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terrain.cfg
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terrain.cfg
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#textdomain wesnoth-utbs
# Special terrains I use in the UTBS maps
# custom lava overlay placed on top of normal lava to allow units to walk on it
[terrain_type]
symbol_image=unwalkable/lava
id=lava_overlay
editor_name= _ "Lava"
string=^Yl
aliasof=Ut,Qt
submerge=0.4
unit_height_adjust=-4
editor_group=utbs
hide_help=yes
[/terrain_type]
# human ship terrain (alias of village so it can be captured); note that the
# ship images are placed as an [item]
[terrain_type]
symbol_image=water/coast-tile
id=human_ship
name= _ "Human Ship"
string=^Wyc
aliasof=Vt
mvt_alias=Mt
heals=0
gives_income=yes
editor_group=utbs
hide_help=yes
[/terrain_type]
# phantom castle
[terrain_type]
symbol_image=darkcastle
id=phantom_castle
editor_name= _ "Phantom Castle"
string=Cyd
aliasof=Ct
recruit_onto=yes
no_overlay=yes
editor_group=utbs
[/terrain_type]
# phantom keep
[terrain_type]
symbol_image=dark-keep-throne
id=phantom_keep
editor_name= _ "Phantom Keep"
string=Kyd
aliasof=Ct
recruit_onto=yes
recruit_from=yes
no_overlay=yes
editor_group=utbs
[/terrain_type]