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07_Elensefar.cfg
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07_Elensefar.cfg
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#textdomain wesnoth-wov
# This scenario is intended to be medium->hard difficulty.
[scenario]
id=07_Elensefar
name= _ "Elensefar"
next_scenario=08_Wesmere
{WOV_MAP 07_Elensefar.map} # L Unlawful Orders map, made younger, with autumn trees, less villages, dirt roads, encampment instead of castle, wood instead of stone.
{TURNS 24 22 20}
{DEFAULT_SCHEDULE_DUSK} # It's autumn
carryover_percentage=40
carryover_add=yes
{INTRO_AND_SCENARIO_MUSIC revelation.ogg loyalists.ogg}
{EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
{EXTRA_SCENARIO_MUSIC the_king_is_dead.ogg}
[story]
[part]
story= _ "Galun sent the remaining messengers from the other flights back to report on the success of finding a way to the Great Continent."
[/part]
[part]
story= _ "From above The Three Sisters, the keenest eyes in the flight saw a hint of a great range of mountains to the east and north over the water, such country as Drakes love to build eyries in."
[/part]
[part]
story= _ "With the mainland near, shorter flights with heavier loads could be made. Thus with the fire from the volcanoes the drakes reforged their heavier tools and armor for the clashers."
[/part]
[part]
background=story/landscape-mountains-03.jpg
story= _ "When everyone was ready, Galun ordered the flight toward the mountains. On their way, a settlement was spotted."
[/part]
[/story]
{WOV_GC_TRACK {JOURNEY_07_NEW}}
# wmllint: validate-off
[side]
side=1
controller=human
recruit=Drake Burner, Drake Clasher, Drake Fighter, Drake Glider #Allow clashers again
gold=100 # + 105 carryover is approx max achievable on hard on the previous scenario, 145 on easy.
# Can reasonably expect players to have that, or subtract 20-40 if they xp harvested or missed the quick way.
# Thus player should have at least 200 total here to start on easy, or 160 on hard
fog=yes
save_id=Player
team_name=hero
user_team_name= _ "Drakes"
side_name= _ "Galun"
{FLAG_VARIANT long}
[leader]
{GALUN}
[/leader]
[unit]
{VANK}
placement=leader
[/unit]
[/side]
{WOV_DEATHS}
[side]
side=2
controller=ai
recruit=Cavalryman, Dragoon, Horseman, Lancer, Knight, Spearman, Swordsman, Pikeman, Javelineer, Fencer, Duelist, Heavy Infantryman, Shock Trooper, Bowman, Longbowman, White Mage
{GOLD 200 250 300}
{INCOME 8 12 16}
team_name=humans
user_team_name= _ "Humans"
{FLAG_VARIANT loyalist}
[leader]
id=Vorlyan
name= _ "Vorlyan"
type=General
facing=se
[/leader]
[ai]
recruitment_pattern=fighter,fighter,mixed fighter,archer,archer,healer,scout
[/ai]
[/side]
{STARTING_VILLAGES 2 16}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 "Cavalryman, Swordsman, Fencer, Heavy Infantryman, Shock Trooper" 3} # Limit less effective units
# wmllint: validate-on
[event]
name=prestart
{MODIFY_UNIT side=1 facing nw}
# Return the clashers from from The Contention
[foreach]
array=clashers
variable=this_unit
[do]
[unstore_unit]
variable=this_unit
x,y=recall,recall
[/unstore_unit]
[/do]
[/foreach]
{CLEAR_VARIABLE clashers}
[objectives]
[objective]
description= _ "Defeat Vorlyan"
condition=win
[/objective]
[objective]
description= _ "Death of Galun"
condition=lose
[/objective]
[objective]
description= _ "Death of Vank"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/event]
[event]
name=start
[message]
speaker=Vank
message= _ "A village full of runners is ahead."
[/message]
[message]
speaker=Galun
message= _ "Call the hunt!"
[/message]
[lift_fog]
[filter]
id=Vorlyan
[/filter]
radius=3
[/lift_fog]
[redraw]
[/redraw]
[message]
speaker=Vorlyan
message= _ "Flying monsters are approaching; sound the alarm!"
[/message]
[/event]
[event]
name=last breath
[filter]
id=Vorlyan
[/filter]
[message]
speaker=unit
message= _ "You will not enjoy your victory long. The Crown will retake this city."
[/message]
[/event]
[event]
name=victory
[message]
speaker=Vank
message= _ "These runners look and taste like the ones back on Morogor."
[/message]
[message]
speaker=Galun
message= _ "Yes, but they are more organized and dangerous. Their leader was very confident about this ’Crown’; continuing to hunt them could be a problem."
[/message]
[/event]
[/scenario]