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11_Fire_Meets_Steel.cfg
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11_Fire_Meets_Steel.cfg
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#textdomain wesnoth-wov
# To make this map do the following conversions to HM_Master.map:
# Cut the top 12 rows of hexes from the map
# Cut the leftmost 24 columns of hexes from the map
# Set the snow covered encampment keep to player 2
# Kh->Kha, Ch->Cha - Player 1 castle to snowy human castle
# Mm->Ms, Hh->Ha, Fp->Fpa, Gs->Aa, Ww->Ai, Vc->Vca - Make map snowy
# Note: Dry terrain and tropical water is used on HM_Master next to lava flows, so they are
# not converted to snow, to provide additional mobility for the dwarves to start with.
#
# This scenario is intended to be hard difficulty and to allow recalling of many burner & fighter veterans.
[scenario]
id=11_Fire_Meets_Steel
name= _ "Fire Meets Steel"
next_scenario=12_Confrontation
{WOV_MAP 11_Fire_Meets_Steel.map}
{TURNS 30 30 28}
{WINTER_SCHEDULE_MIDDAY}
carryover_percentage=40
carryover_add=yes
{INTRO_AND_SCENARIO_MUSIC revelation.ogg knalgan_theme.ogg}
{EXTRA_SCENARIO_MUSIC frantic.ogg}
{EXTRA_SCENARIO_MUSIC casualties_of_war.ogg}
[story]
[part]
story= _ "The Drakes began to carve out a new home with fire and tools. They built watchposts, and chambers for the breeders, and sleeping quarters. They hunted the trolls and the beasts of the mountains for meat."
[/part]
[part]
story= _ "Soon, as the days got colder and nights longer they began their hibernation for the winter."
[/part]
[part]
story= _ "During their slumber, a Sky Drake disappeared, along with several bags of provisions. No attempt was made on the breeders’ chambers, so it became apparent to Galun that the Sky Drake must have gone back to Morogor."
[/part]
[part]
background=story/landscape-mountains-snow.jpg
story= _ "The drakes’ winter slumber continued uneventfully until one day when the inhabitants of the harsh mountain country came calling."
[/part]
[/story]
{WOV_GC_TRACK {JOURNEY_11_NEW}}
# wmllint: validate-off
[side]
side=1
controller=human
recruit=Drake Burner, Drake Glider, Drake Fighter, Drake Clasher
gold=200 # Player should have at least 100 carryover from previous scenario
income=4 # More income since the eyrie has been established
save_id=Player
team_name=hero
user_team_name= _ "Drakes"
side_name= _ "Galun"
{FLAG_VARIANT long}
[leader]
{GALUN}
[/leader]
[unit]
{VANK}
placement=leader
[/unit]
[/side]
{STARTING_VILLAGES 1 5}
{WOV_DEATHS}
[side]
side=2
controller=ai
recruit=Dwarvish Fighter, Dwarvish Steelclad, Dwarvish Guardsman, Dwarvish Stalwart, Dwarvish Thunderer, Dwarvish Thunderguard, Gryphon Rider, Gryphon Master, Dwarvish Ulfserker, Dwarvish Berserker, Dwarvish Runesmith
{GOLD 450 550 650}
{INCOME 15 20 25}
team_name=dwarves
user_team_name= _ "Dwarves"
{FLAG_VARIANT knalgan}
[leader]
id=Thurdakor
name= _ "Thurdakor"
type=Dwarvish Lord
facing=nw
[/leader]
[unit]
type=Dwarvish Dragonguard
ai_special=guardian
[modifications]
{TRAIT_LOYAL}
[/modifications]
x,y=16,31
facing=nw
[/unit]
[unit]
type=Dwarvish Dragonguard
ai_special=guardian
[modifications]
{TRAIT_LOYAL}
[/modifications]
x,y=20,29
facing=nw
[/unit]
[ai]
recruitment_pattern=scout,fighter,fighter,mixed fighter
[/ai]
[/side]
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 "Gryphon Rider, Gryphon Master" 4}
{STARTING_VILLAGES 2 5}
# wmllint: validate-on
[event]
name=prestart
{MODIFY_UNIT side=1 facing se}
# Select highest level Drake Glider line unit
# as a spy and remove from the recall list
# If role not assigned, it is handled in S12
[role]
role=spy
search_recall_list=only
type=Hurricane Drake, Sky Drake, Drake Glider
side=1
[not]
id=Vank
[/not]
[/role]
[store_unit]
[filter]
role=spy
[/filter]
variable=spy
kill=yes
[/store_unit]
[hide_unit]
id=Galun
[/hide_unit]
[objectives]
[objective]
description= _ "Defeat Thurdakor"
condition=win
[/objective]
[objective]
description= _ "Death of Galun"
condition=lose
[/objective]
[objective]
description= _ "Death of Vank"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[note]
description= _ "One of your Sky Drakes has disappeared."
[/note]
[note]
description= _ "This scenario takes place during the winter."
[/note]
[/objectives]
[/event]
[event]
name=start
# Vank will come out first, calling for Galun.
[message]
speaker=Vank
#po: The drakes just encountered dwarves for the first time, and
#po: describe them as "short runners".
message= _ "Galun, warm your blood and rise. The Guard reports runners nearing. But shorter ones. Small runners, whatever."
[/message]
[message]
speaker=Thurdakor
image_pos=right
mirror=yes
message= _ "Who dares work stone in these mountains wi’out the leave o’ the Dwarves?"
[/message]
[scroll_to_unit]
id=Galun
[/scroll_to_unit]
[delay]
time=1000
[/delay]
[unhide_unit]
id=Galun
[/unhide_unit]
[message]
speaker=Galun
message= _ "I am Galun, and this is my Flight. Who gives us challenge in the tongue of prey?"
[/message]
[message]
speaker=Thurdakor
image_pos=right
mirror=yes
message= _ "I am Thurdakor of Knalga, and nae prey but a lord of the living stone. You squat on my surface land."
[/message]
[message]
speaker=Vank
message= {WHISPER ( _ "Galun, their weapons look well-made, and we are few.")}
[/message]
[message]
speaker=Galun
message= _ "Surface land, eh? Well, here we shall remain. Perhaps if you keep to your holes we’ll have no trouble."
[/message]
[message]
speaker=Vank
message= {WHISPER ( _ "Perhaps that could have been put better…")}
[/message]
[message]
speaker=Thurdakor
image_pos=right
mirror=yes
message= _ "Keep to our holes? Arrogant one, you shall learn the bite of Dwarven steel for that taunt."
[/message]
[/event]
[event]
name=victory
[message]
speaker=Vank
message= _ "Those ’Dwarves’ fought well. If there are many more of them in these mountains, I fear for our hatchlings."
[/message]
[message]
speaker=Galun
message= _ "We’ll flee no further. This is a strong, defensible site and the range around it is full of game. If the dwarves molest us, we’ll blood our young warriors on them."
[/message]
[message]
speaker=Vank
message= _ "As you command!"
[/message]
[/event]
[/scenario]