranoid I’d say that our dear old ‘tree-friend’ might have known as much."
[/message]
[message]
speaker=Prince Haldric
message= _ "We should discuss this in private. Here, come with me."
[/message]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
[event]
name=moveto
[filter]
side=1
[filter_location]
x,y=11,17
radius=10
[/filter_location]
[/filter]
#No campaign is complete without a cuttlefish
{LOYAL_UNIT 3 (Cuttle Fish) 11 17}
#ifdef NORMAL
{LOYAL_UNIT 3 (Cuttle Fish) 11 18}
#endif
#ifdef HARD
{LOYAL_UNIT 3 (Cuttle Fish) 11 18}
{LOYAL_UNIT 3 (Cuttle Fish) 12 16}
#endif
{CLEAR_FOG 1 12 17 2}
[message]
type=Cuttle Fish
message= _ "<i>Slurp, click, click, click!</i>"
[/message]
[message]
speaker=Prince Haldric
message= _ "I don’t know what that is, but it doesn’t sound friendly."
[/message]
{UNCLEAR_FOG}
[/event]
[event]
name=moveto
[filter]
side=1
[filter_location]
x,y=34,15
radius=10
[/filter_location]
[/filter]
{NAMED_LOYAL_UNIT 4 (Saurian Flanker) 34 14 (Flixta) ( _ "Flixta")}
{LOYAL_UNIT 4 (Saurian Oracle) 34 16}
{LOYAL_UNIT 4 (Saurian Soothsayer) 33 16}
#ifdef NORMAL
{LOYAL_UNIT 4 (Saurian Skirmisher) 35 15}
{LOYAL_UNIT 4 (Saurian Skirmisher) 33 15}
#endif
#ifdef HARD
{LOYAL_UNIT 4 (Saurian Skirmisher) 35 15}
{LOYAL_UNIT 4 (Saurian Skirmisher) 34 16}
{LOYAL_UNIT 4 (Saurian Skirmisher) 33 15}
#endif
{CLEAR_FOG 1 34 15 2}
[message]
speaker=Flixta
message= _ "You again! You will sssuffer for your attack against my people! Shek’kahan, our Naga friendsss— You’ll pay! We have new friends now." # wmllint: no spellcheck
[/message]
{UNCLEAR_FOG}
[allow_recruit]
type=Saurian Skirmisher
side=3,4
[/allow_recruit]
#ifdef HARD
[allow_recruit]
type=Saurian Skirmisher,Saurian Ambusher
side=3,4
[/allow_recruit]
#endif
[/event]
[event]
name=last breath
[filter]
id=Commander Aethyr
[/filter]
[message]
speaker=Commander Aethyr
message= _ "Oh, to join my family again! Do not mourn my passing."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=last breath
[filter]
id=Tan-Halg
[/filter]
[filter_second]
side=1
[/filter_second]
[message]
speaker=Tan-Halg
message= _ "My people are like a rock slide, you can run, but we will crush you... Ahhck!"
[/message]
[gold]
side=4
amount=80
[/gold]
[/event]
[event]
name=last breath
[filter]
id=Tan-Rinak
[/filter]
[filter_second]
side=1
[/filter_second]
[message]
speaker=Tan-Rinak
message= _ "I— I die?"
[/message]
[gold]
side=3
amount=80
[/gold]
[/event]
[/scenario]