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03_A_Haunting_in_Winter.cfg
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03_A_Haunting_in_Winter.cfg
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#textdomain wesnoth-did
[scenario]
id=03_A_Haunting_in_Winter
name= _ "A Haunting in Winter"
map_file=03_A_Haunting_in_Winter.map
victory_when_enemies_defeated=no
turns=unlimited
next_scenario=04_Spring_of_Reprisal
[time_area]
x=15-16
y=20-21
{DEFAULT_SCHEDULE}
[/time_area]
{UNDERGROUND}
{SCENARIO_MUSIC the_deep_path.ogg}
{EXTRA_SCENARIO_MUSIC underground.ogg}
{EXTRA_SCENARIO_MUSIC nunc_dimittis.ogg}
[story]
[part]
music=transience.ogg
story=_ "Malin and Darken Volk spend the summer and fall traveling across the lower Northlands. They attack goblin villages and small orcish camps when they find them. Although Darken Volk is occasionally demanding and irritable, he proves to be an effective mentor. Malin’s power grows considerably under the necromancer’s tutelage."
{STORYTXT_BACKGROUND travel.jpg}
[/part]
[part]
story=_ "The colored patchwork of fall eventually fades to wintry snowfall drifting over barren lands. The nights grow longer as the sun disappears behind a seemingly perpetual mist of pallid clouds. Hounded by the elements, the two necromancers retreat into the hills to seek shelter. By a stroke of good fortune, they stumble across a mostly abandoned cave just as the winter sets in."
{STORYTXT_BACKGROUND travel.jpg}
[/part]
[/story]
{DID_TRACK {JOURNEY_03_NEW}}
# wmllint: validate-off
[side]
side=1
controller=human
recruit=Walking Corpse,Vampire Bat,Ghoul
income=-2
village_gold=0
{GOLD 60 50 40}
village_support=2
team_name=good
user_team_name= _ "Malin Keshar"
{FLAG_VARIANT undead}
color=darkblue
# wmllint: recognize Malin Keshar
{CHARACTER_STATS_MALIN_KESHAR}
shroud=yes
facing=ne
[/side]
# wmllint: validate-on
[side]
side=2
controller=ai
no_leader=yes
hidden=yes
team_name=monsters
user_team_name= _ "teamname^Monsters"
color=orange
[ai]
aggression=1.0
caution=0.0
grouping=no
simple_targeting=yes
village_value=0
[goal]
name=target
[criteria]
side=1
[/criteria]
value=100
[/goal]
[goal]
name=target
[criteria]
side=3
[/criteria]
value=-100
[/goal]
[/ai]
[/side]
[side]
side=3
controller=ai
no_leader=yes
hidden=yes
team_name=good
user_team_name= _ "Darken Volk"
color=black
[/side]
[side]
side=4
controller=ai
no_leader=yes
hidden=yes
team_name=spirits
user_team_name= _ "teamname^Illusion"
color=darkblue
# Using the same flag icon and color as the next side, one can't spot it in the top bar
flag_icon=flags/undead-flag-icon.png
[ai]
aggression=1.0
caution=0.0
[/ai]
[/side]
#define OBJECTIVE_EXPLORE
[objectives]
side=1
[objective]
condition=win
description= _ "Explore"
[/objective]
[objective]
condition=lose
description= _ "Death of Malin Keshar"
[/objective]
[gold_carryover]
carryover_percentage=100
[/gold_carryover]
[/objectives]
#enddef
#define FULL_HEAL_RESTORE FILTER
[heal_unit]
[filter]
{FILTER}
[/filter]
amount=full
moves=full
restore_statuses=yes
restore_attacks=yes
[/heal_unit]
{CLEAR_VARIABLE heal_amount}
#enddef
{PLACE_IMAGE scenery/summoning-circle3.png 26 5}
{PLACE_IMAGE items/storm-trident.png 29 10}
{PLACE_IMAGE items/potion-clear.png 2 2}
{PLACE_IMAGE scenery/nest-empty.png 9 7}
{PLACE_IMAGE scenery/castle-ruins.png 5 6}
{PLACE_IMAGE scenery/castle-ruins2.png 2 3}
{PLACE_IMAGE scenery/orcish-flag-flat2.png 2 5}
{PLACE_IMAGE scenery/orcish-flag-flat2.png 4 5}
{PLACE_IMAGE scenery/orcish-flag-flat2.png 11 3}
{PLACE_IMAGE items/bonestack.png 5 5}
{PLACE_IMAGE scenery/whitefang-flag.png 4 6}
[event]
name=prestart
{CLEAR_CORPSE_HORDE}
[label]
x,y=5,17
text= _ "Reflection pool"
[/label]
[objectives]
side=1
[objective]
condition=win
description= _ "Kill both young ogres"
[/objective]
[objective]
condition=lose
description= _ "Death of Malin Keshar"
[/objective]
[gold_carryover]
carryover_percentage=100
[/gold_carryover]
[/objectives]
[recall]
id=Darken Volk
[/recall]
[unit]
type=Young Ogre
x,y=25,17
side=2
id=YOgre1
hitpoints=38
facing=sw
ai_special=guardian
undead_variation=null
[modifications]
{TRAIT_STRONG}
[/modifications]
[/unit]
# Non-strong one:
[while]
[not]
[have_unit]
id=YOgre2
[not]
trait=strong
[/not]
[/have_unit]
[/not]
[do]
[unit]
type=Young Ogre
x,y=24,17
side=2
id=YOgre2
hitpoints=33
facing=ne
ai_special=guardian
undead_variation=null
overwrite=yes
[/unit]
[/do]
[/while]
{PLACE_IMAGE "items/bow.png" 17 8}
[unit]
type=Ogre
x,y=18,6
side=2
id=Ogre3
ai_special=guardian
undead_variation=null
[/unit]
[unit]
type=Wolf
x,y=1,5
side=2
ai_special=guardian
random_traits=no
[modifications]
{TRAIT_MAIMED}
[/modifications]
[/unit]
[unit]
type=Wolf
x,y=6,8
side=2
ai_special=guardian
random_traits=no
[modifications]
{TRAIT_MAIMED}
[/modifications]
[/unit]
[unit]
type=Wolf
x,y=5,5
side=2
ai_special=guardian
random_traits=no
[modifications]
{TRAIT_MAIMED}
[/modifications]
[/unit]
[unit]
type=Wolf
x,y=4,2
side=2
ai_special=guardian
random_traits=no
[modifications]
{TRAIT_MAIMED}
[/modifications]
[/unit]
#ifdef EASY
[unit]
type=Great Wolf
x,y=3,7
side=2
ai_special=guardian
random_traits=no
[modifications]
{TRAIT_MAIMED}
[/modifications]
[/unit]
#else
[unit]
type=Direwolf
x,y=3,7
side=2
ai_special=guardian
random_traits=no
[modifications]
{TRAIT_MAIMED}
[/modifications]
[/unit]
#endif
[remove_shroud]
x=13-16,12,12
y=11-21,13-14,17-19
[/remove_shroud]
[unit]
type=Giant Scorpion
x,y=8,9
side=2
level=2
id=Big Scorpion
ai_special=guardian
max_moves=1
max_hitpoints=66
[/unit]
{MODIFY_UNIT (id=Darken Volk) max_moves 0}
{MODIFY_UNIT (id=Darken Volk) moves 0}
{MODIFY_UNIT (id=Darken Volk) side 3}
{VARIABLE mud_puzzle 0}
{VARIABLE rat_puzzle 0}
[/event]
[event]
name=start
[message]
speaker=Darken Volk
message= _ "I sense many lifeforms in this cavern, but none are very powerful. Most likely they are merely nothing more than beasts. Still, we may be able to use them to continue your training."
[/message]
[message]
speaker=Malin Keshar
message= _ "Better than nothing. Which way do these creatures lie?"
[/message]
[message]
speaker=Darken Volk
message= _ "East."
[/message]
[move_unit]
id=Malin Keshar
to_x,to_y=20,13
[/move_unit]
[redraw]
side=1
clear_shroud=yes
[/redraw]
[scroll_to]
x,y=24,17
[/scroll_to]
[message]
speaker=YOgre1
message= _ "Me kill you!"
[/message]
[harm_unit]
[filter]
id=YOgre2
[/filter]
[filter_second]
id=YOgre1
[/filter_second]
[primary_attack]
name=cleaver
[/primary_attack]
[secondary_attack]
name=cleaver
[/secondary_attack]
animate=yes
amount=6
[/harm_unit]
[message]
speaker=YOgre2
message= _ "No, me kill you!"
[/message]
[harm_unit]
[filter]
id=YOgre1
[/filter]
[filter_second]
id=YOgre2
[/filter_second]
[primary_attack]
name=cleaver
[/primary_attack]
[secondary_attack]
name=cleaver
[/secondary_attack]
animate=yes
amount=5
[/harm_unit]
[message]
speaker=YOgre1
message= _ "No, me kill— I see human!"
[/message]
[message]
speaker=YOgre2
message= _ "Human! We smash human!"
[/message]
[message]
speaker=Malin Keshar
message= _ "Simple-minded, obtuse creatures."
[/message]
[message]
speaker=Darken Volk
message= _ "This should be an easy task for you. Once you have slain them both, we shall turn them into skeletons."
[/message]
[/event]
# First area (two young ogres)
[event]
name=last breath
[filter]
id=YOgre1
[/filter]
[message]
speaker=YOgre1
# po: this line is just a death scream
message= _ "Arrghhaaugghhh..." # wmllint: no spellcheck
[/message]
{PLACE_IMAGE "items/bones.png" $x1 $y1}
{VARIABLE loc1.x $x1}
{VARIABLE loc1.y $y1}
[/event]
[event]
name=last breath
[filter]
id=YOgre2
[/filter]
[message]
speaker=YOgre2
message= _ "Me... die..."
[/message]
{PLACE_IMAGE "items/bones.png" $x1 $y1}
{VARIABLE loc2.x $x1}
{VARIABLE loc2.y $y1}
[/event]
[event]
name=die
first_time_only=no
[filter]
id=YOgre1,YOgre2
[/filter]
[if]
[not]
[have_unit]
id=YOgre1,YOgre2
[/have_unit]
[/not]
[then]
# if Malin is the one to kill the last ogre, he doesn't get the exp because he gets moved off the hex
# so this will give it to him manually
[if]
[have_unit]
x,y=$x2,$y2
id=Malin Keshar
[/have_unit]
[then]
[store_unit]
[filter]
id=Malin Keshar
[/filter]
variable=malin
[/store_unit]
{VARIABLE_OP malin.experience add 8}
[unstore_unit]
variable=malin
[/unstore_unit]
{CLEAR_VARIABLE malin}
[/then]
[/if]
# this is necessary to stop the units from blocking their hexes
[kill]
id=YOgre1,YOgre2
[/kill]
[fire_event]
name=cutscene1
[/fire_event]
[/then]
[/if]
[/event]
[event]
name=cutscene1
{FULL_HEAL_RESTORE (side=1)}
[message]
speaker=Malin Keshar
message= _ "The ogres are dead."
[/message]
[message]
speaker=Darken Volk
message= _ "Good... I have already showed you how to raise a skeleton before, but perhaps it would be best if we... went over it once again. Other than for ghouls, flesh and blood are useless for undead creatures. First, let out the blood and innards and dispose of them."
[/message]
[message]
speaker=Malin Keshar
# po: In the sense of "Understood, I will do that", not "very good".
message= _ "Very well."
[/message]
[move_unit]
id=Malin Keshar
to_x,to_y=$loc1.x,$loc1.y
[/move_unit]
[sound]
name=axe.ogg
[/sound]
[delay]
time=750
[/delay]
[message]
speaker=Malin Keshar
message= _ "What a mess."
[/message]
[message]
speaker=Darken Volk
message= _ "Leave it. The ghouls will take care of it in due course. Next, strip away the flesh. A little remaining is fine; too much will hamper your skeletons’ movement."
[/message]
[delay]
time=350
[/delay]
[sound]
name=axe.ogg
[/sound]
[delay]
time=500
[/delay]
[sound]
name=axe.ogg
[/sound]
[delay]
time=750
[/delay]
[message]
speaker=Malin Keshar
message= _ "And then?"
[/message]
[message]
speaker=Darken Volk
message= _ "Bind the strings of energy to the bone. Skeletons are no more than puppets. Novices will directly control their movement with strands of dark magic, but you should have no need for such crude methods. Instead, impart your will upon the skeleton, spread the threads over the bones, then let loose the twine from your hand. If your will is strong enough, the skeleton will be able to move on its own."
[/message]
[message]
speaker=Malin Keshar
message= _ "I will try."
[/message]
[animate_unit]
[filter]
id=Malin Keshar
[/filter]
[primary_attack]
range=ranged
[/primary_attack]
flag=attack
[/animate_unit]
[delay]
time=400
[/delay]
{REMOVE_IMAGE $loc1.x $loc1.y}
[unit]
type=Skeleton
x,y=$loc1.x,$loc1.y
passable=yes
side=1
animate=yes
[/unit]
[message]
speaker=Darken Volk
message= _ "Do it again."
[/message]
[delay]
time=750
[/delay]
[animate_unit]
[filter]
id=Malin Keshar
[/filter]
[primary_attack]
range=ranged
[/primary_attack]
flag=attack
[/animate_unit]
[delay]
time=400
[/delay]
{REMOVE_IMAGE $loc2.x $loc2.y}
[unit]
type=Skeleton
x,y=$loc2.x,$loc2.y
passable=yes
side=1
animate=yes
[/unit]
[terrain]
x=19,20,20
y=9,9,8
terrain=Ur
[/terrain]
[redraw][/redraw]
{CLEAR_VARIABLE loc1}
{CLEAR_VARIABLE loc2}
[message]
speaker=Darken Volk
message= _ "Good. Now head north. I sense another ogre there."
[/message]
{OBJECTIVE_EXPLORE}
[/event]
[event]
name=sighted
[filter]
id=Ogre3
[/filter]
[filter_second]
side=1
[/filter_second]
[message]
speaker=Malin Keshar
message= _ "I can turn this one into a skeleton as well."
[/message]
[/event]
# Second mini area (third young ogre)
[event]
name=die
first_time_only=yes
[filter]
id=Ogre3
[/filter]
{FULL_HEAL_RESTORE (side=1)}
{PLACE_IMAGE "items/bones.png" $x1 $y1}
[kill]
id=Ogre3
[/kill]
[remove_shroud]
x,y=17,8
radius=1
[/remove_shroud]
[scroll_to]
x,y=17,8
[/scroll_to]
[delay]
time=1000
[/delay]
[message]
speaker=Darken Volk
message= _ "The ogre seems to have looted a bow. Use it to create a Skeleton Archer."
[/message]
[message]
speaker=Malin Keshar
# po: That's the case for both usages of this string.
message= _ "Very well."
[/message]
[animate_unit]
[filter]
id=Malin Keshar
[/filter]
[primary_attack]
range=ranged
[/primary_attack]
flag=attack
[/animate_unit]
[delay]
time=400
[/delay]
[unit]
type=Skeleton Archer
x,y=$x1,$y1
side=1
animate=yes
passable=yes
[/unit]
{REMOVE_IMAGE $x1 $y1}
{REMOVE_IMAGE 17 8}
[message]
speaker=Darken Volk
message= _ "It seems that raising skeletons is already a trivial matter for you now. You are indeed... talented."
[/message]
[message]
speaker=Malin Keshar
message= _ "Perhaps, but I will need more than a few skeletons to fight the orcs."
[/message]
[message]
speaker=Darken Volk
message= _ "They will come in time, when you learn to control more of them at once. For now, continue exploring these caves. We may yet find something else of use."
[/message]
[terrain]
x=24,25,24,25,21,22
y=10,10,11,11,6,6
terrain=Rb
[/terrain]
[terrain]
x=21,15,17
y=7,5,5
terrain=Uu
[/terrain]
[terrain]
x=16,16
y=4,5
terrain=Ur
[/terrain]
[redraw][/redraw]
{GENERIC_UNIT 2 (Giant Mudcrawler) 24 5}
{GENERIC_UNIT 2 (Giant Mudcrawler) 26 6}
{GENERIC_UNIT 2 (Giant Mudcrawler) 27 7}
{GENERIC_UNIT 2 (Giant Mudcrawler) 26 4}
[unit]
type=Giant Rat
x,y=8,2
side=2
level=1
id=Big Rat
ai_special=guardian
max_moves=3
max_hitpoints=40
[/unit]
{VARIABLE mud_puzzle 1}
{VARIABLE rat_puzzle 1}
[objectives]
side=1
[objective]
condition=win
description= _ "Reach the end of the cave"
[/objective]
[objective]
condition=lose
description= _ "Death of Malin Keshar"
[/objective]
[gold_carryover]
carryover_percentage=100
[/gold_carryover]
[/objectives]
[/event]
# Third area (mudcrawler puzzle)
# not part of the puzzle, but justifies why there's a storm trident here
[event]
name=moveto
[filter]
x,y=29,11
side=1
[/filter]
{PLACE_IMAGE "items/bones.png" $x1 $y1}
[message]
speaker=Malin Keshar
message= _ "It seems like a merman used to live here."
[/message]
[/event]
[event]
name=sighted
[filter]
type=Giant Mudcrawler
[/filter]
[filter_second]
side=1
[/filter_second]
[message]
speaker=Malin Keshar
message= _ "Ick. Mudcrawlers. How did these things end up here?"
[/message]
[message]
speaker=Darken Volk
message= _ "The magic of our world is unpredictable and random. Even without the interference of a trained mage, it sometimes coagulates by itself, giving rise to physical anomalies or breathing life into the inanimate. See there?"
[/message]
[remove_shroud]
x,y=26,5
radius=3
[/remove_shroud]
[scroll_to]
x,y=26,5
[/scroll_to]
[delay]
time=1000
[/delay]
[message]
speaker=Darken Volk
message= _ "It is merely a small eddy of energy, but enough to animate the swamp water."
[/message]
[message]
speaker=Malin Keshar
message= _ "I see. Well, even if these mudcrawlers are not much of a threat, they’re still bothersome. I wonder if I could be rid of them. What is magic mud even weak to, anyway? Fire?"
[/message]
[message]
speaker=Darken Volk
message= _ "You should be able to figure it out on your own."
[/message]
[message]
speaker=Malin Keshar
message= _ "... I suppose you’re right."
[/message]
[/event]
[event]
name=moveto
[filter]
x,y=29,10
side=1
[not]
id=Malin Keshar
[/not]
[/filter]
[filter_condition]
[variable]
name=mud_puzzle
numerical_equals=1
[/variable]
[/filter_condition]
[message]
speaker=Malin Keshar
message= _ "It looks like there is something mired in the mud over there. I should have a look."
[/message]
[/event]
[event]
name=moveto
[filter]
x,y=29,10
id=Malin Keshar
[/filter]
[filter_condition]
[variable]
name=mud_puzzle
numerical_equals=1
[/variable]
[/filter_condition]
[message]
speaker=Malin Keshar
message= _ "Hmm, a storm trident. I wonder if it could be useful."
[/message]
{REMOVE_IMAGE 29 10}
{VARIABLE mud_puzzle 2}
[/event]
[event]
name=moveto
[filter]
x,y=23,6
id=Malin Keshar
[/filter]
[filter_condition]
[variable]
name=mud_puzzle
numerical_equals=2
[/variable]
[/filter_condition]
[message]
speaker=Malin Keshar
message= _ "I can use the trident to set these trees aflame."
[/message]
[sound]
name=lightning.ogg
[/sound]
[delay]
time=1000
[/delay]
[sound]
name=fire.wav
[/sound]
[delay]
time=750
[/delay]
[terrain]
x,y=23,6
terrain=Rb
[/terrain]
[redraw][/redraw]
[unit_overlay]
id=Malin Keshar
image="misc/fire-icon.png"
object_id="fire_icon"
[/unit_overlay]
{VARIABLE mud_puzzle 3}
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x,y=26,5
id=Malin Keshar
[/filter]
[filter_condition]
[variable]
name=mud_puzzle
less_than=4
[/variable]
[/filter_condition]
[if]
[variable]
name=mud_puzzle
numerical_equals=3
[/variable]
[then]
[message]
speaker=Malin Keshar
message= _ "Let’s see if this fire does anything."
[/message]
[remove_object]
id=Malin Keshar
object_id="fire_icon"
[/remove_object]
[sound]
name=fire.wav
[/sound]