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pl.po
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msgid ""
msgstr ""
"Project-Id-Version: pl\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2014-03-02 10:23+0100\n"
"PO-Revision-Date: 2014-07-01 15:14+0100\n"
"Last-Translator: Paweł Jackowski (fatality)\n"
"Language-Team: \n"
"Language: pl_PL\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
"|| n%100>=20) ? 1 : 2);\n"
"X-Poedit-Basepath: /usr/local/share/wesnoth\n"
"X-Generator: Poedit 1.5.4\n"
"X-Poedit-SearchPath-0: /usr/local/share/wesnoth\n"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:11
msgid "The Eastern Invasion"
msgstr "Inwazja ze Wschodu"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:12
msgid "EI"
msgstr "IzW"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:16
msgid "(Easy)"
msgstr "(łatwy)"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:16
msgid "Spearman"
msgstr "Włócznik"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:17
msgid "(Normal)"
msgstr "(normalny)"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:17
msgid "Swordsman"
msgstr "Fechmistrz"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:18
msgid "(Challenging)"
msgstr "(trudny)"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:18
msgid "Royal Guard"
msgstr "Królewski gwardzista"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:19
msgid ""
"There are rumors of undead attacks on the eastern border of Wesnoth. You, an "
"officer in the Royal Army, have been sent to the eastern front to protect "
"the villagers and find out what is happening.\n"
"\n"
msgstr ""
"Chodzą słuchy o atakach nieumarłych na wschodniej granicy królestwa Wesnoth. "
"Ciebie, oficera królewskiej armii, wysłano na wschodni front, by bronić "
"chłopów i odkryć, co się tam dzieje.\n"
"\n"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:21
msgid "(Intermediate level, 16 scenarios.)"
msgstr "(Poziom średni, 16 scenariuszy)"
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:25
msgid "Campaign Design"
msgstr "Projektowanie kampanii"
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:31
msgid "Campaign Maintenance"
msgstr "Utrzymanie kampanii"
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:41
msgid "Campaign Epilogue and Continuity"
msgstr "Epilog i ciągłość kampanii"
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:47
msgid "Prose and Story Edits"
msgstr "Proza i korekta historii"
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:53
msgid "Artwork and Graphics Design"
msgstr "Grafika i projektowanie graficzne"
#. [scenario]: id=01_The_Outpost
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:4
msgid "The Outpost"
msgstr "Strażnica"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:17
#| msgid ""
#| "It was the thirteenth year of Konrad II’s reign, and there were strange "
#| "occurrences in the Estmark Hills on the eastern border of Wesnoth."
msgid ""
"It was the thirteenth year of Konrad II’s reign when the strange occurrences "
"in the Estmark Hills on the eastern border of Wesnoth began."
msgstr ""
"Był trzydziesty rok panowania Konrada II, gdy zaczęły chodzić słuchy o "
"dziwnych wydarzeniach na Wzgórzach Marchii Wschodniej na pograniczu "
"królestwa Wesnoth."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:21
msgid ""
"Cattle and beasts of burden were found dead in the fields, and men went "
"missing from their houses, with no clues but a thin stream of black blood. "
"At first the settlers suspected raiders from the great desert, but when they "
"sent scouts east they found nothing but a small mountain range and miles of "
"swamp."
msgstr ""
"Bydło i inne zwierzęta były znajdywane martwe na polach. Wielu ludzi "
"zniknęło z własnych domów, bez żadnego śladu - nie licząc wąskiej strużki "
"czarnej krwi. Na początku osadnicy podejrzewali bandytów, ale nie było "
"niczego i nikogo na wschód od nich poza małym łańcuchem górskim i całymi "
"milami bagien, gdzie nikogo nie widziano od wielu lat."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:25
msgid ""
"The disappearances did not stop, and every day the terror grew greater. "
"Eventually, the people living in the eastern villages sent a messenger to "
"the King, asking for help. The messenger rode hard for many days and nights, "
"and finally reached the city of Weldyn."
msgstr ""
"Ludzie nie przestawali znikać i strach rósł z każdym dniem, aż mieszkańcy "
"wschodnich wiosek wysłali posłańca do króla z prośbą o pomoc. Posłaniec "
"jechał bez odpoczynku przez wiele dni i nocy, aż wreszcie dotarł do miasta "
"Weldyn."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:29
msgid ""
"When the King received news of the problem, his advisor Dacyn had much to "
"say. Apparently, these attacks were connected to similar ones that occurred "
"earlier on the far southern border, attacks by undead. Dacyn outlined a plan "
"to combat these intrusions."
msgstr ""
"Gdy wieści dotarły do Króla, jego doradca Dacyn miał wiele do powiedzenia. "
"Wszystko wskazywało na to, że ataki te były powiązane z podobnymi, które "
"zdarzały się wcześniej na południowej granicy - atakami nieumarłych. Dacyn "
"opracował zarysy planu zwalczania tych najazdów."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:36
msgid ""
"In the days of the king Garard I, two strong-points had been built along the "
"near bank of the Weldyn, south of Soradoc, to stop bandits and orcish "
"raiders out of the Estmarks from entering Wesnoth. But in later years the "
"River Guard posts had been abandoned, as colonists spread into the Estmarks "
"and the orcs were driven in retreat north of the Great River."
msgstr ""
"Za czasów króla Gararda I wybudowano dwie strażnice nad bliższym brzegiem "
"rzeki Weldyn, na południe od Soradoc. Umocnienia miały powstrzymywać najazdy "
"orków i bandytów zza wschodniej granicy Wesnoth. Z biegiem czasu nadrzeczne "
"strażnice zostały jednak porzucone, w miarę jak koloniści zaludniali coraz "
"to większe obszary marchii wschodniej, a orki zepchnięto na północ od "
"Wielkiej Rzeki."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:40
msgid ""
"With unknown enemies pressing Wesnoth from the East, Konrad II decided to re-"
"build and re-man the River Guard outposts, and use them to keep the Crown’s "
"eye and hand firmly on the settled country to either side of the lower "
"Weldyn. He sent two of the most promising young officers to them."
msgstr ""
"W obliczu nowego, nieznanego zagrożenia dla wschodnich granic Wesnoth, "
"Konrad II postanowił odbudować i ponownie obsadzić wojskiem strażnice "
"nadrzeczne, by umocnić panowanie Korony na zaludnionych terenach w dolnym "
"biegu rzeki Weldyn. Zadanie to powierzył dwóm młodym i obiecującym oficerom."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:44
#| msgid ""
#| "To the northern outpost he sent Owaec, a clan noble. To the southern "
#| "outpost, he sent Gweddry, who would be accompanied by Dacyn the mage. It "
#| "is with them this story is concerned."
msgid ""
"To the northern outpost he sent Owaec, a clan noble. To the southern "
"outpost, he sent Gweddry, who would be accompanied by Dacyn the mage. Our "
"story begins there."
msgstr ""
"Do północnej strażnicy wysłał Owaeca, szlachcica z klanów. Do południowej "
"wysłał Gweddry'ego, któremu towarzyszył mag Dacyn. I tam zaczyna się nasza "
"opowieść."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:48
msgid ""
"All went well once the King’s forces arrived. There were no attacks for "
"several weeks, and Gweddry’s men started to grow incautious. Then, at dawn "
"one day, Gweddry and his men were roused by the startled cries of the night "
"watchmen..."
msgstr ""
"Gdy przybyły siły króla, wszystko poszło już dobrze. Nie było ataków przez "
"wiele tygodni i ludzie Gweddry'ego zaczęli tracić czujność. I wtedy, jednego "
"dnia o samym świcie, Gweddry i jego ludzie zostali wyrwani ze snu przez "
"przerażone okrzyki strażników..."
#. [side]: race=Humans, type=Lieutenant, id=Gweddry
#. [side]: type=General, id=Gweddry
#. [side]: type=Lieutenant, id=Gweddry
#. [side]: type=Sergeant, id=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:61
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:22
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:22
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:29
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:23
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:31
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:22
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:22
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:22
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:19
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:27
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:23
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:28
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:30
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:29
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:22
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:22
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:48
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:39
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:20
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:28
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:32
msgid "Gweddry"
msgstr "Gweddry"
#. [side]
#. [side]: race=Humans, type=Lieutenant, id=Gweddry
#. [side]: type=Dwarvish Steelclad, id=Knutan
#. [side]: type=General, id=Gweddry
#. [side]: type=General, id=Halrad
#. [side]: type=General, id=Halric
#. [side]: type=General, id=Halrod
#. [side]: type=General, id=Konrad II
#. [side]: type=Great Mage, id=Kaldor
#. [side]: type=Lieutenant, id=Gweddry
#. [side]: type=Mounted Fighter, id=Owaec
#. [side]: type=Sergeant, id=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:70
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:28
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:56
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:27
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:28
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:36
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:127
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:28
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:44
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:27
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:27
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:24
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:32
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:28
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:33
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:35
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:34
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:27
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:27
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:116
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:54
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:68
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:81
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:44
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:61
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:78
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:95
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:25
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:34
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:37
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:50
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:62
msgid "Wesnothians"
msgstr "Wesnothczycy"
#. [unit]: type=White Mage, id=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:74
msgid "Dacyn"
msgstr "Dacyn"
#. [side]: type=Dark Sorcerer, id=Mal-Sakkat
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:109
msgid "Mal-Sakkat"
msgstr "Mal-Sakkat"
#. [side]
#. [side]: type=Ancient Lich, id=Mal-Ravanal
#. [side]: type=Dark Adept, id=Mal-Tar
#. [side]: type=Dark Sorcerer, id=Mal-Galkar
#. [side]: type=Dark Sorcerer, id=Mal-Kallat
#. [side]: type=Dark Sorcerer, id=Mal-Marak
#. [side]: type=Dark Sorcerer, id=Mal-Sakkat
#. [side]: type=Dark Sorcerer, id=Mal-Skraat
#. [side]: type=Dark Sorcerer, id=Mal-Talar
#. [side]: type=Death Knight, id=Ravanal-Guard
#. [side]: type=Lich Lord, id=Mal-Ravanal
#. [side]: type=Lich, id=Lich2
#. [side]: type=Lich, id=Lich3
#. [side]: type=Lich, id=Lich4
#. [side]: type=Lich, id=Lich5
#. [side]: type=Lich, id=Lich6
#. [side]: type=Lich, id=Lich7
#. [side]: type=Lich, id=Lich8
#. [side]: type=Lich, id=Mal-Grekulak
#. [side]: type=Lich, id=Mal-Telnarad
#. [side]: type=Lich, id=Mal-Uknalu
#. [side]: type=Lich, id=Mal-Uldhar
#. [side]: type=Lich, id=Mal-Xakralan
#. [side]: type=Necromancer, id=Mal-un-Darak
#. [side]: type=Necromancer, id=Mal-un-Karad
#. [side]: type=Necromancer, id=Mal-un-Xadrux
#. [side]: type=Necromancer, id=Mal-un-Zanrad
#. [side]: type=Revenant, id=Garnad
#. [side]: type=Revenant, id=Lanar-Skal
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:122
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:144
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:165
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:83
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:45
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:66
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:95
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:47
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:69
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:55
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:75
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:92
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:112
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:67
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:45
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:41
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:63
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:81
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:99
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:111
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:128
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:145
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:40
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:55
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:72
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:89
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:106
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:123
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:140
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:157
msgid "Undead"
msgstr "Nieumarli"
#. [side]: type=Dark Sorcerer, id=Mal-Talar
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:133
msgid "Mal-Talar"
msgstr "Mal-Talar"
#. [side]: type=Lich, id=Mal-Uldhar
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:155
msgid "Mal-Uldhar"
msgstr "Mal-Uldhar"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:190
#| msgid "The Outpost"
msgid "Defend the outpost"
msgstr "Utrzymaj strażnicę"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:194
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:381
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:100
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:126
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:83
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:90
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:146
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:106
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:81
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:103
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:61
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:82
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:112
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:91
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:258
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1019
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:159
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:142
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:134
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:169
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:69
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:171
msgid "Death of Gweddry"
msgstr "Śmierć Gweddry'ego"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:198
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:385
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:104
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:130
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:87
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:94
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:150
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:110
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:85
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:107
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:65
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:86
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:116
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:95
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1023
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:163
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:146
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:138
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:173
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:73
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:175
msgid "Death of Dacyn"
msgstr "Śmierć Dacyna"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:223
msgid "What? What is going on?"
msgstr "Co? Co się dzieje?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:227
msgid "Look. To the east. Undead approach!"
msgstr "Spójrz. Na wschodzie. Zbliżają się nieumarli!"
#. [message]: speaker=Mal-Talar
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:231
msgid "Ah, interesting..."
msgstr "Ach, interesujące..."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:235
msgid "Men, to arms!"
msgstr "Ludzie, do broni!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:246
msgid "I sense a great evil... Can it be? Gweddry, I must not be seen."
msgstr ""
"Wyczuwam wielkie zło... Czy to możliwe? Gweddry, nie mogę zostać dostrzeżony."
#. [event]
#. [modify_unit]: type=Lich Lord, id=Mal-Ravanal
#. [side]: type=Ancient Lich, id=Mal-Ravanal
#. [side]: type=Lich Lord, id=Mal-Ravanal
#. [unit]: type=Lich Lord, id=Mal-Ravanal
#. [variable]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:274
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:103
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:33
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:226
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:280
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:295
msgid "Mal-Ravanal"
msgstr "Mal-Ravanal"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:283
msgid ""
"This is the resistance you spoke of, an untrained commander and a few fresh "
"recruits? You will suffer for your incompetence. Destroy them, and dare not "
"bother me again."
msgstr ""
"I to jest ten opór, o którym mówiłeś, niedoświadczony dowódca i paru "
"rekrutów? Będziesz cierpieć za swą niekompetencję. Zniszczcie ich i nie "
"ważcie się fatygować mnie ponownie."
#. [message]: speaker=Mal-Talar
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:288
#| msgid "Very well, Dark Archon. They will die. And then?"
msgid "Apologies, Dark Archon. They will die. And then?"
msgstr "Wybacz, Mroczny Archonie. Zginą. A co wtedy?"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:292
msgid ""
"Slaughter the villagers and march onwards. You have wasted enough time here "
"already."
msgstr ""
"Wymordujcie wieśniaków i ruszajcie naprzód. Zmitrężyliście tutaj już "
"wystarczająco długo."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:306
#| msgid "What?! Men, to arms! And where did Dacyn go?!"
msgid "What?! We must hold the outpost! And where did Dacyn go?!"
msgstr "Co?! Musimy utrzymać strażnicę! I gdzie się podział Dacyn?!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:339
msgid "Gweddry? Good! You are still alive. Quickly, we must leave this place!"
msgstr "Gweddry? Dobrze! Nadal żyjesz. Szybko, musimy opuścić to miejsce!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:343
msgid "Where did you go?! And where did you come from?"
msgstr "Gdzie byłeś?! I skąd się teraz wziąłeś?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:347
msgid ""
"There is no time to explain. If you wish to survive, you will escape through "
"this trapdoor."
msgstr ""
"Nie ma czasu na wyjaśnienia. Jeśli chcesz przeżyć, uciekaj tym przejściem."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:351
msgid "But what about the outpost?"
msgstr "A co ze strażnicą?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:355
#| msgid ""
#| "It is pointless to try to defend it. Now, come on, we do not have much "
#| "time to spare!"
msgid ""
"This outpost is already lost. We must defeat this evil if Wesnoth is to "
"survive. Now, come on, we do not have much time to spare!"
msgstr ""
"Strażnica jest już stracona. Musimy pokonać to zło, jeśli Wesnoth ma "
"przetrwać. Teraz ruszajmy, nie mamy czasu do stracenia!"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:377
msgid "Move Gweddry to the trapdoor"
msgstr "Przesuń Gweddry'ego do zapadni"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:419
msgid "Hurry! We cannot defeat this evil today! We must escape!"
msgstr "Szybciej! Nie możemy się teraz mierzyć z tym złem! Musimy uciekać!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:427
msgid "Follow me, men! Through the trapdoor!"
msgstr "Za mną, ludzie! Przez zapadnię!"
#. [scenario]: id=02_The_Escape_Tunnel
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:4
msgid "The Escape Tunnel"
msgstr "Ucieczka tunelem"
#. [side]: type=Troll, id=Kabak
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:36
msgid "Kabak"
msgstr "Kabak"
#. [side]: type=Gryphon, id=Kraagak
#. [side]: type=Ogre, id=Grug
#. [side]: type=Orcish Warrior, id=Gruga-Har
#. [side]: type=Troll Warrior, id=Darg
#. [side]: type=Troll, id=Kabak
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:43
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:67
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:76
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:51
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:67
msgid "Monsters"
msgstr "Potwory"
#. [side]: type=Dwarvish Steelclad, id=Knutan
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:49
msgid "Knutan"
msgstr "Knutan"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:96
#| msgid "Move Gweddry to the trapdoor"
msgid "Move Gweddry to the tunnel exit"
msgstr "Przesuń Gweddry'ego do wyjścia z tunelu."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:125
msgid "Where are we? I can’t see where we are going."
msgstr "Gdzie my jesteśmy? Nie widzę dokąd idziemy."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:129
msgid ""
"This is an old escape tunnel for the outpost; unfortunately these caves are "
"currently inhabited by trolls. Now hurry, we have to move quickly; the "
"undead will surely follow us down here."
msgstr ""
"To jest starty tunel ewakuacyjny strażnicy; niestety te jaskinie są obecnie "
"zamieszkane przez trolle. Pospieszmy się, musimy działać szybko: nieumarli z "
"pewnością będą nas ścigać."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:133
msgid "Wait, before we go anywhere — who were those undead?"
msgstr "Czekaj, zanim gdziekolwiek pójdziemy — co to byli za nieumarli?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:137
msgid ""
"I will explain later. For now, suffice to say they are much too powerful for "
"us; our only hope is to head north."
msgstr ""
"Później wyjaśnię. Na razie wystarczy powiedzieć, że są dla nas zbyt silni. "
"Naszą jedyną nadzieją jest udanie się na północ."
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:163
msgid "TROL TREZZUR HOLE: KEEP OWT"
msgstr "DZIURA SKARBUF TROLA. CZYMAJ SZE ZDALA"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:180
msgid "Who goes there?"
msgstr "Kto idzie?"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:184
#| msgid ""
#| "We are soldiers of the king of Wesnoth. Will you help us escape these "
#| "trolls?"
msgid ""
"We are soldiers of the king of Wesnoth. Will you help us fight these trolls?"
msgstr "Jesteśmy żołnierzami Wesnoth. Pomożecie nam w walce z tymi trollami?"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:188
msgid ""
"Aye, we’ll help ye, for we have nae love for the trolls. Anyone attacked by "
"them deserves some help, I think."
msgstr ""
"Tak, pomożemy, bo nie miłujemy zbytnio trolli. Chyba każdy zaatakowany przez "
"nie zasługuje na pomoc."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:195
msgid ""
"Thank you. Now, I invite you to join us. Undead have followed us into these "
"caves, and they will kill you if you stay behind."
msgstr ""
"Dziękuję. A teraz radzę, byś do nas dołączył. Nieumarli weszli do tych "
"jaskiń w pogoni za nami i niechybnie zginiesz, jeśli tu zostaniesz."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:201
msgid ""
"Thank you. Now, I invite you to join us. Undead are in these lands, and they "
"will find these caves."
msgstr ""
"Dziękuję. A teraz radzę, byś do nas dołączył. W okolicy panoszą się "
"nieumarli i niechybnie znajdą te jaskinie."
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:207
msgid ""
"My clan ha’ lived in these caves for centuries. We’ll no’ be scattered now "
"by a few undead."
msgstr ""
"Mój klan od wieków zamieszkuje te jaskinie. Nie opuścimy ich z powodu paru "
"pałętających się nieumarłych."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:211
msgid "Very well. The best of luck in your battle."
msgstr "Niech tak będzie. Życzę wam szczęścia w walce."
#. [scenario]: id=02_The_Escape_Tunnel
#. [scenario]: id=05_Northern_Outpost
#. [scenario]: id=09_Xenophobia
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:216
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:620
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:321
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1170
msgid ""
"Wearing this amulet will cause every blow you deal to inflict <i>arcane</i> "
"damage!"
msgstr ""
"Każdy cios jednostki noszącej ten amulet będzie zadawać obrażenia od ataku "
"<i>astralnego</i>!"
#. [scenario]: id=02_The_Escape_Tunnel
#. [scenario]: id=05_Northern_Outpost
#. [scenario]: id=09_Xenophobia
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:217
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:621
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:322
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1171
msgid "holy amulet^Take it"
msgstr "Weź go"
#. [scenario]: id=02_The_Escape_Tunnel
#. [scenario]: id=05_Northern_Outpost
#. [scenario]: id=09_Xenophobia
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:218
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:622
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:323
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1172
msgid "holy amulet^Leave it"
msgstr "Zostaw go"
#. [scenario]: id=02_The_Escape_Tunnel
#. [scenario]: id=05_Northern_Outpost
#. [scenario]: id=09_Xenophobia
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:219
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:623
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:324
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1173
msgid "I am not suited to using this item! Let another take it."
msgstr "Nie mogę wziąć tego przedmiotu, niech przyjdzie po niego ktoś inny."
#. [object]
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:221
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:625
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:326
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1175
msgid "Holy Amulet"
msgstr "Święty amulet"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:257
msgid ""
"There is a great fortune in this chest of treasure! I can count two hundred "
"pieces of gold."
msgstr "W tej skrzynce jest majątek! Naliczyłem ze dwieście sztuk złota!"
#. [unit]: type=Dark Sorcerer, id=Mal-Bakral
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:299
msgid "Mal-Bakral"
msgstr "Mal-Bakral"
#. [message]: speaker=Mal-Bakral
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:306
msgid "We have found you, fleshbag! Prepare to die!"
msgstr "Znaleźliśmy cię, żyjący śmieciu! Gotuj się na śmierć!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:310
#| msgid ""
#| "They follow us... we must get out of this tunnel. It looks like it is "
#| "leading east. That is unfortunate, for it will take us further from "
#| "Weldyn. But it is our only option."
msgid ""
"They follow us... we must get out of this tunnel. It looks like it is "
"leading east. That is unfortunate, for it will take us beyond the borders of "
"Wesnoth. But it is our only option."
msgstr ""
"Idą za nami... Musimy wydostać się z tego tunelu. Zdaje się, że prowadzi na "
"wschód. Niedobrze, kiedy wyjdziemy znajdziemy się poza granicami Wesnoth. "
"Nie mamy jednak innego wyboru."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:323
msgid "We have reached the end of the tunnel. I see daylight above us!"
msgstr "Dotarliśmy do końca tunelu. Widzę nad nami światło dnia!"
#. [scenario]: id=03_An_Unexpected_Appearance
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:4
msgid "An Unexpected Appearance"
msgstr "Nieoczekiwane spotkanie"
#. [side]: type=Dark Sorcerer, id=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:35
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:36
msgid "Mal-Skraat"
msgstr "Mal-Skraat"
#. [side]: type=Dark Adept, id=Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:59
msgid "Mal-Tar"
msgstr "Mal-Tar"
#. [side]: type=Dark Sorcerer, id=Mal-Kallat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:86
msgid "Mal-Kallat"
msgstr "Mal-Kallat"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:122
msgid "Defeat either enemy dark sorcerer"
msgstr "Pokonaj któregokolwiek z wrogich mrocznych czarodziei"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:150
msgid "We have escaped from those dark tunnels! But where are we now?"
msgstr "Uciekliśmy z tych ciemnych tuneli! Tylko gdzie teraz jesteśmy?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:154
#| msgid ""
#| "We are in the middle of the eastern mountains, in a mountain pass leading "
#| "east and west. We need to head north, to meet Owaec, but we cannot go "
#| "through the mountains... we must go east, or west, and hope we can get "
#| "around them."
msgid ""
"We are in the middle of the eastern mountains, in a mountain pass leading "
"east and west. We need to head north, but we cannot go through the "
"mountains... we must go east, or west, and hope we can get around them."
msgstr ""
"Jesteśmy w sercu wschodnich gór na przełęczy prowadzącej ze wschodu na "
"zachód. Musimy udać się na północ, ale nie możemy przejść przez góry... "
"Musimy udać się na wschód albo zachód i mieć nadzieję, jakoś je ominąć."
#. [message]: speaker=Mal-Kallat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:158
msgid "Hahaha! We have you surrounded!"
msgstr "Hahaha! Jesteście otoczeni!"
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:162
msgid ""
"Why don’t we see if the new recruit can handle them. After all, there are "
"only two!"
msgstr ""
"Może sprawdzimy, czy nowy rekrut sobie z nimi poradzi? W końcu jest ich "
"tylko dwóch!"
#. [message]: speaker=Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:166
msgid "No!! They’ll kill me!"
msgstr "Nie!! Oni mnie zabiją!"
#. [message]: speaker=Mal-Kallat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:170
msgid "That would be your problem, then."
msgstr "To byłby wtedy twój problem."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:174
#| msgid ""
#| "These undead are toying with us! This adept is weak — we may be able to "
#| "take his castle."
msgid ""
"These undead are toying with us! This adept is weak — we may be able to take "
"his fort."
msgstr ""
"Ci nieumarli bawią się nami! Ten adept jest słaby — może damy radę zająć "
"jego fort."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:178
#| msgid ""
#| "A good idea. Then, we must kill either of the dark sorcerers. I would "
#| "prefer to attack the western one, so we can get closer to Wesnoth."
msgid ""
"A good idea. Then, we must kill either of the dark sorcerers. I would prefer "
"to attack the western one, so we can return to Wesnoth."
msgstr ""
"Dobry pomysł. Potem musimy zabić któregokolwiek z mrocznych "
"czarnoksiężników. Preferowałbym tego na zachodzie, bo to umożliwi nam powrót "
"do Wesnoth."
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:189
msgid "No! You have defeated me, and can re-enter Wesnoth!"
msgstr "Nie! Pokonałeś mnie i możesz znowu wejść do Wesnoth!"
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:210
msgid "You have defeated my brother, but I will follow you and kill you!"
msgstr "Pokonałeś mojego brata, ale ja podążę za tobą i cię zabiję!"
#. [scenario]: id=04a_An_Elven_Alliance
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:4
msgid "An Elven Alliance"
msgstr "Sojusz z elfami"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:19
#| msgid ""
#| "But Gweddry and Dacyn were to find that re-entering Wesnoth would not be "
#| "easy with the escape tunnel closed to them. They marched out of the "
#| "foothills of the Estmarks in a direction few Wesnothians had traveled "
#| "before, into unknown forest country just south of the Great River."
msgid ""
"But Gweddry and Dacyn were to find no respite within the borders of Wesnoth. "
"They marched out of the foothills of the Estmarks into an unknown forest..."
msgstr ""
"Lecz Gweddry i Owaec nie mieli zaznać wytchnienia w granicach Wesnoth. Z "
"podnóży wzgórz Marchii Wschodniej wmaszerowali do nieznanego lasu..."
#. [side]: type=Elvish Ranger, id=Volas
#. [side]: type=Lieutenant, id=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:34
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:51
msgid "Allies"
msgstr "Sprzymierzeni"
#. [side]: type=Elvish Ranger, id=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:44
msgid "Volas"
msgstr "Volas"
#. [side]: type=Orcish Warrior, id=Gruga-Har
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:60
msgid "Gruga-Har"
msgstr "Gruga-Har"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:79
msgid "Defeat enemy leader"
msgstr "Pokonaj wrogiego przywódcę"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:91
msgid "Death of Volas"
msgstr "Śmierć Volasa"
#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:118
msgid "Greetings, travelers! Welcome to my realm."
msgstr "Pozdrowienia, podróżnicy! Witajcie w moim królestwie."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:122
#| msgid ""
#| "Would it be possible for us to rest in your lands for a while? We have "
#| "been pursued by fell undead, although they did not dare to enter the "
#| "forest... yet."
msgid ""
"Would it be possible for us to rest in your lands for a while? We have been "
"pursued by fell undead, although they did not dare follow us into the "
"forest... yet."
msgstr ""
"Czy moglibyśmy przez jakiś czas odpocząć na twych ziemiach? Byliśmy ścigani "
"przez bezlitosnych nieumarłych, choć nie śmieli się za nami zapuścić w "
"las... Na razie."
#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:126
msgid "Certainly."
msgstr "Oczywiście."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:130
#| msgid ""
#| "Good. Now, you should be warned. This undead warlord is very powerful. If "
#| "you choose to battle with him then, even if you are victorious, few will "
#| "survive. I invite you to join us, and head north. We may be able to leave "
#| "the area he wishes to conquer."
msgid ""
"Good. Now, you should be warned: this undead warlord is very powerful. If "
"you choose to fight, even if you are victorious, few will survive. I invite "
"you to join us, and head north."
msgstr ""
"Dobrze, ale ostrzegam: ten wódz nieumarłych jest bardzo potężny. Jeśli "
"zdecydujesz się z nim walczyć, nawet jeśli odniesiesz zwycięstwo, niewielu "
"przeżyje. Zapraszam byś się do nas przyłączył i udał na północ."
#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:134
msgid ""
"I thank you for your offer. But I will not leave my homeland. These undead "
"cannot be as powerful as you say; I will fight them."
msgstr ""
"Dziękuję za propozycję, jednak nie zostawię swojej ojczyzny. Ci nieumarli "
"nie mogą być aż tak potężni, jak mówisz. Będę z nimi walczyć."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:138
msgid ""
"This is not a wise choice, but it is yours to make. If you will not join us, "
"will you at least help us reach the northern outpost? We wish to warn our "
"comrades there."
msgstr ""
"To nie jest mądra decyzja, ale tylko ty możesz ją podjąć. Jeśli nie chcesz "
"do nas dołączyć, to czy pomożesz nam chociaż dotrzeć do północnego "
"posterunku? Chcemy ostrzec stacjonujących tam pobratymców."
#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:142
msgid ""
"I will aid you. Although, I too, think that yours is the foolish choice. You "
"should stay, and fight."
msgstr ""
"Pomogę wam, choć uważam, że to wy postępujecie nierozsądnie. Powinniście "
"zostać i walczyć."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:146
msgid ""
"After we rest for a short while, we will leave. We have little time to spare."
msgstr "Wyruszymy po krótkim odpoczynku. Nie mamy czasu do stracenia."