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Bone_Knight.cfg
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Bone_Knight.cfg
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#textdomain wesnoth-l
[unit_type]
id=Bone Knight
name= _ "Bone Knight"
race=undead
image="units/undead-skeletal/boneknight.png"
hitpoints=48
movement_type=mounted
{DEFENSE_ANIM "units/undead-skeletal/boneknight.png" "units/undead-skeletal/boneknight.png" {SOUND_LIST:SKELETON_BIG_HIT} }
[resistance]
blade=70
pierce=80
impact=90
fire=120
cold=40
arcane=200
[/resistance]
movement=7
experience=100
level=2
alignment=chaotic
advances_to=null
{AMLA_DEFAULT}
cost=35
usage=scout
description= _ "Once great warriors across the plains, these mounted riders atop their skeletal horses were raised from the ground by unholy magic to spread fear and destruction."+{SPECIAL_NOTES}+{SPECIAL_NOTES_CHARGE}
die_sound=skeleton-big-die.ogg
[attack]
name=axe
#textdomain wesnoth-units
description=_"axe"
#textdomain wesnoth-l
type=blade
range=melee
damage=8
number=3
[/attack]
[attack]
name=trample
icon="attacks/blank-attack.png"
description=_"trample"
type=impact
range=melee
damage=7
number=2
[specials]
{WEAPON_SPECIAL_CHARGE}
[/specials]
[/attack]
[attack_anim]
[filter_attack]
name=axe
[/filter_attack]
start_time=-250
horse_sound_start_time=-250
[frame]
image="units/undead-skeletal/boneknight.png:400"
[/frame]
[horse_sound_frame]
sound=horse-canter.wav
[/horse_sound_frame]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[attack_anim]
[filter_attack]
name=trample
[/filter_attack]
start_time=-275
horse_sound_start_time=-275
[frame]
image="units/undead-skeletal/boneknight.png:450"
[/frame]
[horse_sound_frame]
sound=horse-canter.wav
[/horse_sound_frame]
{SOUND:HIT_AND_MISS club.ogg {SOUND_LIST:MISS} -75}
[/attack_anim]
[/unit_type]