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Luminary.cfg
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Luminary.cfg
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#textdomain wesnoth-units
#define PATH_TEMP
units/dunefolk/herbalist/#enddef
[unit_type]
id=Dune Luminary
name= _ "Dune Luminary"
race=dunefolk
image="{PATH_TEMP}luminary.png"
profile="portraits/dunefolk/herbalist.png"
hitpoints=52
movement_type=dunefoot
[abilities]
{ABILITY_CURES}
{ABILITY_SELF_HEAL}
[/abilities]
movement=5
experience=150
level=3
alignment=liminal
{AMLA_DEFAULT}
cost=53
usage=healer
description= _ "On the surface, it is not entirely clear what distinguishes a Luminary from other healers among the Dunefolk. Certainly, a Luminary may be marginally more knowledgeable, well-traveled, or skilled in combat compared to normal herbalists or apothecaries, but the difference is usually modest at best. Nevertheless, ‘Luminary’ is a formal title granted to the highest order of Dunefolk healers and bestows these men both the greatest esteem and the greatest envy.
There is some speculation that a secret order exists among the Luminaries. These so called ‘Eminents’ hoard a great deal of forbidden knowledge and advise many Dunefolk leaders from the shadows. Such a thing has never been proven, but the fact remains that some Luminaries seem to hold much more influence than their abilities should afford."
{NOTE_CURES}
{NOTE_SELF_HEAL}
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "{PATH_TEMP}luminary.png" "{PATH_TEMP}luminary.png" {SOUND_LIST:HUMAN_HIT} }
[resistance]
blade=110
pierce=80
[/resistance]
[attack]
name=mace
description= _ "mace"
type=impact
range=melee
damage=9
number=4
icon=attacks/mace.png
[/attack]
[attack_anim]
[filter_attack]
name=mace
[/filter_attack]
start_time=-200
[frame]
image="{PATH_TEMP}luminary.png:300"
[/frame]
{SOUND:HIT_AND_MISS mace.ogg mace-miss.ogg -100}
[/attack_anim]
[/unit_type]
#undef PATH_TEMP