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ja.po
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# Translators:
# RatArmy <broadbarredfirefish@gmail.com>, 2019
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-02-04 16:39 UTC\n"
"PO-Revision-Date: 2018-09-12 07:29+0000\n"
"Last-Translator: RatArmy <broadbarredfirefish@gmail.com>, 2019\n"
"Language-Team: Japanese (https://www.transifex.com/wesnoth-jp/teams/60513/"
"ja/)\n"
"Language: ja\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
#. [scenario]: id=11_Descent_into_Darkness
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:14
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:5
msgid "Descent into Darkness"
msgstr "闇へ堕ちて"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:15
msgid "DiD"
msgstr "DiD"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:19
msgid "Neophyte"
msgstr "見習い"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:19
msgid "Normal"
msgstr "ノーマル"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:20
msgid "Challenging"
msgstr "挑戦的"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:20
msgid "Evoker"
msgstr "招待者"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:21
msgid "Difficult"
msgstr "難しい"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:21
msgid "Summoner"
msgstr "召喚者"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:23
msgid ""
"Learn the dark arts of necromancy in order to save your people from an "
"orcish incursion.\n"
"\n"
msgstr ""
"オークの侵略から人々を守る為に闇の魔術を学ぶのだ。\n"
"\n"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:25
msgid "(Intermediate level, 12 scenarios.)"
msgstr "(中級レベル、12 シナリオ)"
#. [about]
#: data/campaigns/Descent_Into_Darkness/_main.cfg:28
#, fuzzy
#| msgid "Original Campaign Design"
msgid "Campaign Design"
msgstr "最初のキャンペーンデザイン"
#. [about]
#: data/campaigns/Descent_Into_Darkness/_main.cfg:34
msgid "Campaign Maintenance"
msgstr ""
#. [about]
#: data/campaigns/Descent_Into_Darkness/_main.cfg:47
msgid "Artwork and Graphics Design"
msgstr "アートワークとグラフィックスデザイン"
#. [scenario]: id=01_Saving_Parthyn
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:5
msgid "Saving Parthyn"
msgstr "Parthyn 防衛戦"
#. [part]
#. If the target language has a specialized term for a fortified town, like Latin "oppidum", use it for Parthyn.
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:21
#, fuzzy
#| msgid ""
#| "Malin Keshar was born ten years after the death of Haldric IV. He grew up "
#| "in the northern border town of Parthyn, the second child and eldest son "
#| "of the city’s baron. Every summer, by the time the mountainous paths and "
#| "high passes shed their wintry gowns of snow, orcs descended from the "
#| "northern hills to ravage the settlements at the frontier. Every year, "
#| "Malin’s father led the townsfolk to repel the raids and force the orcs to "
#| "retreat back to the north."
msgid ""
"Malin Keshar was born ten years after the death of Haldric IV. He grew up in "
"the northern border town of Parthyn, the second child and eldest son of the "
"baron of the city. Every summer when the mountain passes became clear, orcs "
"came down from the north to prove themselves in battle. Every year Parthyn’s "
"guards repelled the raids, though some of the townsfolk were always lost. "
"Malin’s father led raiding parties to disrupt the orc encampments and send "
"the orcs back to the north."
msgstr ""
"Malin Keshar が誕生したのは、Haldric IV 世が没してから 10 年目の事でした。"
"Malin は街の実力者の第二子かつ長男として生まれ、Parthyn という北部国境の町で"
"育ちました。Parthyn では、夏の訪れとともに山を覆う雪が溶け、山道が通れるよう"
"になると、武勲を欲したオーク達が北からやって来ました。毎年、Malin の父は町民"
"を率いて、オークを撃退し退却させていました。"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:25
msgid ""
"When Malin was 10, a mage who passed through the town sensed strong magical "
"abilities in the boy. His parents, seeing a chance for him to live away from "
"the constant battles with the orcs, arranged for him to be sent to the mage "
"community on the Isle of Alduin. There he studied for eight years, while "
"back at home the orc raids increased in their frequency and ferocity. Before "
"Malin could finish his training, however, he was expelled."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:29
msgid ""
"Malin returned to Parthyn just as summer began only to encounter more "
"misfortune. Even as he arrived, an early, unexpected orc raid was being "
"conducted against Parthyn. Malin watched as his father took an arrow in the "
"chest and fell lifeless to the ground."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:33
#, fuzzy
#| msgid ""
#| "Shaken by the loss of their commander, the human defense began to falter. "
#| "The orcs roared in anticipation of victory, but before they could overrun "
#| "the city, skeleton warriors poured out of the woods to their rear. The "
#| "undead cut down orc after orc, swords and axes hacking through flesh and "
#| "bone with ruthless efficiency. The soldiers watched in half amazement, "
#| "half fear as the orcs dropped and the skeletons turned toward them, empty "
#| "eyes bleeding with fetid magic. All was dreadfully still as the blood and "
#| "carnage settled in the rank darkness."
msgid ""
"Shaken by the loss of their commander, the human defense began to falter. As "
"the orcs roared in anticipation of victory, skeleton warriors poured out of "
"the woods to the orcs’ rear. The soldiers watched in amazement as the "
"skeletons cut down orc after orc and then melted back into the forest."
msgstr ""
"指揮官の死によって、人間たちの守備隊は動揺し始めました。オークが勝利を予感し"
"騒ぎ出したそのとき、オーク軍の背後の森から骸骨の戦士たちが押し寄せました。ア"
"ンデッドたちは次々とオークを切り伏せ、剣と斧は冷酷なほど効率的に肉と骨を切り"
"刻みました。人間の兵士たちは驚きと恐怖とともにその光景を見つめていました。"
"オークが破れると、骸骨たちは人間の方を向き、恐るべき魔術を宿した空っぽの眼孔"
"を見せつけました。闇に潜み、血と虐殺に塗れた骸骨たちは恐ろしいものでした。"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:38
#, fuzzy
#| msgid ""
#| "The silence was broken by the irregular shuffle of a man emerging from "
#| "the trees. He stood before them, a hunched figure with a rasping voice "
#| "reminiscent of crackling bones. <i>“I am Darken Volk. While I know you do "
#| "not love my kind, I think it is vital that we put aside our differences "
#| "for the moment. The orcish menace grows in the north and they will soon "
#| "return in even greater force. You cannot hope to defend against them "
#| "without my... help.”</i>"
msgid ""
"Shortly a man dressed in the robes of a necromancer emerged from the trees. "
"<i>“Allow me to introduce myself. I am Darken Volk. While I know your "
"kingdom does not love my kind, I think it vital that we put aside our "
"differences for the moment. The orc menace grows in the North, and I "
"misdoubt any of the border towns can stand without some assistance. For now, "
"I ask only to rest in your town for a few days.”</i>"
msgstr ""
"静寂は、骸骨を掻き分けて森から現れた男によって破られました。男は曲がった背中"
"で人間たちの前に立ち、まるで骨が軋むような耳障りな声で喋りました。<i>「私は "
"Darken Volk。あなたがたの国では私のようなものが好まれないのは知っているが、し"
"ばらくはその事は置いておくのが賢明ではないだろうか。北方のオークの脅威はいま"
"だ拡大しており、さらに巨大な軍勢がすぐに戻ってくるだろう。あなたがたはオーク"
"に敗れるだろう... 私の助力が無ければ。」</i>"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:42
#, fuzzy
#| msgid ""
#| "Drogan, the captain of the guard, replied, <i>“Nay, you surely know that "
#| "the penalty for necromancy is death. Seeing that you have saved our "
#| "village, however, we will allow you to rest here for a few days. "
#| "Nevertheless, upon your departure, you are banished from Parthyn. Should "
#| "you return, we will attack you on sight.”</i>"
msgid ""
"Drogan, the captain of the guard, replied, <i>“Surely you know that the "
"penalty for necromancy is death. For your aid we will promise you rest and "
"safety. Upon your departure, however, you are banished from these lands, not "
"to return on pain of death. We thank you for your help, but need no "
"alliances with those who deal only in dark magic.”</i>"
msgstr ""
"守備隊の隊長、Drogan は返答しました。<i>「断る。降霊術を使うものが処刑される"
"事はご存知だろう。しかし、あなたは町を救ったのだから、数日間ここで休むことは"
"許可する。だが、一度この町を出発したら、二度と Parthyn には戻らぬことだ。もし"
"これを破れば、あなたを敵として攻撃する。」</i>"
#. [side]
#. [side]: type=Sergeant, id=Drogan
#. [side]: type=General, id=Taylor
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:56
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:102
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:115
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:149
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:43
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:43
msgid "Defenders"
msgstr "防衛隊"
#. [side]: type=Orcish Warlord, id=Borth
#. [side]: type=Orcish Warrior, id=Kreg'a'shar Trr
#. [side]: type=Orcish Warlord, id=Gron'r Hronk
#. [side]: type=Orcish Warlord, id=K'rrlar Oban
#. [side]: type=Orcish Warlord, id=P'Gareth
#. [side]: type=Orcish Warlord, id=K'Vark
#. [modify_side]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:77
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:55
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:82
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:57
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:94
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:131
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:61
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:276
msgid "Orcs"
msgstr "オーク"
#. [side]: type=Orcish Warrior, id=Kreg'a'shar Trr
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:82
msgid "Kreg’a’shar Trr"
msgstr "Kreg’a’shar Trr"
#. [side]: type=Lieutenant, id=Drogan
#. [side]: type=Sergeant, id=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:107
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:90
msgid "Drogan"
msgstr "Drogan"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:151
msgid "Defend the river fort for two nights"
msgstr "二日間河岸の砦を守る"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:156
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:165
#, fuzzy
#| msgid "Kill the orc leaders"
msgid "Kill the orc leader"
msgstr "オークのリーダーを全て殺す"
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:160
msgid "Orcs break through the river fort defenses"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:164
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:95
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:139
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:121
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:183
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:190
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:464
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:272
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:72
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:318
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:116
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:369
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:433
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:169
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:662
msgid "Death of Malin Keshar"
msgstr "Malin Keshar の死"
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:168
msgid "Death of Drogan"
msgstr "Drogan の死"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:186
#, fuzzy
#| msgid ""
#| "Malin, troubled by his father’s death and the strength of the orcish "
#| "assault, argued to no avail that Darken Volk be allowed to stay. After a "
#| "couple days, the necromancer left Parthyn without incident."
msgid ""
"Malin, troubled by his father’s death, argues to no avail that Darken Volk "
"be allowed to stay to help defend the town. The necromancer leaves Parthyn "
"without incident."
msgstr ""
"Malin は父の死に胸を痛めていましたが、それでも町を守るため、Darken Volk の滞"
"在を許すように人々を説得しました。しかし、その努力は実を結びませんでした。数"
"日後、Darken Volk は何事もなかったかのように Parthyn を去ってしまいました。"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:192
msgid "Several weeks pass..."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:197
msgid ""
"Although I dislike sending a raiding party out so early, they should clear "
"out the orc encampments and leave us a relatively quiet summer."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:202
msgid "So much for quiet, Drogan. Orcs mass north of the river!"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:207
msgid ""
"Curse them! You must hold the river fort, Malin, or they shall surely "
"overrun the town. I will bring what soldiers remain to your aid. The raiding "
"party is due to return in two days, and the orcs will not dare fight with "
"such a force attacking from behind."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:221
msgid "What in blazes is that thing? Has the necromancer returned?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:227
msgid ""
"No, Drogan. I raised this corpse with the skills Darken Volk taught to me "
"before he left. While I have no love for it, without the help of the dead we "
"consign ourselves and our families to orcish stewpots! Surely you can see "
"that!"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:232
msgid ""
"No benefit is worth the price of defiling the bodies of our dead! You have "
"been very close-mouthed about why the mages sent you home from Alduin; if it "
"was for dabbling in such arts, it is no wonder they cast you out!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:237
msgid ""
"No! No... it was nothing like that... But I will not stand by and allow the "
"orcs to destroy my home while I have the skills to prevent it!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:252
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:317
msgid "Welcome to Parthyn"
msgstr "Parthyn へようこそ"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:267
msgid ""
"Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. "
"Hate leads to suffering."
msgstr ""
"恐怖は闇への第一歩。恐怖は怒りを産み、怒りは憎しみを産み、憎しみは苦しみを産"
"み出す。"
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:284
msgid "The orcs have broken through our line. Parthyn is open to attack!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:300
msgid "Who will be left to defend Parthyn?"
msgstr "私の代わりに Parthyn を守る者はいるのか?"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:315
msgid ""
"The raiding party returns, and the orcs flee in the face of a superior force."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:332
msgid "The orcs are broken, dead or fled."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:359
msgid ""
"By all rights, I should have you executed on the spot, Malin. I certainly "
"should have not given the necromancer the chance to corrupt you. Since I "
"showed him mercy, however, I will give the same to you. You are hereby "
"banished from Parthyn and all the Kingdom of Wesnoth."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:364
msgid ""
"Would you rather have let the orcs overrun the town and seen us both dead?"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:369
msgid ""
"Aye, better that than to even dabble in dark magic. People would have "
"rebuilt the town, just as they always have in the past. Would that the mages "
"had taught you more sense."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:374
msgid ""
"The mages taught me enough. You won’t truly banish me, will you, Drogan?"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:379
msgid ""
"Begone, now. I’ve no wish to be forced to send the soldiers after you. Your "
"father would be ashamed to see the end to which you’ve come."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:385
msgid ""
"That was bravely done, lad, holding the orcs off by yourself. The mages "
"taught you well. But there is grave news from the village; your sister Dela "
"was wounded in the attack. Healers attend her, but she may not live out the "
"hour."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:390
msgid ""
"Orcs. Foul, pestilent creatures. The wide green world would be a better "
"place with them all dead. Dead!"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:395
msgid ""
"Perhaps, but if kings and great mages have not abolished them neither you "
"nor I are ever likely to."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:400
msgid ""
"Perhaps I cannot kill them all... but I see the back-trail of this band we "
"defeated, and there will be more orcs at the other end of it. I shall pursue "
"them."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:405
msgid "And leave your sister?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:410
msgid "My hands were never apt for healing. But revenge I can give her."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:415
msgid ""
"No! We need every man who can fight here, not lost in doomed attempt to "
"harry the orcs in their own country!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:420
msgid "I am resolved."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:425
msgid ""
"You’ll go without my blessing or my men, then. I won’t spare any on such an "
"errand."
msgstr ""
#. [scenario]: id=02_Peaceful_Valley
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:5
msgid "Peaceful Valley"
msgstr "穏やかな谷"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:20
msgid ""
"Fighting tears and rage, Malin follows the back-trail of the orcish band. He "
"curses the elder mages for sending him from the Isle of Alduin half-"
"prepared, only to be thrust into conflict. He curses Drogan for lacking the "
"courage to see what must be done. Most fiercely, he curses the orcs for "
"ravaging his family and home through their ceaseless attacks."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:24
msgid ""
"Three days’ travel outside Parthyn, Malin meets Darken Volk, the same "
"necromancer who had saved Parthyn and taught Malin to raise the dead not "
"long ago. The necromancer takes pity on Malin in his friendless state, and "
"asks Malin to travel with him. As the weeks pass, he teaches Malin more dark "
"magic."
msgstr ""
#. [side]
#. [unit]: id=Malin Keshar, type=Dark Mage
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:38
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:34
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:39
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:41
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:38
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:37
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:257
#: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:6
msgid "Malin Keshar"
msgstr "Malin Keshar"
#. [side]: type=Goblin Knight, id=T'shar Lggi
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:64
msgid "Goblins"
msgstr "ゴブリン"
#. [side]: type=Goblin Knight, id=T'shar Lggi
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:69
msgid "T’shar Lggi"
msgstr "T’shar Lggi"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:91
msgid "Occupy all of the goblin villages"
msgstr "ゴブリンの村をすべて占領する"
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:99
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:143
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:125
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:187
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:276
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:76
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:322
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:120
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:373
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:437
msgid "Death of Darken Volk"
msgstr "Darken Volk の死"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:121
msgid ""
"In truth, I share your hatred for the orcs. The northlands have been my... "
"home... for many years, and the orcs have been a growing infestation in "
"them. They despoil the beauty of the land wherever they go. If you are "
"interested, I would be happy to take you on as my apprentice so that you "
"can... aid me in the fight against them."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:126
msgid "Yes! I thirst for revenge on those creatures!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:131
msgid ""
"Who knows? Perhaps removing the threat of orc raids will persuade the people "
"of Parthyn to... welcome you home."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:136
msgid ""
"Perhaps. Even Drogan would have to be thankful for a summer without orc "
"raids."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:141
msgid ""
"A goblin village lies in this valley, just ahead. They are a bastard race "
"born of the orcs, and help them in their wars against humans and dwarves. "
"These do not know of our coming. Subduing them will give us souls upon which "
"to call in our fight against the orcs."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:146
msgid "It will be a worthwhile test of your new skills."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:160
msgid "Beware the goblin guards in the villages."
msgstr "村の番人に気をつけろ。"
#. [unit]: id=guard_$x1|_$y1|_$guard_location.n, type=Goblin Spearman
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:201
msgid "Villager"
msgstr "村人"
#. [modify_unit]
#. Shaun and Ed are characters from the zombie film "Shaun of the Dead".
#. If the names cannot be translated into your language so that the
#. movie reference remains recognizable, then simply translate these the
#. same as "Villager" above.
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:245
msgid "Shaun"
msgstr "ショーン"
#. [modify_unit]
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:251
msgid "Ed"
msgstr "エド"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:270
msgid ""
"Ahhh... I did not realize there was a swamp near this village. Malin, I "
"believe it would be beneficial for your training if you and I were to "
"investigate the swamp."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:285
msgid "Rise, rise from the realms of death and decay!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:313
msgid "What are those things?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:318
msgid ""
"They are ghouls. Once, they were... evil men... murderers and outlaws. "
"Through magic they have been transformed so their outsides match the spirits "
"within. Those that outlive their masters gravitate towards the swamps and "
"bogs, drawn by the natural decay there."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:323
msgid "It seems cruel to turn men into such a hideous form."
msgstr "人間をこのような恐ろしい姿に変えるのは残酷では……"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:328
msgid ""
"In their present form they can best serve the greater good. Even now they "
"will aid you in defeating this goblin rabble. Besides, as I said, these were "
"men of great evil. No punishment is too great for their kind."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:333
msgid "I suppose so..."
msgstr "そうかもしれません……"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:369
msgid ""
"Sacking goblin villages is all well and good, but walking corpses and bats "
"won’t stand up to full orcish warriors."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:374
msgid ""
"Your training is just beginning, Malin. With the souls from these goblins "
"now available for our use, you will see your forces grow quickly."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:379
msgid "Excellent. I’m eager to move on to the real foes."
msgstr ""
#. [scenario]: id=03_A_Haunting_in_Winter
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:5
msgid "A Haunting in Winter"
msgstr "幽霊の冬"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:20
msgid ""
"Malin and Darken Volk spend the summer and fall traveling up and down the "
"lower Northlands. They attack small goblin villages and orc camps when they "
"find them. Malin’s power grows considerably under the constant tutelage of "
"the necromancer."
msgstr ""
#. [side]: type=Dwarvish Steelclad, id=Dap Horner
#. [side]: type=Bandit, id=Gorak Cole
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:53
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:81
msgid "Outlaws"
msgstr ""
#. [side]: type=Dwarvish Steelclad, id=Dap Horner
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:58
msgid "Dap Horner"
msgstr ""
#. [side]: type=Dwarvish Steelclad, id=Dap Horner
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:65
#, fuzzy
#| msgid "Night Watchman"
msgid "Watchman"
msgstr "夜警"
#. [side]: type=Bandit, id=Gorak Cole
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:86
msgid "Gorak Cole"
msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:101
msgid "Free Undead"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:135
msgid "Clear the cave of enemies"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:188
msgid ""
"Winter comes on fast, and we need a sheltered place to spend it. This cave "
"looks promising, but from the tracks in and out several bands of outlaws "
"already inhabit it. You should clear them out so we may use it safely."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:202
msgid ""
"Be careful when imprisoning a soul and use all your might to retain control "
"over it or it might attempt to break free and destroy you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:207
msgid "I... I will try."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:222
msgid ""
"Dwarves! They have often been our allies against the orc hordes. Surely they "
"will allow us to winter with them."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:231
msgid ""
"Two necromancers are at the cave entrance! Up yer axes, boys, if ye dinna’ "
"want tae be a walking pile o’ bones."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:236
msgid "Or not. Why do they hate us so much?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:241
msgid ""
"People fear that which they don’t understand, and death, after all, is the "
"greatest mystery. Those who dare to investigate that mystery are bound to "
"invoke fear and distrust. Worry not, your people will again warm to you once "
"you deal with the orc threat at its source. For now, the cave-dwellers give "
"us no choice."
msgstr ""
#. [event]: id=Tortured Soul
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:267
msgid "Tortured Soul"
msgstr ""
#. [message]
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:276
msgid ""
"Free! Your foul spells cannot enslave me any longer, Malin the Damned. You "
"shall pay for keeping me from my final rest!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:281
msgid ""
"Fool boy! Your will must be stronger or you will never be able to control "
"your soldiers well enough to face the orcs. Many are the young necromancers "
"who have died when their servants turned on them. He will attack you "
"relentlessly."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:286
msgid "But why are they attacking me? And what should I do?!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:291
msgid ""
"Destroy the rebel quickly and all will be well. Wait, and he will begin to "
"turn the rest of your forces against you."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:325
msgid ""
"I think I’ve got the rest of them under control now. That was a close call."
msgstr ""
#. [scenario]: id=04_Beginning_of_the_Revenge
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:5
msgid "Beginning of the Revenge"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:21
msgid ""
"Burning inside with a desire to take his revenge against the orcs and push "
"them further north, Malin spends the winter learning as much from Darken "
"Volk as he can. His years of study with the mages serve him well, and his "
"power grows quickly."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:25
msgid ""
"When spring comes, the two head north to a mountain pass known to Darken "
"Volk. In the higher reaches the snow is just beginning to melt, making the "
"passage treacherous. The elder necromancer insists that they press on. He "
"says that he hopes to catch the orc fighters unprepared by arriving early in "
"the year, thereby inflicting as much damage as possible."
msgstr ""
#. [side]: type=Orcish Warlord, id=Gron'r Hronk
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:60
msgid "Gron’r Hronk"
msgstr "Gron’r Hronk"
#. [side]: type=Orcish Warlord, id=K'rrlar Oban
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:87
msgid "K’rrlar Oban"
msgstr "K’rrlar Oban"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:112
msgid "Move Malin to the end of the mountain pass"
msgstr "Malin を山道の端まで移動させる"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:117
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:179
msgid "Kill the orc leaders"
msgstr "オークのリーダーを全て殺す"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:197
msgid ""
"Orcs block the way out of the mountain pass. Destroy them, and we will move "
"on to bigger targets."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:202
msgid ""
"With the might of the undead at my command, many orcs will die this day. "
"They shall pay for attacking Parthyn."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:220
msgid "Feel my wrath, vile creature!"
msgstr "私の怒りを知るがいい、醜い生き物め!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:240
msgid "The ice doesn’t look very thick..."
msgstr "ここの氷はあまり分厚くないようだ……"
#. [message]: speaker=Darken Volk
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:245
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:451
msgid "..."
msgstr "……。"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:295
msgid ""
"The weak ice gives way beneath the undead creature, who becomes mired in the "
"thick mud at the lake’s bottom."
msgstr ""
"薄氷は、アンデッドが上に乗ると割れてしまいました。そして、このアンデッドは湖"
"の底にあるドロドロした分厚い泥の層に埋もれてしまいました。"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:302
msgid ""
"The weak ice gives way beneath the heavy warrior, who drowns in the frigid "
"mountain waters."
msgstr ""
"薄氷は、重い戦士が乗ると割れてしまいました。そして、この戦士は極寒の山の凍て"
"つく水で溺れてしまいました。"
#. [scenario]: id=05_Orc_War
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:5
msgid "Orc War"
msgstr "オーク戦争"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:19
msgid ""
"All through the summer and fall, the necromancer and his apprentice travel "
"through orc-held lands. At night, they cause skeletons and ghosts to emerge "
"from the forests to terrorize and kill entire camps of orcs and their goblin "
"minions. Word spreads among the orcish towns, which begin to post guards and "
"leave torches burning all night. These measures do little to help them."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:23
msgid ""
"Word spreads to the south as well, of the many battles won against the orc "
"tribes, as Darken Volk tells Malin. As spring rolls around, a number of dark "
"adepts, eager to aid in the fight, travel northwards and join the pair. "
"<i>“They are quite useful in battle,”</i> the necromancer says to Malin, "
"<i>“but none of them have even a tenth of your potential power.”</i>"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:27
msgid ""
"The damage inflicted by Malin and Darken Volk over the past year forces the "
"usually fractious local chieftains to unite in opposition. Eventually, at a "
"narrow place in the river men call the Longlier and Elves call the Arkan-"
"thoria, they manage to surround the humans and force a fight."
msgstr ""
#. [side]: type=Orcish Warlord, id=Borth
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:62
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:66
msgid "Borth"
msgstr "Borth"
#. [side]: type=Orcish Warlord, id=P'Gareth
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:99
msgid "P’Gareth"
msgstr "P’Gareth"
#. [side]: type=Orcish Warlord, id=K'Vark
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:136
msgid "K’Vark"
msgstr "K’Vark"
#. [label]
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:164
msgid "River Longlier"
msgstr "Longlier川"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:210
msgid ""
"Since the very founding of Wesnoth you have hounded humans at every turn. "
"You have raided my home at every opportunity. You have trampled our fields, "
"slaughtered our livestock. You have brought war to a place of peace, and "
"death to a place of life. You have killed without remorse, and despoiled "
"that which was once beautiful. You have murdered my father and caused "
"endless trouble to me. Now I shall have my revenge on you. Expect no mercy "
"from me, because you have long since lost the right to it. I will crush you "
"into the dust. The attacks on Parthyn will stop here and now. When I bring "
"word of your demise the town will cheer my triumphant return."
msgstr ""