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Grunt.cfg
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Grunt.cfg
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#textdomain wesnoth-units
[unit_type]
id=Orcish Grunt
name= _ "Orcish Grunt"
race=orc
image="units/orcs/grunt.png"
profile="portraits/orcs/grunt.png"
hitpoints=38
movement_type=orcishfoot
movement=5
experience=42
level=1
alignment=chaotic
advances_to=Orcish Warrior
cost=12
usage=fighter
description= _ "True orcs are well known for their raw strength and ferocity, as well as their propensity toward aggressive combat. These traits mean that even the most inexperienced and ill-equipped grunts can be challenging to deal with on the battlefield. A single orc is capable of dealing brutally heavy blows by himself, and can take a great number of hits in return before being overcome. What makes an orcish horde most threatening, however, is the sheer numbers in which these fighters can be fielded."
die_sound={SOUND_LIST:ORC_DIE}
{DEFENSE_ANIM "units/orcs/grunt-defend-2.png" "units/orcs/grunt-defend-1.png" {SOUND_LIST:ORC_HIT} }
[death]
start_time=0
[frame]
image="units/orcs/grunt-die-[1~8].png:120"
[/frame]
[/death]
[standing_anim]
start_time=0
[if]
direction=s,se,sw
[frame]
image="units/orcs/grunt-stand-se-[1~5,4,3,2].png:[200*2,300,200*2,200*3]"
[/frame]
[/if]
[else]
direction=n,ne,nw
[frame]
image=units/orcs/grunt.png:150
[/frame]
[/else]
[/standing_anim]
[attack]
name=sword
description=_"sword"
icon=attacks/sword-orcish.png
type=blade
range=melee
damage=9
number=2
[/attack]
[attack_anim]
[filter_attack]
name=sword
[/filter_attack]
offset=0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75
start_time=-300
[frame]
image="units/orcs/grunt.png:50"
[/frame]
[frame]
image="units/orcs/grunt-defend-1.png:50"
[/frame]
[frame]
image="units/orcs/grunt-attack-[1~5].png:[100,75,100,50,75]"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[frame]
image="units/orcs/grunt.png:75"
[/frame]
[/attack_anim]
[/unit_type]