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wesnoth-tb.pot
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wesnoth-tb.pot
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# #-#-#-#-# wesnoth-tb.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"#-#-#-#-# wesnoth-tb.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2015-01-23 17:35-0300\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-tb.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2015-01-23 17:35-0300\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:12
msgid "A Tale of Two Brothers"
msgstr ""
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:13
msgid "AToTB"
msgstr ""
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:17
msgid "(Beginner)"
msgstr ""
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:17
msgid "Horseman"
msgstr ""
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:18
msgid "(Challenging)"
msgstr ""
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:18
msgid "Knight"
msgstr ""
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:19
msgid ""
"An evil mage is threatening the small village of Maghre and its inhabitants. "
"The village’s mage sends to his warrior brother for help, but not all goes "
"as planned. Can you help?\n"
"\n"
msgstr ""
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:21
msgid "(Novice level, 4 scenarios.)"
msgstr ""
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:28
msgid "Campaign Design"
msgstr ""
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:37
msgid "Prose and Story Edits"
msgstr ""
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:46
msgid "Campaign Maintenance"
msgstr ""
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:52
msgid "Artwork and Graphics Design"
msgstr ""
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:68
msgid "Miscellaneous"
msgstr ""
#. [entry]
#: data/campaigns/Two_Brothers/_main.cfg:82
msgid "And special thanks to everyone else who I forgot to mention."
msgstr ""
#. [scenario]: id=01_Rooting_Out_a_Mage
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:4
msgid "Rooting Out a Mage"
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50
msgid ""
"The remote freehold of Maghre in the western reaches of the kingdom of "
"Wesnoth was once a peaceful place, its inhabitants largely unaware of the "
"comings and goings of the wider world. Wars and the rumor of wars touched "
"them not, until the day a dark mage settled in the region and began seeking "
"sacrifices for his evil summonings."
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54
msgid ""
"Skeletons and zombies killed cattle and fired fields. <i>“Fear and obey "
"Mordak the Mage!”</i> they cried in fell voices as they did their foul "
"deeds. People vanished from isolated farmsteads. Men and women began to fear "
"the night, and their children even the bright day. But the nearest lord was "
"more than a day’s ride distant, and messengers sent to seek his help did not "
"return."
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58
msgid ""
"There was a man named Baran who had shown talent as a mage when he was "
"young, gone to the great Academy on the Isle of Alduin, and returned to work "
"his magic in the land where he was born. The people looked to him for help "
"and leadership. He found weapons half-forgotten from the times of their "
"sires and grandsires hanging in many houses, and bade the villagers to take "
"them down and clean and oil them. He set the smiths of Maghre to making "
"spearheads and ax-blades for the rest."
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62
msgid ""
"Now Baran had a brother named Arvith who had also left Maghre to seek his "
"fortune, and had become the leader of a small band of horsemen who hired out "
"as guards to merchant caravans. Fortunate it was for all that when Baran was "
"but an apprentice mage, he had made a pair of amulets for himself and his "
"brother, with which they might call to each other when in dire need. Baran "
"sent out that call."
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66
msgid ""
"12 V, 363 YW\n"
"Excerpt from the journal of Baran of Maghre\n"
"\n"
"If I could but face this ‘Mordak’! I think my magic might prove stronger "
"than his. But he bides in the hills, well-guarded by his servants, and I "
"muster frightened peasants to fight his minions with blades and sticks. I "
"need my brother; he always had a better head for battle than I.\n"
"\n"
"Will he heed the call? I do not know if he has kept the amulet; we have not "
"spoken since that evil day at Toen Caric. If he will not come for me, "
"perhaps he will return to aid our village in its hour of desperate need."
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75
msgid ""
"Heeding the call of his amulet, Arvith gathered such men as he could and "
"hurried to Maghre to help Baran."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:86
msgid "Slay Mordak, the evil mage"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:90
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:85
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:357
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:561
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:202
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:576
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:702
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:55
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:259
msgid "Death of Arvith"
msgstr ""
#. [side]: type=Knight, id=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:113
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:115
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:60
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:84
#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:52
msgid "Arvith"
msgstr ""
#. [unit]: id=Baran, type=Red Mage
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:123
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:642
msgid "Baran"
msgstr ""
#. [side]: type=Knight, id=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:143
msgid "Alwyn"
msgstr ""
#. [side]: type=Knight, id=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:144
msgid "Brent"
msgstr ""
#. [side]: type=Knight, id=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:145
msgid "Cadell"
msgstr ""
#. [side]: type=Knight, id=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146
msgid "Dannen"
msgstr ""
#. [side]: type=Knight, id=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147
msgid "Efran"
msgstr ""
#. [side]: type=Knight, id=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148
msgid "Faren"
msgstr ""
#. [side]: type=Knight, id=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151
msgid "Tarek"
msgstr ""
#. [side]: type=Knight, id=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:152
msgid "Hann"
msgstr ""
#. [side]: type=Knight, id=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:153
msgid "Magrid"
msgstr ""
#. [side]: type=Knight, id=Arvith
#. [side]: type=Longbowman, id=Reeve Hoban
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:157
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:123
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:69
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:92
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:135
msgid "Humans"
msgstr ""
#. [side]: type=Dark Sorcerer, id=Mordak
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:170
msgid "Mordak"
msgstr ""
#. [side]
#. [side]: type=Dark Sorcerer, id=Mordak
#. [side]: type=Dark Sorcerer, id=Rotharik
#. [side]: type=Orcish Warlord, id=Tairach
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:184
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:144
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:122
msgid "Enemies"
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:203
msgid "Greetings, brother, and welcome home."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:207
msgid "Hail."
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211
msgid "Is that all, Arvith? I understand, but..."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:215
msgid "You called, and I came; be content with that. What ails Maghre?"
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:219
msgid ""
"A dark mage has come upon us; his creatures call him Mordak. They have been "
"terrorizing outlying farms, and we fear they may soon attack the village "
"itself! The villagers of Maghre have taken up weapons but they are not "
"trained fighters; but we need your men, and you to lead them."
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:223
msgid ""
"I can feel Mordak’s foul touch on the hidden currents of the earth and air. "
"He is somewhere due north of here, I would say not more than two days’ ride."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:227
msgid ""
"All right. I will do this for the village. Can you keep the mage off our "
"backs?"
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:231
msgid ""
"I will go stealthily with a handful of our best scouts and woodsmen. While "
"you demonstrate against him and kill his creatures, I will try to defeat "
"Mordak himself with magic at an unguarded moment. You shall be the right "
"hand, I the left... aye, brother?"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:235
msgid "... Aye. Just make sure you’re there when we need you."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:246
msgid ""
"Baran should be in position by now. Press them, distract the adept so Baran "
"can spring his trap!"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:254
msgid "Baran has not made his attack!"
msgstr ""
#. [message]: role=Mercenary
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258
msgid "Could he have abandoned us?"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:262
msgid ""
"No... No. This is something else. I’m worried about him... but right now it "
"means we have to deal with this Mordak ourselves."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:273
msgid "Argh!"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:277
msgid "Good work, men! But what has become of my brother?"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:281
msgid "Worried about him, are you? E-he-he... hergh... gaargh..."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:289
msgid ""
"There’s nothing more to be had from this one; we will have to search for "
"Baran ourselves!"
msgstr ""
#. [message]: role=Reporter
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:297
msgid ""
"Sir, our scouts report that Baran was seen captured and carried away further "
"north!"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:301
msgid "That they should dare this! We will give chase at once."
msgstr ""
#. [message]: speaker=Mordak
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:315
msgid "Your brother’s plan to ambush me has failed. He is our prisoner now."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:319
msgid ""
"My brother, kidnapped? I have failed you, Baran! And even now Mordak’s "
"forces descend upon the village!"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:334
msgid "I hear these creatures are nigh-immune to our weapons, let us see!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:349
msgid "That was not so hard!"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:360
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:581
msgid "All is lost now that I am dead..."
msgstr ""
#. [scenario]: id=02_The_Chase
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:4
msgid "The Chase"
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:25
msgid "Arvith and his band rode north in search of his missing brother."
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:31
msgid ""
"16 V, 363 YW\n"
"Excerpt from the journal of Arvith of Maghre\n"
"\n"
"We’ve been searching three days for Baran, and turned up nothing. My best "
"hunch was to head north into the borderlands, where the necromancer’s "
"minions could safely hide; everywhere else is more farmland. At first I "
"thought the search might be useless, but late in the first day we found a "
"set of tracks. Some of them had been made by skeletal feet.\n"
"\n"
"We’re close enough to be certain now: those tracks are heading into the Grey "
"Woods. No one from Maghre or any of the other villages has gone into that "
"forest in living memory. Stories have been passed down for generations "
"warning against it. Supposedly the place is haunted by lost souls who hunger "
"for the living, and anyone who dies there is doomed to join them."
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:40
msgid ""
"16 V, 363 YW\n"
"Excerpt from the journal of Arvith of Maghre\n"
"\n"
"But I’m past superstitions now; I’ve seen enough of the world to guess at "
"the truth behind these sorts of tales. The forest is home to elves — "
"unfriendly ones, if the stories have any basis at all. I worry for my men; "
"horses don’t fight well in forests, and the elves will be more dangerous in "
"their own territory. But there are things that need done and questions that "
"need answered. Something bigger is happening. One necromancer terrorizing "
"townsfolk is nothing new, but why didn’t his servants scatter when he was "
"killed? Where are they headed now? And most importantly, why did they take "
"Baran with them?\n"
"\n"
"Besides... I want my brother back."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:81
msgid "Fight your way through the woods before the kidnappers escape"
msgstr ""
#. [side]: type=Elvish Rider, id=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:139
msgid "Nil-Galion"
msgstr ""
#. [side]: type=Elvish Rider, id=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:146
msgid "Elves"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:257
msgid ""
"Come on, men. A stroll through such lovely green woods, what could be finer?"
msgstr ""
#. [message]: speaker=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261
msgid "You there! Halt and explain yourself."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:265
msgid "We’re chasing after some men who kidnapped my brother!"
msgstr ""
#. [message]: speaker=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:269
msgid ""
"Those men told me their prisoner had attempted to murder their master, and "
"warned that evil men would follow him. Advance no further, or you will die."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:273
msgid ""
"So much for those ghost stories. Mere elves will not stop me from freeing "
"Baran!"
msgstr ""
#. [message]: role=speaker
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:277
msgid ""
"I am glad at least that we will not have to face ghosts. But those elves "
"will have us at a disadvantage; our horses will not maneuver well in the "
"trees."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:281
msgid ""
"Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper "
"woods. We have faced and won through greater perils than those amateurs can "
"offer."
msgstr ""
#. [unit]: type=Dark Adept, id=Muff Toras
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:296
msgid "Muff Toras"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:344
msgid "I see them! There they are!"
msgstr ""
#. [message]: speaker=Muff Toras
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:348
msgid ""
"Curses! If they had been an hour slower our master’s reinforcements would "
"already be here to meet us."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:353
msgid "Kill the Dark Adept before his reinforcements arrive"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:374
msgid "Come on, men, let’s catch those kidnappers!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385
msgid ""
"Hah! You have captured me, but it will avail you nothing. I sent your "
"precious brother the mage north with half my men a day since; he will be "
"safely locked away in our master’s dungeons by now."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:389
msgid ""
"My blade is at your throat. Give us the way to my brother now, or I will "
"spill your wretched blood on the ground."
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:392
msgid "Sithrak"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:393
msgid "Eleben"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:394
msgid "Jarlom"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395
msgid "Hamik"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:398
msgid "Akranbral"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:399
msgid "Drakanal"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400
msgid "Xaskanat"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:401
msgid "Katklagad"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:424
msgid ""
"Three days ride to the northeast, in a deserted castle. The passwords to the "
"guards are $first_password_$first_password_number and $second_password_"
"$second_password_number|."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:428
msgid "Bind him and take him with us. If he has played us false, he will die."
msgstr ""
#. [message]: role=speaker
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:432
msgid ""
"Captain, what are we riding into? I thought you wanted nothing to do with "
"Baran any more, not since Toen Caric."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:436
msgid ""
"I’m no longer sure. What’s between us remains, but knowing someone else has "
"lain hands on him changes things. Mount up, and let’s get moving."
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:446
msgid "Brena"
msgstr ""
#. [message]: speaker=Brena
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:455
msgid ""
"Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the "
"foul undead. Are there more of them to be destroyed?"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:459
msgid ""
"Aye. We think there’s a nest of them north-east of here. They’ve captured my "
"brother."
msgstr ""
#. [message]: speaker=Brena
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:463
msgid ""
"I bear a great hatred towards their kind. I will follow and fight them with "
"you, if you permit."
msgstr ""
#. [message]: role=speaker
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:467
msgid "He would only slow us down!"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471
msgid "It is my place to decide this."
msgstr ""
#. [option]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:473
msgid "Oh, all right then. Come along with us."
msgstr ""
#. [message]: speaker=Brena
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477
msgid "Thank you. My comrades and I will help you on your noble quest."
msgstr ""
#. [option]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:486
msgid "I am sorry. We have not the time to spare."
msgstr ""
#. [message]: speaker=Brena
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490
msgid ""
"Take this, then, for I see that you are on a quest. My comrades will help "
"you whenever you call for them."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:508
msgid "You receive 70 pieces of gold!"
msgstr ""
#. [message]: speaker=Muff Toras
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:529
msgid "My reinforcements are here!"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:533
msgid "He escaped us..."
msgstr ""
#. [message]: speaker=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:544
msgid ""
"Foolish human, you have killed me but you will not catch the undead in time. "
"I have fulfilled my contract, and will be reanimated soon to become a lord "
"of their armies."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:552
msgid "Follow their back trail!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:557
msgid "Catch the kidnappers"
msgstr ""
#. [scenario]: id=03_Guarded_Castle
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:6
msgid "Guarded Castle"
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34
msgid ""
"19 IV, 363 YW\n"
"Excerpt from the journal of Rotharik the Clanless\n"
"\n"
"The last of Mordak’s servants arrived this morning bearing the news of his "
"death, as well as a bundle so well-bound it was barely recognizable as a "
"man. Mordak was always reckless. This whole desperate scheme was his, and I "
"suppose I could blame him for everything that we have suffered through if it "
"still mattered. It was he who brought the wrath of the orcs down on us, too. "
"But all the same, he managed to accomplish what he set out to do. I still "
"cannot believe the finality of what has happened; until now we had always "
"managed to make it through somehow.\n"
"\n"
"We had hoped to deliver the mage to Tairach in return for our lives. I do "
"not know what the warlord wants with this man, but he matches the "
"description. I suppose that Mordak’s plan would have worked perfectly if not "
"for the appearance of the horse warriors. Now they are coming here, led by a "
"man rumored to be this mage’s brother. If that is true, he will stop at "
"nothing, no more than would I if they held Mordak."
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:42
msgid ""
"19 IV, 363 YW\n"
"Excerpt from the journal of Rotharik the Clanless\n"
"\n"
"I have done what I can to fortify this dilapidated castle. The orcs who came "
"with us stand guard at the gates, and I am gathering all of my servants to "
"me in the inner sanctum. But ill fate awaits. Whether I defeat this horse-"
"warrior or no, the orcs will still come for me; they have been scouring the "
"borderlands and raiding the northern farm country in search of us.\n"
"\n"
"Yet for some reason I fear these brothers more. If Mordak were here it would "
"be different, but we are broken... and these two men are whole. In each "
"other, in the ties that bind them, they have strength."
msgstr ""
#. [side]: type=Dark Sorcerer, id=Rotharik
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:84
msgid "Rotharik"
msgstr ""
#. [unit]: id=Guard2_leader, type=Rogue
#. [unit]: id=Guard_leader, type=Assassin
#. [unit]: role=Guard, type=Bandit
#. [unit]: role=Guard2, type=Bandit
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:106
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:114
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:123
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:445
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:453
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:462
msgid "Guard"
msgstr ""
#. [unit]: id=Knago-Brek, type=Orcish Warrior
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:150
msgid "Knago-Brek"
msgstr ""
#. [unit]: type=Orcish Grunt
#. [unit]: type=Orcish Warrior
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:159
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:167
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:176
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:184
msgid "Castle Guard"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:198
msgid "Rescue Baran"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:288
msgid ""
"Arvith and his men halt outside of the castle, gazing for a moment at the "
"hulking mass of stone looming in the fog. There is movement in the mist."
msgstr ""
#. [message]: speaker=Guard_leader
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:292
msgid "Halt! Friend or foe? Give the password."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:297
msgid "The password is"
msgstr ""
#. [option]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:299
msgid "$first_password_1|!"
msgstr ""
#. [option]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:305
msgid "$first_password_2|!"
msgstr ""
#. [option]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:311
msgid "$first_password_3|!"
msgstr ""
#. [option]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:317
msgid "$first_password_4|!"
msgstr ""
#. [message]: speaker=Guard_leader
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:333
msgid "Pass, friend."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:348
msgid ""
"The adept didn’t lead us astray after all. I’ll keep my word, distasteful as "
"it may be; cut him loose, and let’s be rid of him."
msgstr ""
#. [message]: speaker=Guard_leader
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359
msgid "Wrong! Die!"
msgstr ""
#. [message]: speaker=Knago-Brek
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:376
msgid ""
"Haha! We not kill people for long time. Weapon wants blood. We now kill "
"humans!!"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:380
msgid ""
"My sword-arm has a say in who will do the dying. Come on, men, let’s kill "
"some orcs."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:391
msgid "One less braggart orc in the world."
msgstr ""
#. [message]
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:399
msgid "Captain, what are <i>orcs</i> doing this far south?"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:403
msgid "Good question. Perhaps my brother will have found out."
msgstr ""
#. [message]: speaker=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:470
msgid "Are you our relief arriving? Does this mean we get to leave here now?"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:474
msgid "Um, yes. Fine. You can go."
msgstr ""
#. [message]: speaker=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:478
msgid "Um, you’re supposed to give the password."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:482
msgid "Oh, of course. I had nearly forgotten."
msgstr ""
#. [option]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:484
msgid "$second_password_1|!"
msgstr ""
#. [option]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:490
msgid "$second_password_2|!"
msgstr ""
#. [option]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:496
msgid "$second_password_3|!"
msgstr ""
#. [option]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:502
msgid "$second_password_4|!"
msgstr ""
#. [message]: speaker=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:517
msgid "Thanks! Irritating little formality, isn’t it?"
msgstr ""
#. [message]: speaker=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:530
msgid "That’s the wrong password! These aren’t our relief! Get them!"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:536
msgid ""
"I think I should better support my men at the front to make sure we can free "
"my brother."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:547
msgid "Your hand or Tairach’s, death is still death... (argh)"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:555
msgid "‘Tairach’? Who or what is Tairach?"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:559
msgid "There’s a key in his robes."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:563
msgid ""
"That may well be the key to the cell they’re holding Baran in! I will take "
"it."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:572
msgid "Move Arvith to the cell with his brother to free him"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602
msgid "Look what I have found in here! I can count a hundred pieces of gold."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:615
msgid "Look what I have found in here! I can count fifty pieces of gold."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:661
msgid "I found Baran. He is in this cell."
msgstr ""
#. [message]: speaker=Baran