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08_Fear.cfg
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08_Fear.cfg
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#textdomain wesnoth-thot
[scenario]
id=08_Fear
name= _ "Fear"
map_data="{campaigns/The_Hammer_of_Thursagan/maps/08_Fear.map}"
{TURNS 30 25 20}
next_scenario=09_Forbidden_Forest
victory_when_enemies_defeated=yes
{DEFAULT_SCHEDULE}
{SCENARIO_MUSIC breaking_the_chains.ogg}
{EXTRA_SCENARIO_MUSIC knalgan_theme.ogg}
{EXTRA_SCENARIO_MUSIC battle.ogg}
{THOT_TRACK {JOURNEY_STAGE8}}
{PLACE_IMAGE ("scenery/village-human-burned1.png") 36 8}
{PLACE_IMAGE ("scenery/village-human-burned2.png") 33 13}
{PLACE_IMAGE ("scenery/village-human-burned3.png") 26 13}
{PLACE_IMAGE ("scenery/village-human-burned1.png") 30 16}
# wmllint: validate-off
[side]
side=1
controller=human
recruit="Dwarvish Fighter,Dwarvish Thunderer,Dwarvish Guardsman, Dwarvish Scout"
{GOLD 140 120 100}
team_name=northern_alliance
user_team_name= _ "Alliance"
{FLAG_VARIANT knalgan}
# wmllint: recognize Aiglondur
{CHARACTER_STATS_AIGLONDUR}
fog=yes
share_vision=all
facing=ne
[/side]
# wmllint: validate-on
[side]
side=2
controller=ai
recruit=Dwarvish Masked Fighter, Dwarvish Masked Thunderer, Dwarvish Masked Guardsman
{GOLD 200 240 280}
{INCOME 10 20 30}
team_name=evil
user_team_name= _ "Masked Dwarves"
{FLAG_VARIANT knalgan}
type=Dwarvish Masked Steelclad
id=Masked Dwarf Leader
# po: This is shown in the sidebar, it should be short.
# po: You could call them only Masked, to keep the term short.
name= _ "Masked Dwarf"
profile=portraits/maskeddwarf.png
canrecruit=yes
facing=sw
# The recruitment algorithm in the AI doesn't want to create Ulfserkers.
# We only want a limited number of these anyway, for flavor; they are
# way too dangerous in swarms. So we'll create them explicitly here.
{UNIT 2 "Dwarvish Ulfserker" 8 12 generate_name=no}
{UNIT 2 "Dwarvish Ulfserker" 39 14 generate_name=no}
#ifndef EASY
{UNIT 2 "Dwarvish Ulfserker" 40 12 generate_name=no}
#endif
#ifdef HARD
{UNIT 2 "Dwarvish Ulfserker" 39 12 generate_name=no}
[unit]
type=Dwarvish Masked Steelclad
profile=portraits/maskeddwarf2.png
x,y=40,13
name= _ "Masked Dwarf"
[/unit]
#endif
[ai]
{NO_SCOUTS}
recruitment_pattern=fighter,fighter,mixed fighter
[/ai]
[/side]
[side]
# The local peasantry
side=3
fog=yes
share_vision=all
no_leader=yes
hidden=yes
team_name=northern_alliance
user_team_name= _ "Alliance"
[/side]
[event]
name=prestart
[objectives]
side=1
[objective]
description= _ "Find the inhabitants"
condition=win
[/objective]
[objective]
description= _ "Death of Aiglondur"
condition=lose
[/objective]
[objective]
description= _ "Death of Angarthing"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[recall]
id=Angarthing
[/recall]
[recall]
id=Ratheln
[/recall]
[recall]
id=Darchas
[/recall]
[recall]
id=Lorinne
[/recall]
{MODIFY_UNIT (side=1) facing ne}
[/event]
{CONDITIONAL_MAGE_RECRUITING}
[event]
name=start
[message]
speaker=Angarthing
message= _ "We should be on the outskirts of the settled country around Kal Kartha, but something doesn’t feel right here."
[/message]
[message]
speaker=Aiglondur
message= _ "It’s too quiet... and I think I smell traces of smoke on the wind."
[/message]
[message]
speaker=Ratheln
message= _ "I do not sense hostile magic in the vicinity. But there has been fire near here recently, and not a clean one."
[/message]
[message]
speaker=Aiglondur
message= _ "Look sharp for the inhabitants here. They might have something to tell us."
[/message]
[/event]
{RENAME_MASKED_DWARVES 2}
[event]
id=capture_ollin
name=capture
first_time_only=yes
[filter]
side=1
[/filter]
[unit]
type=Peasant
id=Ollin
name= _ "Ollin"
side=3
x,y=$x1,$y1
[/unit]
[fire_event]
name=banishment
[/fire_event]
[/event]
[event]
id=sighted_ollin
name=sighted
[filter]
side=2
[/filter]
[filter_second]
side=1
[/filter_second]
[unit]
type=Peasant
id=Ollin
name= _ "Ollin"
side=3
x,y=22,14
[/unit]
[fire_event]
name=banishment
[/fire_event]
[/event]
[event]
name=banishment
[remove_event]
id=capture_ollin,sighted_ollin
[/remove_event]
[redraw]
clear_shroud=yes
[/redraw]
[message]
speaker=Ollin
message= _ "Don’t kill me, masters! Please don’t kill me!"
[/message]
[message]
speaker=Aiglondur
message= _ "You’re in no danger from us. What lies to the east of here?"
[/message]
[message]
speaker=Ollin
message= _ "You wear no mask. You... you’re not with them?"
[/message]
[message]
speaker=Aiglondur
message= _ "What are you talking about?"
[/message]
[message]
speaker=Ollin
message= _ "The masked dwarves. Killing, burning, kidnapping. Look..."
[/message]
[modify_side]
side=1,3
fog=no
[/modify_side]
[message]
speaker=Masked Dwarf Leader
message= _ "Fellow dwarves, hail! We’re looking for a human refugee, one named Ollin. Have you seen him? Our master demands his life."
[/message]
[message]
speaker=Aiglondur
message= _ "He is here. How has he wronged your master, that you seek his death?"
[/message]
[message]
speaker=Masked Dwarf Leader
message= _ "Does it matter? He is only a dirtgrubbing human, not fit to polish the boots of the true people."
[/message]
[message]
speaker=Angarthing
message= _ "What is your name, masked one? Will you stand behind your deed? I am a witness."
[/message]
[message]
speaker=Masked Dwarf Leader
message= _ "A witness? My name is... my name is not important. My deed will speak its own truth."
[/message]
[message]
speaker=Angarthing
message= _ "You speak without honor. Mine is the power of our ancient Law; speak your name and give up your murder, or the Law will cast you forth. I am a witness!"
[/message]
[message]
speaker=Masked Dwarf Leader
message=_"If you were a witness of the true people, you would not let a dirtgrubber hide behind your robes. I deny you!"
[/message]
[message]
speaker=Angarthing
# wmllint: local spelling un-dwarf
message= _ "The Law speaks: you are cast out. You are un-dwarf. I AM A WITNESS!"
[/message]
[message]
speaker="Aiglondur"
message= _ "Up axes!"
[/message]
[objectives]
side=1
[objective]
description= _ "Defeat the Masked Dwarf"
condition=win
[/objective]
[objective]
description= _ "Death of Aiglondur"
condition=lose
[/objective]
[objective]
description= _ "Death of Angarthing"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/event]
[event]
name=attack
first_time_only=yes
[filter]
id=Ollin
[/filter]
[message]
speaker=Ollin
message= _ "Take that for my family’s memory, you murderer!"
[/message]
[/event]
[event]
name=enemies defeated
[message]
speaker=Aiglondur
message= _ "They are defeated!"
[/message]
[message]
speaker=Angarthing
message= _ "You have acted in honor. I am a witness."
[/message]
[message]
speaker=Aiglondur
message= _ "I have never seen the formal banishment before. One reads of it in the old tales, of course, but to hear it with one’s own ears? It was... unsettling."
[/message]
[message]
speaker=Angarthing
message= _ "It is not something we do often. The last such was in my grandsire’s time. But look at what these filth were carrying if you have any doubt it was merited."
[/message]
[message]
speaker=Aiglondur
message= _ "Whips. Shackles. No, Angarthing, I would not doubt you, even if it were my place to doubt a loremaster."
[/message]
[message]
speaker=Angarthing
message= _ "They were seeking captives. To what purpose, I cannot say, but I doubt it was any good one."
[/message]
[kill]
id=Ollin
[/kill]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
{HERODEATH_AIGLONDUR}
{HERODEATH_ANGARTHING}
{HERODEATH_RATHELN}
[/scenario]