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15_Save_the_King.cfg
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15_Save_the_King.cfg
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#textdomain wesnoth-dm
[scenario]
id=15_Save_the_King
name= _ "Save the King"
next_scenario=16_Dark_Sky_Over_Weldyn
{MEMOIRS_MAP 15_Save_the_King.map}
{TURNS 35 30 25}
{DEFAULT_SCHEDULE}
{INTRO_AND_SCENARIO_MUSIC loyalists.ogg vengeful.ogg}
{EXTRA_SCENARIO_MUSIC the_dangerous_symphony.ogg}
{EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
{EXTRA_SCENARIO_MUSIC northerners.ogg}
[story]
[part]
show_title=yes
story= _ "Following Delfador, the elves moved to unite with the Wesnothian forces and meet Zorlan head-on..."
delay=4000
{DM_BIGMAP}
{KALENZ_STAGE3}
[/part]
[part]
story= _ "but the King was in an unenviable position..."
delay=4000
[/part]
[/story]
#wmllint: validate-off
[side]
{YOUNG_DELFADOR}
side=1
save_id=Player
persistent=yes
controller=human
recruit={ELVES}
team_name=allies
user_team_name= _ "Loyalists"
{FLAG_VARIANT long}
{GOLD 200 150 100}
[/side]
#wmllint: validate-on
[side]
type=King of Wesnoth
id=Garard II
name=_ "Garard II"
profile="portraits/garard.png"
facing=nw
side=2
canrecruit=yes
controller=ai
team_name=allies
user_team_name= _ "Loyalists"
recruit=Heavy Infantryman, Spearman, Bowman, Cavalryman, Horseman, Mage, Royal Guard, Shock Trooper, Swordsman
{GOLD 300 450 600}
{INCOME 0 0 0}
[ai]
passive_leader=yes
[goal]
name=protect_unit
[criteria]
id="Garard II"
[/criteria]
value=20
[/goal]
[avoid]
[not]
x,y=14,22
radius=5
[/not]
[/avoid]
[/ai]
{FLAG_VARIANT loyalist}
[/side]
[side]
type=Orcish Sovereign
id=Zorlan
name=_ "Zorlan"
profile="portraits/zorlan.png"
facing=sw
side=3
canrecruit=yes
controller=ai
#ifdef EASY
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Goblin Spearman
#endif
#ifdef NORMAL
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Orcish Slayer, Goblin Pillager, Goblin Spearman
#endif
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman
#endif
{GOLD 150 260 330}
team_name=enemies
user_team_name= _ "Pillagers"
{FLAG_VARIANT6 ragged}
[/side]
[side]
type=Orcish Warrior
id="T'bhan"
name=_ "T’bhan"
facing=ne
side=4
canrecruit=yes
controller=ai
#ifdef EASY
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Goblin Spearman
#endif
#ifdef NORMAL
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Orcish Slayer, Goblin Pillager, Goblin Spearman
#endif
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman
#endif
{GOLD 150 250 300}
team_name=enemies
user_team_name= _ "Pillagers"
{FLAG_VARIANT6 ragged}
[/side]
[side]
type=Orcish Warrior
id=Qgthun
name=_ "Qgthun"
facing=nw
side=5
canrecruit=yes
controller=ai
#ifdef EASY
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Goblin Spearman
#endif
#ifdef NORMAL
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Orcish Slayer, Goblin Pillager, Goblin Spearman
#endif
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman
#endif
{GOLD 150 250 300}
team_name=enemies
user_team_name= _ "Pillagers"
[/side]
[side]
#ifndef EASY
type=Great Troll
#else
type=Troll Hero
#endif
id=Trgrau
name=_ "Trgrau"
facing=sw
side=6
canrecruit=yes
controller=ai
#ifdef EASY
recruit=Troll Whelp
#endif
#ifdef NORMAL
recruit=Troll Whelp,Troll,Troll Rocklobber
#endif
#ifdef HARD
recruit=Troll Whelp,Troll,Troll Warrior,Troll Rocklobber
#endif
{GOLD 150 250 300}
team_name=enemies
user_team_name= _ "Pillagers"
{FLAG_VARIANT6 ragged}
[/side]
[event]
name=prestart
[recall]
id=Chantal
[/recall]
[recall]
id=Kalenz
[/recall]
[objectives]
side=1
[objective]
description= _ "Defeat all enemy leaders"
condition=win
[/objective]
[objective]
description= _ "Death of Kalenz"
condition=lose
[/objective]
[objective]
description= _ "Death of Delfador"
condition=lose
[/objective]
[objective]
description= _ "Death of Chantal"
condition=lose
[/objective]
[objective]
description= _ "Death of Garard II"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=80
[/gold_carryover]
[/objectives]
[recall]
id=Clogrin
[/recall]
[recall]
id=Droni
[/recall]
[recall]
id=Artos
[/recall]
[recall]
id=Theorsten
[/recall]
[recall]
id=Igler
[/recall]
[recall]
id=Larsin
[/recall]
[recall]
id=Glen
[/recall]
[recall]
id=Aldrin
[/recall]
{MODIFY_UNIT (side=1) facing se}
[/event]
[event]
name=start
[message]
id=Delfador
message= _ "It appears we have arrived just in time! The King stands at bay, surrounded by the enemy."
[/message]
[message]
id=Chantal
message= _ "I fear we may be too late. This new warlord must have united every orcish tribe north of the Great River. Look at their army, it is vast!"
[/message]
[message]
id=Zorlan
message= _ "Elves! I heard you have been looking for me! But you will save neither the human prince, nor yourselves."
[/message]
[message]
id=Kalenz
message= _ "We must destroy this warlord now, before his power grows any greater!"
[/message]
[message]
id=Delfador
message= _ "Agreed, but we must make haste, for the King is hard pressed."
[/message]
[/event]
[event]
name=victory
[message]
id=Kalenz
message= _ "Victory!"
[/message]
[message]
id="Garard II"
message= _ "Delfador! And you, elvish friends! The kingdom of Wesnoth is in your debt today!"
[/message]
[message]
id=Delfador
message= _ "My King, this is Kalenz, High Lord of the Elves."
[/message]
[message]
id="Garard II"
message= _ "You will be forever welcome in the court of Wesnoth."
[/message]
[message]
id=Kalenz
message= _ "We look forward to fighting beside you to defeat those threats that remain."
[/message]
[message]
id=Delfador
message= _ "Your Majesty, we have more urgent matters. Leollyn sent me on a mission to find out why the dead are restless. A foul necromancer has opened a portal to the land of the dead. It must be closed at all costs, and I am afraid my skills may be insufficient for that task."
[/message]
[message]
id=Kalenz
message= _ "Delfador, our weapons are weak against the undead, but perhaps we have other help to give you. Centuries ago the great mage Crelanu entrusted to us a book of lore, powerful knowledge, perilous secrets that it took Crelanu all his life to gather."
[/message]
[message]
id=Kalenz
message= _ "Crelanu charged us to guard his book until someone worthy of it appeared. We believe you are that one, Delfador. The book may help you find a way to close that portal."
[/message]
[message]
id=Delfador
message= _ "Friends, your words do me perhaps greater honor than I deserve. I am not sure I am worthy of this charge."
[/message]
[message]
id=Kalenz
message= _ "Chantal and I are sure of your quality. But be warned: there is a curse on this book. Crelanu fairly warned us that his arts would bring much woe down upon us. And so it proved, though at the time we had no other choice. The victories you win with it may cost you as dearly."
[/message]
[message]
id=Delfador
message= _ "Curse or no, we must close that portal soon, or else we are all doomed."
[/message]
[message]
id=Kalenz
message= _ "This is a decision you will have to make. If we fight the undead without the book’s help, it will be an honor to fight by your side, no matter what the outcome."
[/message]
[message]
id=Delfador
message= _ "I think I, too, have no choice but to accept the book. I cannot allow the sure death of many humans and elves for fear of the curse."
[/message]
[message]
id=Chantal
message= _ "Then here it is, Delfador. May it help you bring a swift end to the undead menace. And may it cost you less than it has cost us..."
[/message]
[message]
id=Delfador
message= _ "Thank you, friends. May we meet again in happier times. Now I must make haste, for I need to study the book and prepare for the battle with the undead."
[/message]
{ELVES_DEPART}
[/event]
## Extra help for Garard in case Delf and Kalenz are a bit late
# but this is only once
[event]
name=moveto
[filter]
side=3,4,5,6
x=12-17
y=20-24
[/filter]
[message]
speaker="Garard II"
message= _ "The enemy is drawing near. My personal guards must join the fight. We can only hope help arrives soon."
[/message]
[move_unit_fake]
type=Royal Guard
side=2
x=12,12
y=19,20
[/move_unit_fake]
[unit]
id=Adamar
name= _ "Adamar"
type=Royal Guard
side=2
x=12
y=20
[modifications]
{TRAIT_RESILIENT}
{TRAIT_STRONG}
[/modifications]
facing=sw
[/unit]
[move_unit_fake]
type=Royal Guard
side=2
x=16,17
y=23,24
[/move_unit_fake]
[unit]
id=Mitbreen
name= _ "Mitbreen"
type=Royal Guard
side=2
x=17
y=24
[modifications]
{TRAIT_RESILIENT}
{TRAIT_STRONG}
[/modifications]
facing=sw
[/unit]
[move_unit_fake]
type=Iron Mauler
side=2
x=12,12
y=19,20,21,22,23
[/move_unit_fake]
[unit]
id=Ronduger
name= _ "Ronduger"
type=Iron Mauler
side=2
x=12
y=23
[modifications]
{TRAIT_RESILIENT}
{TRAIT_STRONG}
[/modifications]
facing=sw
[/unit]
[scroll_to_unit]
x=12
y=20
[/scroll_to_unit]
[message]
speaker=Adamar
message= _ "For the King!"
[/message]
[/event]
# The king usually takes care of the first wave of orcs by himself.
# They need a second wave for the player to help with.
# Since this event uses the player's turn, the orcs will not be
# able to use their gold until the following turn.
[event]
#ifdef HARD
name=turn 8
#endif
#ifdef NORMAL
name=turn 9
#endif
#ifdef EASY
name=turn 10
#endif
[gold]
side=4
{QUANTITY amount 140 230 320}
[/gold]
[gold]
side=5
{QUANTITY amount 120 210 300}
[/gold]
[/event]
#TODO: add a death event for Zorlan
[event]
name=last breath
[filter]
id=Zorlan
[/filter]
[message]
speaker=Zorlan
message=_ "Argh! It can't be, beaten by these swine!"
[/message]
[/event]
[event]
name=enemies defeated
[endlevel]
result=victory
[/endlevel]
[/event]
{MEMOIRS_DEATHS}
[/scenario]