/
06_The_Three_Sisters.cfg
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06_The_Three_Sisters.cfg
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#textdomain wesnoth-wov
# This scenario is intended to be easy, so the player can refill on gold carryover.
[scenario]
id=06_The_Three_Sisters
name= _ "The Three Sisters"
next_scenario=07_Elensefar
{WOV_MAP 06_The_Three_Sisters.map} # TRoW Cursed Isle map, with side 1 southwest keep, side 2 northeast encampment made ruined, side 3 in northwest keep.
{TURNS 22 20 18}
{SUMMER_SCHEDULE_MIDDAY}
carryover_percentage=40
carryover_add=yes
{INTRO_AND_SCENARIO_MUSIC revelation.ogg wanderer.ogg}
{EXTRA_SCENARIO_MUSIC traveling_minstrels.ogg}
{EXTRA_SCENARIO_MUSIC knolls.ogg}
[story]
[part]
story= _ "When they were fully rested, some messengers from the other flights returned to Morogor to report the location of the islands."
[/part]
[part]
story= _ "After taking a few days to hunt and recover its strength, the flight again flew east into unknown ocean."
[/part]
[part]
background=story/landscape-islands.jpg
story= _ "Vank’s eyes had not deceived him. There was indeed land to the east, farther than he guessed and barely within reach. A great warm current angled up from the south to intersect the flight’s path, and then led them towards a group of three islands."
[/part]
[/story]
{WOV_GC_TRACK {JOURNEY_06_NEW}}
# wmllint: validate-off
[side]
side=1
controller=human
recruit=Drake Burner, Drake Fighter, Drake Glider
gold=100 # Player not expected have any carryover, but won't need it here.
save_id=Player
team_name=hero
user_team_name= _ "Drakes"
side_name= _ "Galun"
{FLAG_VARIANT long}
[leader]
{GALUN}
[/leader]
[unit]
{VANK}
placement=leader
[/unit]
[/side]
{WOV_DEATHS}
[side]
side=2
controller=ai
recruit=Ogre, Young Ogre
{GOLD 110 140 160}
{INCOME 2 4 8}
team_name=ogres
user_team_name= _ "Ogres"
[leader]
id=Merkuk
name= _ "Merkuk"
type=Ogre
facing=sw
[/leader]
[ai]
# TODO: Add something that makes sense
[/ai]
[/side]
{STARTING_VILLAGES 2 10}
[side]
side=3
controller=ai
recruit=Giant Scorpling, Giant Scorpion
{GOLD 110 140 160}
{INCOME 2 4 8}
team_name=monsters
user_team_name= _ "Monsters"
[leader]
id=Midnight Queen
name= _ "Midnight Queen"
type=Spectre
facing=sw
[/leader]
# Guards for the queen, also lets player know what animals to expect
[unit]
type=Giant Scorpion
ai_special=guardian
[modifications]
{TRAIT_LOYAL}
[/modifications]
x,y=6,7
facing=sw
[/unit]
[unit]
type=Giant Scorpion
ai_special=guardian
[modifications]
{TRAIT_LOYAL}
[/modifications]
x,y=10,7
facing=sw
[/unit]
[ai]
# TODO: Add something that makes sense
[/ai]
[/side]
{STARTING_VILLAGES 3 10}
# wmllint: validate-on
#define TEMP_LOOT X Y
[event]
name=moveto
[filter]
side=1
x,y={X},{Y}
[/filter]
{LOOT 50 1}
[/event]
#enddef
#define TEMP_MONSTERS X Y
[event]
name=moveto
[filter]
side=1
x,y={X},{Y}
[/filter]
[message]
speaker=unit
message= _ "There are creatures hiding in here."
[/message]
{GENERIC_UNIT 3 (Giant Scorpion) ({X}) ({Y})}
{GENERIC_UNIT 3 (Giant Scorpling) ({X}) ({Y})}
{GENERIC_UNIT 3 (Giant Scorpling) ({X}) ({Y})}
{GENERIC_UNIT 3 (Giant Scorpling) ({X}) ({Y})}
[/event]
#enddef
#define TEMP_EMPTY X Y
[event]
name=moveto
[filter]
side=1
x,y={X},{Y}
[/filter]
[message]
speaker=unit
message= _ "There is nothing in here."
[/message]
[/event]
#enddef
[event]
name=prestart
{MODIFY_UNIT side=1 facing ne}
{PLACE_IMAGE (scenery/temple1.png) 09 15}
{PLACE_IMAGE (scenery/temple1.png) 10 17}
{PLACE_IMAGE (scenery/temple1.png) 11 13}
{RANDOM 1..6}
[switch]
variable=random
[case]
value=1
{TEMP_LOOT 09 15}
{TEMP_EMPTY 10 17}
{TEMP_MONSTERS 11 13}
[/case]
[case]
value=2
{TEMP_LOOT 09 15}
{TEMP_EMPTY 11 13}
{TEMP_MONSTERS 10 17}
[/case]
[case]
value=3
{TEMP_LOOT 10 17}
{TEMP_EMPTY 09 15}
{TEMP_MONSTERS 11 13}
[/case]
[case]
value=4
{TEMP_LOOT 10 17}
{TEMP_EMPTY 11 13}
{TEMP_MONSTERS 09 15}
[/case]
[case]
value=5
{TEMP_LOOT 11 13}
{TEMP_EMPTY 09 15}
{TEMP_MONSTERS 10 17}
[/case]
[else]
# value=6 and "can't happen, but just in case" case
{TEMP_LOOT 11 13}
{TEMP_EMPTY 10 17}
{TEMP_MONSTERS 09 15}
[/else]
[/switch]
{CLEAR_VARIABLE random}
[objectives]
[objective]
description= _ "Defeat all enemy leaders"
condition=win
[/objective]
[objective]
description= _ "Death of Galun"
condition=lose
[/objective]
[objective]
description= _ "Death of Vank"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[note]
description= _ "Clashers are unavailable to recruit or recall."
[/note]
[note]
description= _ "A summer time schedule is in effect."
[/note]
[/objectives]
[/event]
[event]
name=start
[message]
speaker=Vank
message= _ "These islands, too, are inhabited."
[/message]
[message]
speaker=Galun
message= _ "Only by dumb animals. We can take this place, and will."
[/message]
[delay]
time=1000
[/delay]
# Appearance by what's left of the Midnight Queen from TRoW Cursed Isle
[message]
speaker=Midnight Queen
image_pos=right
mirror=yes
message= _ "You will be made to serve… Come admire me. Feel my love."
[/message]
[message]
speaker=Galun
message= _ "Okay, inhabited only by dumb animals and a crazy, hideous ghost."
[/message]
[message]
speaker=Midnight Queen
image_pos=right
mirror=yes
message= _ "Ahhhh! Get off my islands!"
[/message]
[message]
speaker=Galun
message= _ "No."
[/message]
[/event]
[event]
name=victory
[message]
speaker=Vank
message= _ "This could make a decent home for the flight."
[/message]
[message]
speaker=Galun
message= _ "Indeed, but we can see the vast mainland from here. Let us scout above and see if there is a better place for our eyrie."
[/message]
[/event]
[event]
name=time over
[message]
speaker=Galun
message= _ "The flight is starving and exhausted; we cannot pacify these islands before we die!"
[/message]
[/event]
[/scenario]