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09_Foothills.cfg
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09_Foothills.cfg
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#textdomain wesnoth-wov
# This scenario is intended to be hard difficulty.
[scenario]
id=09_Foothills
name= _ "Foothills"
next_scenario=10_Heart_Mountains
{WOV_MAP 09_Foothills.map}
{TURNS 30 30 28}
{UNDERGROUND}
[time_area]
x= 0, 1, 2, 3
y=35-37, 36-37, 36-37, 37
{DEFAULT_SCHEDULE_DUSK} #It's autumn
[/time_area]
carryover_percentage=40
carryover_add=yes
{INTRO_AND_SCENARIO_MUSIC revelation.ogg the_deep_path.ogg}
{EXTRA_SCENARIO_MUSIC into_the_shadows.ogg}
{EXTRA_SCENARIO_MUSIC underground.ogg}
[story]
[part]
story= _ "Upon leaving the forest, a mountain in the range ahead caught Galun’s attention, and he led the flight toward it."
[/part]
[/story]
[story]
[part]
background=story/landscape-hills-01.jpg
story= _ "As they flew over the rough foothills of what men would someday call the Heart Mountains, a fierce storm swelled up and forced the flight to land and take shelter in a cave."
[/part]
[/story]
{WOV_GC_TRACK {JOURNEY_09_NEW}}
# wmllint: validate-off
[side]
side=1
controller=human
recruit=Drake Burner, Drake Clasher, Drake Fighter, Drake Glider
gold=100 # Player should have some carryover from previous scenario
fog=no
shroud=yes
save_id=Player
team_name=hero
user_team_name= _ "Drakes"
side_name= _ "Galun"
{FLAG_VARIANT long}
[leader]
{GALUN}
[/leader]
[unit]
{VANK}
placement=leader
[/unit]
[/side]
{WOV_DEATHS}
[side]
side=2
controller=ai
recruit=Skeleton, Revenant, Deathblade, Skeleton Archer, Bone Shooter, Walking Corpse, Soulless, Ghost, Wraith, Shadow
{GOLD 150 200 250}
{INCOME 4 8 12}
team_name=undead
user_team_name= _ "Undead"
{FLAG_VARIANT undead}
[leader]
id=Naemir
name= _ "Naemir"
type=Lich # This lich is a former elf
facing=sw
[/leader]
[/side]
{STARTING_VILLAGES 2 5}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 "Shadow" 1} # One is bad enough
# Spiders are set up to spawn on turn 1, and roughly every 6 turns
[side]
side=3
controller=ai
recruit=Giant Spider
gold=55
income=8
team_name=undead
user_team_name= _ "Spiders"
{FLAG_VARIANT undead}
[leader]
type=Giant Spider
facing=sw
[/leader]
[ai]
village_value=0
[/ai]
[/side]
{STARTING_VILLAGES 3 5}
# Serpents are set up to spawn on turn 4, and roughly every 6 turns
[side]
side=4
controller=ai
recruit=Water Serpent
gold=10
income=3
team_name=undead
user_team_name= _ "Serpents"
{FLAG_VARIANT undead}
[leader]
type=Water Serpent
facing=sw
[/leader]
[ai]
village_value=0
[/ai]
[/side]
{STARTING_VILLAGES 4 5}
# wmllint: validate-on
[event]
name=prestart
{MODIFY_UNIT side=1 facing ne}
[objectives]
[objective]
description= _ "Defeat Naemir to lift the storm"
condition=win
[/objective]
[objective]
description= _ "Death of Galun"
condition=lose
[/objective]
[objective]
description= _ "Death of Vank"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/event]
[event]
name=start
[message]
speaker=Galun
message= _ "We are stuck in this cave until the storm lifts."
[/message]
[message]
speaker=Vank
message= _ "Hopefully the time will pass well."
[/message]
[message]
speaker=Galun
message= _ "Perhaps, old friend. There is something troubling about the storm and this place."
[/message]
[delay]
time=1500
[/delay]
[message]
speaker=narrator # Until the lich gives his name
image="portraits/undead/lich.png~CHAN(20, 20, 20)"
image_pos=right
mirror=yes
message= _ "Right you are. It is my storm and this is my domain."
[/message]
[message]
speaker=Vank
message= {WHISPER ( _ "Galun, that sounds like prey-speech.")}
[/message]
[message]
speaker=Galun
message= {WHISPER ( _ "Yes, it does. How fitting…")}
[/message]
[message]
speaker=Galun
message= _ "Who are <i>you</i> to challenge us?"
[/message]
[message]
speaker=narrator
image="portraits/undead/lich.png~CHAN(20, 20, 20)"
image_pos=right
mirror=yes
message= _ "The new servants ask too many questions. I am Naemir, and I rule here."
[/message]
[message]
speaker=Galun
message= _ "I am Galun, and I am not ‘ruled’ by anyone."
[/message]
[message]
speaker=Naemir
image="portraits/undead/lich.png~CHAN(20, 20, 20)"
image_pos=right
mirror=yes
message= _ "Here, you will either be ruled by me or you will be dead. Or, possibly, both."
[/message]
[message]
speaker=Galun
message= _ "No being of the lesser races may rule a drake."
[/message]
[message]
speaker=Vank
message= {WHISPER ( _ "Careful, Galun. We are no longer in Morogor…")}
[/message]
[message]
speaker=Naemir
image="portraits/undead/lich.png~CHAN(20, 20, 20)"
image_pos=right
mirror=yes
message= _ "Lesser, am I? I think not."
[/message]
[message]
speaker=Naemir
image="portraits/undead/lich.png~CHAN(20, 20, 20)"
image_pos=right
mirror=yes
message= _ "Rise, my pets, there is food for you."
[/message]
[delay]
time=1000
[/delay]
[sound]
name=hiss.wav # Serpent
[/sound]
[delay]
time=1500
[/delay]
[sound]
name=hiss-big.wav # Spider
[/sound]
[delay]
time=1500
[/delay]
[message]
speaker=Naemir
image="portraits/undead/lich.png~CHAN(20, 20, 20)"
image_pos=right
mirror=yes
message= _ "And you, arrogant one, shall serve me — living or dead, I care not."
[/message]
[delay]
time=1000
[/delay]
[message]
speaker=Galun
message= _ "We cannot risk the breeders by escaping through the unnatural storm outside. We must defeat this foe."
[/message]
[/event]
[event]
name=sighted
[filter]
side=2
type_adv_tree=Skeleton, Skeleton Archer, Lich
[/filter]
[filter_second]
side=1
[/filter_second]
[scroll_to_unit]
id=$unit.id
highlight=yes
[/scroll_to_unit]
[delay]
time=1500
[/delay]
[message]
side=1
race=drake
message= _ "Walking bones without meat! What kind of abominations are these?"
[/message]
[/event]
[event]
name=die
[filter]
side=2
type_adv_tree=Walking Corpse
[/filter]
[filter_second]
side=1
race=drake
[/filter_second]
[message]
speaker=second_unit
message= _ "Yuck, this meat is rancid!"
[/message]
[/event]
[event]
name=die
[filter]
id=Naemir
[/filter]
[delay]
time=1500
[/delay]
[message]
speaker=Vank
message= _ "That did it! The storm outside is lifting."
[/message]
[endlevel]
result=victory
[/endlevel]
[/event]
[event]
name=victory
[message]
speaker=Galun
message= _ "Let’s get out of here."
[/message]
[message]
speaker=Vank
message= _ "With pleasure!"
[/message]
[/event]
[/scenario]