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id.po
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id.po
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# #-#-#-#-# wesnoth.cpp1.po (Battle for Wesnoth VERSION) #-#-#-#-#
# Indonesian translations for Battle for Wesnoth package.
# Copyright (C) 2007 Wesnoth development team
# This file is distributed under the same license as the Battle for Wesnoth package.
# Automatically generated, 2007.
#
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-05-15 23:33-0400\n"
"PO-Revision-Date: 2012-12-31 00:00+0700\n"
"Last-Translator: Yuris <yuris_wicaksana@yahoo.com>\n"
"Language-Team: none\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Poedit 1.5.4\n"
#. [time]: id=underground
#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:495
#: data/core/macros/schedules.cfg:109
msgid "Underground"
msgstr "Bawah tanah"
#. [berserk]: id=berserk
#: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:659
#: data/core/macros/abilities.cfg:274
msgid "berserk"
msgstr "mengamuk"
#. [berserk]: id=berserk
#: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:661
#: data/core/macros/abilities.cfg:275
#, fuzzy
#| msgid ""
#| "Berserk:\n"
#| "Whether used offensively or defensively, this attack presses the "
#| "engagement until one of the combatants is slain, or 30 rounds of attacks "
#| "have occurred."
msgid ""
"Whether used offensively or defensively, this attack presses the engagement "
"until one of the combatants is slain, or 30 rounds of attacks have occurred."
msgstr ""
"Mengamuk:\n"
"Ketika dipakai dengan ofensif atau dengan bertahan,serangan ini meneruskan "
"perkelahian sampai salah satu petarung terbunuh, atau 30 ronde serangan "
"sudah terjadi."
#. [chance_to_hit]: id=magical
#: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:670
#: data/core/macros/abilities.cfg:359
msgid "magical"
msgstr "Ilmu Sihir"
#. [chance_to_hit]: id=magical
#: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:672
#: data/core/macros/abilities.cfg:360
#, fuzzy
#| msgid ""
#| "Magical:\n"
#| "This attack always has a 70% chance to hit regardless of the defensive "
#| "ability of the unit being attacked."
msgid ""
"This attack always has a 70% chance to hit regardless of the defensive "
"ability of the unit being attacked."
msgstr ""
"Magis:\n"
"Serangan ini selalu memiliki 70% kemungkinan mengenai tanpa peduli kemampuan "
"bertahan unit yang diserang."
#. [heals]: id=healing
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:16
#: data/core/macros/abilities.cfg:10
msgid "heals +4"
msgstr "mengobati +4"
#. [heals]: id=healing
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:17
#: data/core/macros/abilities.cfg:11
msgid "female^heals +4"
msgstr "mengobati +4"
#. [heals]: id=healing
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:18
#, fuzzy
#| msgid ""
#| "Heals +4:\n"
#| "Allows the unit to heal adjacent allied units at the beginning of our "
#| "turn.\n"
#| "\n"
#| "A unit cared for by this healer may heal up to 4 HP per turn, or stop "
#| "poison from taking effect for that turn.\n"
#| "A poisoned unit cannot be cured of its poison by a healer, and must seek "
#| "the care of a village or a unit that can cure."
msgid ""
"Allows the unit to heal adjacent allied units at the beginning of our turn.\n"
"\n"
"A unit cared for by this healer may heal up to 4 HP per turn, or stop poison "
"from taking effect for that turn.\n"
"A poisoned unit cannot be cured of its poison by a healer, and must seek the "
"care of a village or a unit that can cure."
msgstr ""
"Mengobati +4:\n"
"Memampukan unit ini mengobati unit-unit sekutu disebelahnya pada mulai ronde "
"kita.\n"
"\n"
"Unit yang diobati oleh penyembuh ini akan diobati sampai maksimum 4 darah "
"per ronde, atau menyetop racun berpengaruh pada ronde itu.\n"
"Unit yang keracunan tidak bisa disembuhkan oleh dukun, dan harus mencari "
"perawatan di desa atau dari unit yang bisa menyembuhkan."
#. [heals]: id=healing
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:39
#: data/core/macros/abilities.cfg:28
msgid "heals +8"
msgstr "Mengobati +8"
#. [heals]: id=healing
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:40
#: data/core/macros/abilities.cfg:29
msgid "female^heals +8"
msgstr "mengobati +8"
#. [heals]: id=healing
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:41
#, fuzzy
#| msgid ""
#| "Heals +8:\n"
#| "This unit combines herbal remedies with magic to heal units more quickly "
#| "than is normally possible on the battlefield.\n"
#| "\n"
#| "A unit cared for by this healer may heal up to 8 HP per turn, or stop "
#| "poison from taking effect for that turn.\n"
#| "A poisoned unit cannot be cured of its poison by a healer, and must seek "
#| "the care of a village or a unit that can cure."
msgid ""
"This unit combines herbal remedies with magic to heal units more quickly "
"than is normally possible on the battlefield.\n"
"\n"
"A unit cared for by this healer may heal up to 8 HP per turn, or stop poison "
"from taking effect for that turn.\n"
"A poisoned unit cannot be cured of its poison by a healer, and must seek the "
"care of a village or a unit that can cure."
msgstr ""
"Mengobati +8:\n"
"Unit ini menyampurkan obat daun-daunan dengan sihir untuk mengobati unit "
"lain lebih cepat dari yang biasanya mungkin di medan perang.\n"
"\n"
"Unit yang diobati oleh penyembuh ini akan diobati sampai maksimum 8 darah "
"per ronde, atau menyetop racun berpengaruh pada ronde itu.\n"
"Unit yang keracunan tidak bisa disembuhkan oleh dukun, dan harus mencari "
"perawatan di desa atau dari unit yang bisa menyembuhkan."
#. [section]: id=editor
#: data/core/editor/help.cfg:5
msgid "Map and Scenario Editor"
msgstr ""
#. [topic]: id=editor_brush
#: data/core/editor/help.cfg:13
msgid "Editor Brush"
msgstr ""
#. [topic]: id=editor_brush
#. [topic]: id=editor_clipboard
#. [topic]: id=editor_tool_label
#. [topic]: id=editor_tool_item
#. [topic]: id=editor_tool_village
#. [topic]: id=editor_tool_unit
#. [topic]: id=editor_time_schedule
#. [topic]: id=editor_starting_positions_in_general
#: data/core/editor/help.cfg:14 data/core/editor/help.cfg:22
#: data/core/editor/help.cfg:78 data/core/editor/help.cfg:86
#: data/core/editor/help.cfg:104 data/core/editor/help.cfg:112
#: data/core/editor/help.cfg:251 data/core/editor/help.cfg:289
msgid "TODO"
msgstr ""
#. [topic]: id=editor_clipboard
#: data/core/editor/help.cfg:21
msgid "Terrain Clipboard"
msgstr ""
#. [topic]: id=editor_tool_paint
#: data/core/editor/help.cfg:29
msgid "Paint Tool"
msgstr ""
#. [topic]: id=editor_tool_paint
#: data/core/editor/help.cfg:30
msgid ""
"Paint terrain tiles on the map.\n"
"\n"
"The paint tool utilizes the brushes and the terrain palette."
msgstr ""
#. [topic]: id=editor_tool_fill
#: data/core/editor/help.cfg:39
msgid "Fill Tool"
msgstr ""
#. [topic]: id=editor_tool_fill
#: data/core/editor/help.cfg:40
msgid ""
"Fill continuous regions of terrain with a different one!\n"
"\n"
"The fill tool utilizes the terrain palette."
msgstr ""
#. [topic]: id=editor_tool_select
#: data/core/editor/help.cfg:49
msgid "Select Tool"
msgstr ""
#. [topic]: id=editor_tool_select
#: data/core/editor/help.cfg:50
msgid ""
"Selects a set of hex fields. The best tool ever!\n"
"\n"
"This tool utilizes the brushes."
msgstr ""
#. [topic]: id=editor_tool_paste
#: data/core/editor/help.cfg:59
msgid "Paste Tool"
msgstr ""
#. [topic]: id=editor_tool_paste
#: data/core/editor/help.cfg:60
msgid "Paste the terrain in the clipboard"
msgstr ""
#. [topic]: id=editor_tool_starting
#: data/core/editor/help.cfg:67
msgid "Starting Tool"
msgstr ""
#. [topic]: id=editor_tool_starting
#: data/core/editor/help.cfg:68
msgid ""
"Defines the side leader starting position\n"
"\n"
"This tool sets the side leaders' default starting locations, and named "
"special locations."
msgstr ""
#. [topic]: id=editor_tool_label
#: data/core/editor/help.cfg:77
msgid "Label Tool"
msgstr ""
#. [topic]: id=editor_tool_item
#: data/core/editor/help.cfg:85
msgid "Item Tool"
msgstr ""
#. [topic]: id=editor_tool_soundsource
#: data/core/editor/help.cfg:93
msgid "Soundsource Tool"
msgstr ""
#. [topic]: id=editor_tool_soundsource
#: data/core/editor/help.cfg:94
msgid ""
"Places Soundsources on your maps!\n"
"\n"
"This tool has not been implemented yet."
msgstr ""
#. [topic]: id=editor_tool_village
#: data/core/editor/help.cfg:103
msgid "Village Ownership Tool"
msgstr ""
#. [topic]: id=editor_tool_unit
#: data/core/editor/help.cfg:111
msgid "Unit Tool"
msgstr ""
#. [topic]: id=editor_named_area
#: data/core/editor/help.cfg:119
msgid "Named Areas"
msgstr ""
#. [topic]: id=editor_named_area
#: data/core/editor/help.cfg:120
msgid ""
"Named Areas are sets of gamefields which can be addressed during scenario "
"scripting by a given name.\n"
"\n"
"It can be used to abstract between the implementation of an effect and the "
"map specific setting.\n"
"This is a very powerful mechanism since it allows generic scenario codings "
"working with different maps providing the needed named locations."
msgstr ""
#. [topic]: id=editor_playlist
#: data/core/editor/help.cfg:130
msgid "Playlist Manager"
msgstr ""
#. [topic]: id=editor_playlist
#: data/core/editor/help.cfg:131
msgid ""
"Saves a list of music tracks defining a random playlist to the scenario.\n"
"\n"
"Have a look at the addon server for easy to use additional music tracks."
msgstr ""
#. [topic]: id=..editor
#: data/core/editor/help.cfg:140
msgid "Map/Scenario Editor"
msgstr ""
#. [topic]: id=..editor
#: data/core/editor/help.cfg:142
msgid ""
"Wesnoth's Map and Scenario Editor allows users to create and edit the maps "
"on which every Wesnoth scenario takes place. It also provides a limited set "
"of features for setting up a basic scenario.\n"
"\n"
"The editor can be launched from the <italic>text='Map Editor'</italic>"
msgstr ""
#. [topic]: id=..editor
#: data/core/editor/help.cfg:144
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "<header>text='Chance to Hit'</header>"
msgid ""
" option at the title screen.\n"
"\n"
"<header>text='What you get'</header>"
msgstr ""
"\n"
"\n"
"<header>text='Kemungkinan mengenai sasaran'</header>"
#. [topic]: id=..editor
#: data/core/editor/help.cfg:146
msgid ""
"\n"
"\n"
"• <ref>dst='editor_terrain' text='Terrain Editor'</ref>\n"
"An easy to use map editor, similar to simple paint applications.\n"
"\n"
"• Scenario Editor\n"
"\n"
"• <ref>dst='editor_playlist' text='Playlist Manager'</ref>"
msgstr ""
#. [topic]: id=..editor
#: data/core/editor/help.cfg:153
msgid ""
"\n"
"Predefine the scenario's music track playlist.\n"
"\n"
"• Time Schedule Editor\n"
"\n"
msgstr ""
#. [topic]: id=..editor
#: data/core/editor/help.cfg:158
msgid ""
"\n"
"\n"
"• What-you-see-is-what-you-get\n"
"The editor is not a WYSIWYG application.\n"
"\n"
"Because which exact graphic tile represents a terrain in the map depends on "
"all terrain rules loaded (which is different between the editor and each "
"other use case) the map won't look exactly the same.\n"
"\n"
"• Event handlers and scripting\n"
"The editor is not a tool to help you scripting the scenario's event "
"handlers.\n"
"\n"
"• Infinite Backwards Compatibility\n"
"The editor can't load maps from versions prior to 1.10.\n"
"TODO is that true?\n"
"\n"
msgstr ""
#. [topic]: id=..editor
#: data/core/editor/help.cfg:172
msgid ""
"\n"
"• <ref>dst='editor_modes' text='Editing Modes'</ref>\n"
"• <ref>dst='editor_toolkit' text='Editor Toolkit'</ref>\n"
"• <ref>dst='editor_palette' text='Editor Palette'</ref>\n"
"• <ref>dst='editor_brush' text='Editor Brushes'</ref> TODO: not sure if it "
"needs a topic on its own\n"
"• <ref>dst='editor_clipboard' text='Editor Clipboard'</ref>"
msgstr ""
#. [topic]: id=editor_modes
#: data/core/editor/help.cfg:184
msgid "Editing Modes"
msgstr ""
#. [topic]: id=editor_modes
#: data/core/editor/help.cfg:185
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "<header>text='Chance to Hit'</header>"
msgid ""
"\n"
"\n"
"<header>text='Pure Map Mode'</header>"
msgstr ""
"\n"
"\n"
"<header>text='Kemungkinan mengenai sasaran'</header>"
#. [topic]: id=editor_modes
#: data/core/editor/help.cfg:185
msgid "The editor features two separate modes of operation:"
msgstr ""
#. [topic]: id=editor_modes
#: data/core/editor/help.cfg:187
msgid ""
"\n"
"\n"
"Allows only the composing of the terrain map itself and the definition of "
"leader starting positions."
msgstr ""
#. [topic]: id=editor_modes
#: data/core/editor/help.cfg:189
msgid ""
"\n"
"How the information is saved depends on the loaded file:\n"
"\n"
"<bold>text='Native'</bold>"
msgstr ""
#. [topic]: id=editor_modes
#: data/core/editor/help.cfg:192
msgid ""
"\n"
"A new map or file containing only the arguments to the map_data attribute.\n"
"\n"
"The produced map can be played in the “User Maps” game type at the create "
"multiplayer game dialog if saved to the default directory.\n"
"\n"
"<bold>text='Embedded'</bold>"
msgstr ""
#. [topic]: id=editor_modes
#: data/core/editor/help.cfg:197
msgid ""
"\n"
"Scenario files containing a valid map_data attribute (not a file include) "
"will be opened in this submode. The editor replaces only the content of "
"map_data and leaves everything else in the scenario untouched. Maps opened "
"this way are marked [e] in the Maps menu."
msgstr ""
#. [topic]: id=editor_modes
#: data/core/editor/help.cfg:198
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "<header>text='Chance to Hit'</header>"
msgid ""
"\n"
"\n"
"<header>text='Scenario Mode'</header>"
msgstr ""
"\n"
"\n"
"<header>text='Kemungkinan mengenai sasaran'</header>"
#. [topic]: id=editor_modes
#: data/core/editor/help.cfg:200
msgid ""
"\n"
"\n"
"The Scenario mode allows several extra tools to be used, such as the Unit "
"tool. At least one side must be defined in order to use these tools, "
"however.\n"
"\n"
"In this mode, terrain data is stored in the map_data attribute and saved "
"into a file with any applicable WML."
msgstr ""
#. [topic]: id=editor_toolkit
#: data/core/editor/help.cfg:211
msgid "Editor Tools"
msgstr ""
#. [topic]: id=editor_toolkit
#: data/core/editor/help.cfg:212
msgid ""
"The editor provides several tools for editing your maps and scenarios. At "
"all times, one of the editor tools is active. The active tool's context "
"determines the content of the editor palette and context menu.\n"
"\n"
"These following tools are provided:\n"
"\n"
"• <ref>dst='editor_tool_paint' text='Paint Tool'</ref>\n"
"• <ref>dst='editor_tool_fill' text='Fill Tool'</ref>\n"
"• <ref>dst='editor_tool_select' text='Select Tool'</ref>\n"
"• <ref>dst='editor_tool_paste' text='Paste Tool'</ref>\n"
"• <ref>dst='editor_tool_starting' text='Starting Tool'</ref>\n"
"• <ref>dst='editor_tool_label' text='Label Tool'</ref>\n"
"• <ref>dst='editor_tool_item' text='Item Tool'</ref>\n"
"• <ref>dst='editor_tool_soundsource' text='Soundsource Tool'</ref>\n"
"• <ref>dst='editor_tool_village' text='Village Tool'</ref>\n"
"• <ref>dst='editor_tool_unit' text='Unit Tool'</ref>\n"
"\n"
msgstr ""
#. [topic]: id=editor_terrain
#: data/core/editor/help.cfg:234
#, fuzzy
#| msgid "Terrain Modifiers"
msgid "Terrain Editor"
msgstr "Pemodifikasi Daerah"
#. [topic]: id=editor_terrain
#: data/core/editor/help.cfg:235
msgid ""
"The terrain editor's functionality is covered by the "
"<ref>dst='editor_tool_paint' text='Paint'</ref> and "
"<ref>dst='editor_tool_fill' text='Fill Tool'</ref>."
msgstr ""
#. [topic]: id=editor_masks
#: data/core/editor/help.cfg:242
msgid "Editor Mask Usage"
msgstr ""
#. [topic]: id=editor_masks
#: data/core/editor/help.cfg:243
msgid ""
"Masks can be applied to a base map for reusal in several scenarios playing "
"at the same locations."
msgstr ""
#. [topic]: id=editor_time_schedule
#: data/core/editor/help.cfg:250
msgid "Time Schedule Editor"
msgstr ""
#. [topic]: id=editor_palette
#: data/core/editor/help.cfg:258
msgid "Editor Palette"
msgstr ""
#. [topic]: id=editor_palette
#: data/core/editor/help.cfg:259
msgid ""
"The editor palette contains the applicable items you may use with the "
"currently selected tool. For example, the Paint tool will display a full "
"list of all available terrains, and the unit tool will provide a list of "
"available units."
msgstr ""
#. [topic]: id=map_format
#: data/core/editor/help.cfg:266
msgid "Wesnoth Map Format"
msgstr ""
#. [topic]: id=map_format
#: data/core/editor/help.cfg:267
msgid ""
"Wesnoth stores its maps in human readable plain text files.\n"
"\n"
"A map file consists of rows with comma separated terrain code strings. The "
"files can be edited with a general purpose text editor like notepad.\n"
"\n"
"The only additional information provided by the map syntax are the starting "
"positions of the scenario's sides.\n"
"\n"
"Additional information, such as teams, custom events, and complex side "
"setups still need to be manually coded in WML."
msgstr ""
#. [topic]: id=scenario_format
#: data/core/editor/help.cfg:280
msgid "Scenario Format"
msgstr ""
#. [topic]: id=editor_starting_positions_in_general
#: data/core/editor/help.cfg:288
msgid "Starting Positions Howto"
msgstr ""
#. [section]: id=encyclopedia
#. [topic]: id=..encyclopedia
#: data/core/encyclopedia/_main.cfg:5 data/core/encyclopedia/_main.cfg:12
msgid "Encyclopedia"
msgstr "Ensiklopedi"
#. [topic]: id=..encyclopedia
#: data/core/encyclopedia/_main.cfg:14
msgid "<ref>dst='..geography' text='Geography'</ref>"
msgstr "<ref>dst='..geography' text='Geografi'</ref>"
#. [section]: id=geography
#. [topic]: id=..geography
#: data/core/encyclopedia/geography.cfg:12
#: data/core/encyclopedia/geography.cfg:19
msgid "Geography"
msgstr "Geografi"
#. [topic]: id=arkan_thoria
#: data/core/encyclopedia/geography.cfg:26
msgid "Arkan-thoria"
msgstr "Arkan-thoria"
#. [topic]: id=arkan_thoria
#: data/core/encyclopedia/geography.cfg:27
msgid ""
"A river rising in the <ref>dst='heart_mountains' text='Heart Mountains'</"
"ref> and running east to the Listra."
msgstr ""
"Sebuah sungai yang muncul di <ref>dst='heart_mountains' text='Pegunungan "
"Heart'</ref> dan mengalir ke timur ke Listra."
#. [topic]: id=great_ocean
#: data/core/encyclopedia/geography.cfg:32
msgid "Great Ocean"
msgstr "Lautan Luas"
#. [topic]: id=great_ocean
#: data/core/encyclopedia/geography.cfg:33
#, fuzzy
#| msgid ""
#| "Lies to the west of the <ref>dst='great_continent' text='continent'</ref> "
#| "and all rivers eventually flow to it. Far to the west in the the Great "
#| "Ocean is a huge archipelago called <ref>dst='morogor' text='Morogor'</"
#| "ref>."
msgid ""
"Lies to the west of the <ref>dst='great_continent' text='continent'</ref> "
"and all rivers eventually flow to it. Far to the west in the Great Ocean is "
"a huge archipelago called <ref>dst='morogor' text='Morogor'</ref>."
msgstr ""
"Terletak di barat <ref>dst='great_continent' text='benua'</ref> dan semua "
"sungai akhirnya mengalir ke sana. Jauh di sebelah barat di Lautan Luas "
"adalah sebuah kepulauan besar yang disebut <ref>dst='morogor' "
"text='Morogor'</ref>."
#. [topic]: id=morogor
#: data/core/encyclopedia/geography.cfg:38
msgid "Morogor"
msgstr "Morogor"
#. [topic]: id=morogor
#: data/core/encyclopedia/geography.cfg:39
#, fuzzy
#| msgid ""
#| "Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
#| "Ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> "
#| "and east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
#| "It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
#| "The central island of the archipelago is also called ‘Morogor’."
msgid ""
"Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
"Ocean'</ref> east of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"west of the <ref>dst=great_continent text='Great Continent'</ref>.\n"
"It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
"The central island of the archipelago is also called ‘Morogor’."
msgstr ""
"Kepulauan, yang terletak di suatu tempat di <ref>dst='great_ocean' "
"text='Lautan Luas'</ref> sebelah barat dari <ref>dst='green_isle' "
"text='Pulau Hijau'</ref> dan timur dari <ref>dst=old_continent text='Benua "
"Tua'</ref>.\n"
"Kepulauan ini sebagian besar dihuni oleh <ref>dst='..race_drake' "
"text='bangsa drake'</ref>.\n"
"Pulau di tengah kepulauan ini juga disebut 'Morogor'."
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:46
msgid "Green Isle"
msgstr "Pulau Hijau"
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:47
msgid ""
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
"Sebuah pulau yang lebih besar terletak di <ref>dst='great_ocean' "
"text='Lautan Luas'</ref>."
#. [topic]: id=old_continent
#: data/core/encyclopedia/geography.cfg:52
msgid "Old Continent"
msgstr "Benua Tua"
#. [topic]: id=old_continent
#: data/core/encyclopedia/geography.cfg:53
msgid ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
"<ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
"Terletak di sebelah barat dari <ref>dst='morogor' text='Morogor'</ref> "
"melewati <ref>dst='great_ocean' text='Lautan Luas'</ref>."
#. [topic]: id=great_continent
#: data/core/encyclopedia/geography.cfg:58
msgid "Great Continent"
msgstr "Benua Besar"
#. [topic]: id=great_continent
#: data/core/encyclopedia/geography.cfg:59
msgid ""
"The continent on which the <ref>dst='kingdom_wesnoth' text='Kingdom of "
"Wesnoth'</ref> lies. Its west coast is surrounded by the "
"<ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
"Benua di mana <ref>dst='kingdom_wesnoth' text='Kerajaan Wesnoth'</ref> "
"berada. Pantai baratnya dikelilingi oleh <ref>dst='great_ocean' text='Lautan "
"Luas'</ref>."
#. [topic]: id=irdya
#: data/core/encyclopedia/geography.cfg:64
msgid "Irdya"
msgstr "Irdya"
#. [topic]: id=irdya
#: data/core/encyclopedia/geography.cfg:65
msgid ""
"The name of the world in which the kingdom of <ref>dst='kingdom_wesnoth' "
"text='Wesnoth'</ref> is situated is ‘Irdya’. This term is, however, only "
"rarely used in the era depicted by the main map. People normally just say "
"“the world” or, poetically, “the wide green world”."
msgstr ""
"Nama dunia di mana kerajaan <ref>dst='kingdom_wesnoth' text='Wesnoth'</ref> "
"terletak adalah 'Irdya'. Istilah ini, bagaimanapun, jarang digunakan dalam "
"zaman yang digambarkan oleh peta utama. Orang-orang biasanya hanya "
"mengatakan \"dunia\" atau, secara puitis, \"dunia hijau yang luas\"."
#. [topic]: id=kingdom_wesnoth
#: data/core/encyclopedia/geography.cfg:70
msgid "Kingdom of Wesnoth"
msgstr "Kerajaan Wesnoth"
#. [topic]: id=kingdom_wesnoth
#: data/core/encyclopedia/geography.cfg:71
#, fuzzy
#| msgid ""
#| "The Kingdom of Wesnoth is located in the north-central portion of the "
#| "<ref>dst='great_continent' text='Great Continent'</ref>. Most of the "
#| "mainline campaigns revolve around it. It is bounded on the map by the "
#| "Great River to the north, the shore of the Great Ocean to the west, the "
#| "Aethenwood to the <ref>dst='southwest_elven_lands' text='southwest'</"
#| "ref>, and the Bitter Swamp to the southeast (lower right corner of the "
#| "main map).\n"
#| "\n"
#| "Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier "
#| "region. It is bounded to the south (off-map) by dense woods of which the "
#| "Aethenwood may be considered a northernmost extension.\n"
#| "\n"
#| " • Notable cities:\n"
#| " ◦ Weldyn: The capital of Wesnoth.\n"
#| " ◦ Aldril: City lying on the Bay of Pearls.\n"
#| " ◦ Blackwater Port: City lying south of the Bay of Pearls.\n"
#| " ◦ Carcyn: Located between the Grey Woods and the Great River.\n"
#| " ◦ Dan’Tonk: Wesnoth’s largest city, located in the center of "
#| "the country, just west and north of Weldyn.\n"
#| " ◦ Soradoc: The northernmost border outpost of Wesnoth, controls "
#| "the confluence of the Weldyn River and the Great River.\n"
#| " ◦ Fort Tahn: The southernmost border outpost, controls the "
#| "north/south road crossing the River Aethen.\n"
#| " ◦ Tath: Important fort city north of Dan’Tonk, exerts control "
#| "over the wilderness country around the east of the Brown Hills and north "
#| "to the Ford of Abez.\n"
#| "\n"
#| " • Notable land features:\n"
#| " ◦ Gryphon Mountain: Home of the fabled Gryphons\n"
#| " ◦ Ford of Abez: Shallow part of the Great River, it is usually "
#| "controlled by Wesnothian forces\n"
#| " ◦ Weldyn River: It branches from the Great River and goes "
#| "south\n"
#| " ◦ Great Central Plain: Area bounded by Weldyn, Dan’Tonk, and "
#| "Fort Tahn, this plain is Wesnoth’s bread basket and home to most of its "
#| "population\n"
#| " ◦ Dulatus Hills: These rolling hills bordering the Great "
#| "Central Plain provide much of Wesnoth’s livestock and agriculture\n"
#| " ◦ Brown Hills: Wasteland surrounding Gryphon Mountain that is "
#| "not well-populated and occasionally very dangerous.\n"
#| " ◦ Horse Plains: Region of rolling plains just south of the "
#| "Great River, bounded by Glyn’s Forest to the west and the River Weldyn to "
#| "the east; the southern reach merges into the Central Plain. Home of the "
#| "powerful Clans; the best horses in Wesnoth are bred here.\n"
#| " ◦ Estmark Hills: Largish range rising south of the Great River "
#| "and east of the Weldyn River. The northernmost portion, nearest the River "
#| "Weldyn, has at various times been settled by Wesnothians, but the "
#| "Kingdom’s control is tenuous at best and banditry is common.\n"
#| " ◦ Glyn’s Forest: Sometimes known as the Royal Forest, named for "
#| "one of Haldric II’s sons\n"
#| " ◦ Gray Woods: Large forest in the heart of the wilds of "
#| "Wesnoth, located between Carcyn and Aldril and generally considered to be "
#| "haunted\n"
#| " ◦ Green Swamp: Large swamp in the heart of the wilds of "
#| "Wesnoth, south of Aldril. It receives drainage from the Brown Hills and "
#| "feeds into the Great River. (Not shown on the main map.)"
msgid ""
"The Kingdom of Wesnoth is located in the north-central portion of the "
"<ref>dst='great_continent' text='Great Continent'</ref>. Most of the "
"mainline campaigns revolve around it. It is bounded on the map by the Great "
"River to the north, the shore of the Great Ocean to the west, the Aethenwood "
"to the <ref>dst='southwest_elven_lands' text='southwest'</ref>, and the "
"Bitter Swamp to the southeast (lower right corner of the main map).\n"
"\n"
"Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier region. "
"It is bounded to the south (off-map) by dense woods of which the Aethenwood "
"may be considered a northernmost extension.\n"
"\n"
"<header>text='Notable cities:'</header>\n"
" • Weldyn: The capital of Wesnoth.\n"
" • Aldril: City lying on the Bay of Pearls.\n"
" • Blackwater Port: City lying south of the Bay of Pearls.\n"
" • Carcyn: Located between the Grey Woods and the Great River.\n"
" • Dan’Tonk: Wesnoth’s largest city, located in the center of the "
"country, just west and north of Weldyn.\n"
" • Soradoc: The northernmost border outpost of Wesnoth, controls the "
"confluence of the Weldyn River and the Great River.\n"
" • Fort Tahn: The southernmost border outpost, controls the north/south "
"road crossing the River Aethen.\n"
" • Tath: Important fort city north of Dan’Tonk, exerts control over the "
"wilderness country around the east of the Brown Hills and north to the Ford "
"of Abez.\n"
"\n"
"<header>text='Notable land features:'</header>\n"
" • Gryphon Mountain: Home of the fabled Gryphons.\n"
" • Ford of Abez: Shallow part of the Great River, it is usually "
"controlled by Wesnothian forces.\n"
" • Weldyn River: It branches from the Great River and goes south.\n"
" • Great Central Plain: Area bounded by Weldyn, Dan’Tonk, and Fort Tahn, "
"this plain is Wesnoth’s bread basket and home to most of its population.\n"
" • Dulatus Hills: These rolling hills bordering the Great Central Plain "
"provide much of Wesnoth’s livestock and agriculture.\n"
" • Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-"
"populated and occasionally very dangerous.\n"
" • Horse Plains: Region of rolling plains just south of the Great River, "
"bounded by Glyn’s Forest to the west and the River Weldyn to the east; the "
"southern reach merges into the Central Plain. Home of the powerful Clans; "
"the best horses in Wesnoth are bred here.\n"
" • Estmark Hills: Largish range rising south of the Great River and east "
"of the Weldyn River. The northernmost portion, nearest the River Weldyn, has "
"at various times been settled by Wesnothians, but the Kingdom’s control is "
"tenuous at best and banditry is common.\n"
" • Glyn’s Forest: Sometimes known as the Royal Forest, named for one of "
"Haldric II’s sons.\n"
" • Gray Woods: Large forest in the heart of the wilds of Wesnoth, located "
"between Carcyn and Aldril and generally considered to be haunted."
msgstr ""
"Kerajaan Wesnoth terletak di bagian utara-tengah dari "
"<ref>dst='great_continent' text='Benua Besar'</ref>. Sebagian besar tema "
"utama kampanye berkisar di sekitar itu. Kerajaan Wesnoth dibatasi di peta "
"oleh Sungai Besar di utara, pantai Lautan Luas di barat, Aethenwood di "
"sebelah <ref>dst='southwest_elven_lands' text='barat daya'</ref>, dan Rawa "
"Pahit di sebelah tenggara (pojok kanan bawah peta utama).\n"
"\n"
"Diatas Sungai Aethen, selatan dari Benteng Tahn, adalah daerah perbatasan "
"Bangsa Wesnoth. Ini dibatasi di sebelah selatan (diluar-peta) oleh hutan "
"lebat yang Aethenwood dapat dianggap sebagai perluasan paling utara.\n"
"\n"
" • Kota-Kota Terkemuka:\n"
" ◦ Weldyn: Ibukota Wesnoth.\n"
" ◦ Aldril: Kota yang terletak di Teluk Mutiara.\n"
" ◦ Pelabuhan Air Hitam: Kota yang terletak di selatan Teluk "
"Mutiara.\n"
" ◦ Carcyn: Terletak diantara Hutan Abu-Abu dan Sungai Besar.\n"
" ◦ Dan'Tonk: Kota terbesar Wesnoth, terletak di pusat negara, di "
"barat dan utara dari Weldyn.\n"
" ◦ Soradoc: Pos terluar perbatasan paling utara Wesnoth, mengawasi "
"pertemuan antara Sungai Weldyn dan Sungai Besar.\n"
" ◦ Benteng Tahn: Pos terluar perbatasan paling selatan, mengawasi "
"jalan utara/selatan menyeberangi Sungai Aethen.\n"
" ◦ Tath: Benteng kota penting di utara Dan'Tonk, mengendalikan "
"pedalaman hutan belantara disekeliling timur Perbukitan Coklat dan utara "
"sampai ke Arungan Abez.\n"
"\n"
" • Roman Negeri Terkemuka:\n"
" ◦ Gunung Gryphon: Rumah dari Para Gryphon yang banyak diceritakan\n"
" ◦ Arungan Abez: Bagian dangkal dari Sungai Besar, biasanya diawasi "
"oleh pasukan Wesnothian\n"
" ◦ Sungai Weldyn: Ini adalah anak-anak sungai dari Sungai Besar dan "
"mengarah ke selatan\n"
" ◦ Dataran Tengah Luas: Daerah yang dibatasi oleh Weldyn, Dan'Tonk, "
"dan Benteng Tahn, dataran ini adalah keranjang roti Wesnoth dan rumah bagi "
"sebagian besar penduduknya\n"
" ◦ Perbukitan Dulatus: Kumpulan bukit-bukit ini membatasi Dataran "
"Tengah Luas menyediakan banyak ternak dan pertanian Wesnoth\n"
" ◦ Perbukitan Coklat: Tanah kosong melingkupi Gunung Gryphon yang "
"tidak berpenduduk dan kadang-kadang sangat berbahaya\n"
" ◦ Dataran-Dataran Kuda: Daerah dataran-dataran melandai tepat di "
"sebelah selatan Sungai Besar, dibatasi oleh Hutan Glyn di barat dan Sungai "
"Weldyn di timur; selatannya yang menyatu mencapai Dataran Tengah. Rumah dari "
"Suku-Suku kuat; kuda-kuda terbaik di Wesnoth dibesarkan di sini.\n"
" ◦ Perbukitan Estmark: barisan tanjakan agak besar di selatan "
"Sungai Besar dan di timur Sungai Weldyn. Bagian paling utara, paling dekat "
"dengan Sungai Weldyn, telah pada berbagai masa ditempati oleh Pasukan "
"Wesnothian, tapi pengawasan Kerajaan lemah dalam keadaan yang paling baik "
"dan kejahatan adalah biasa.\n"
" ◦ Hutan Glyn: Kadang-kadang dikenal sebagai Hutan Kerajaan, "
"dinamakan untuk salah satu dari putra Haldric II\n"
" ◦ Hutan Abu-Abu: hutan besar di jantung hutan belantara Wesnoth, "
"terletak diantara Carcyn dan Aldril dan biasanya dianggap angker\n"
" ◦ Rawa Hijau: Rawa besar di jantung hutan belantara Wesnoth, di "
"selatan Aldril. Rawa ini mendapatkan pengaliran air dari Perbukitan Coklat "
"dan diteruskan ke Sungai Besar. (Tidak ditampilkan di peta utama.)"
#. [topic]: id=elensefar
#: data/core/encyclopedia/geography.cfg:100
msgid "Elensefar"
msgstr "Elensefar"
#. [topic]: id=elensefar
#: data/core/encyclopedia/geography.cfg:101
#, fuzzy
#| msgid ""
#| "Elensefar is at times a province of <ref>dst='kingdom_wesnoth' "
#| "text='Wesnoth'</ref>, at times an independent country, and at times in a "
#| "treaty federation with Wesnoth. Its borders are the Great River to the "
#| "north, a loosely defined line with Wesnoth to the east, the Bay of Pearls "
#| "to the south, and the <ref>dst='great_ocean' text='ocean'</ref> to the "
#| "west. More information is found in the historical narrative of Wesnoth.\n"
#| "\n"
#| " • Notable cities:\n"
#| " ◦ Elensefar: The capital, located on an island in the "
#| "<ref>dst='great_river' text='Great River'</ref> delta\n"
#| " ◦ Carcyn: City on the Wesnoth–Elensefar border, disputed with "
#| "Wesnoth\n"
#| " • Notable land features:\n"
#| " ◦ <ref>dst='great_river' text='Great River'</ref>: It is very "
#| "wide at this point, and only ships can cross it."
msgid ""
"Elensefar is at times a province of <ref>dst='kingdom_wesnoth' "
"text='Wesnoth'</ref>, at times an independent country, and at times in a "
"treaty federation with Wesnoth. Its borders are the Great River to the "
"north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to "
"the south, and the <ref>dst='great_ocean' text='ocean'</ref> to the west. "
"More information is found in the historical narrative of Wesnoth.\n"
"\n"
"<header>text='Notable cities:'</header>\n"
" • Elensefar: The capital, located on an island in the "
"<ref>dst='great_river' text='Great River'</ref> delta.\n"
" • Carcyn: City on the Wesnoth–Elensefar border, disputed with Wesnoth.\n"
"\n"
"<header>text='Notable land features:'</header>\n"
" • <ref>dst='great_river' text='Great River'</ref>: It is very wide at "
"this point, and only ships can cross it."
msgstr ""
"Elensefar pada suatu waktu adalah sebuah provinsi <ref>dst='kingdom_wesnoth' "
"text='Wesnoth'</ref>, pada suatu waktu sebuah negara yang berdiri sendiri, "
"dan pada suatu waktu dalam sebuah perjanjian federasi dengan Wesnoth. "
"Perbatasannya adalah Sungai Besar di utara, sebuah garis ditetapkan dengan "
"longgar bersama Wesnoth di timur, Teluk Mutiara di selatan, dan "
"<ref>dst='great_ocean' text='lautan'</ref> di barat. Informasi lebih lanjut "
"dilihat dalam cerita sejarah Wesnoth.\n"
"\n"
" • Kota-Kota Terkemuka:\n"
" ◦ Elensefar: Ibukota, terletak di sebuah pulau di delta "
"<ref>dst='great_river' text='Sungai Besar'</ref> \n"
" ◦ Carcyn: Kota di perbatasan Wesnoth-Elensefar, yang disengketakan "
"dengan Wesnoth\n"
" • Roman Negeri Terkemuka:\n"
" ◦ <ref>dst='great_river' text='Sungai Besar'</ref>: Sungai ini "
"sangat lebar pada saat ini, dan hanya kapal-kapal yang dapat menyeberanginya."
#. [topic]: id=northlands
#: data/core/encyclopedia/geography.cfg:113
msgid "Northlands"
msgstr "Wilayah Utara"
#. [topic]: id=northlands
#: data/core/encyclopedia/geography.cfg:114
#, fuzzy
#| msgid ""
#| "There is no government of the Northlands. Various groups of orcs, "
#| "dwarves, barbarian men and even elves populate the region. The northern "
#| "and eastern borders are not defined, the southern border is the "
#| "<ref>dst='great_river' text='Great River'</ref>, and the western border "
#| "is the <ref>dst='great_ocean' text='Great Ocean'</ref>.\n"
#| "\n"
#| " • Notable cities:\n"
#| " ◦ Glamdrol: An Orcish tribal capital\n"
#| " ◦ Romyr: Another Orcish tribal capital\n"
#| " ◦ Wesmere: The location of the Ka’lian — the Elvish Council\n"
#| " ◦ Dwarven Doors: A mixed human/dwarven town in the region of "
#| "Knalga in the southern Heart Mountains. A major trade center.\n"
#| " ◦ Dallben and Delwyn: Human villages originally built by "
#| "settlers who crossed the Great River during Wesnoth’s Golden Age "
#| "expansion. Now abandoned. The forested area northeast of Elensefar, where "
#| "these villages were located, was named the Annuvin province by men but "
#| "was known by the elves as Wesmere.\n"