/
04b_The_Midlands.cfg
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04b_The_Midlands.cfg
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#textdomain wesnoth-trow
[scenario]
id=04b_The_Midlands
name= _ "The Midlands"
next_scenario=05_The_Oldwood
map_data="{campaigns/The_Rise_Of_Wesnoth/maps/04b_The_Midlands.map}"
{TURNS 45 42 39}
{DEFAULT_SCHEDULE}
{SCENARIO_MUSIC wanderer.ogg}
{EXTRA_SCENARIO_MUSIC knolls.ogg}
[story]
[part]
# Same as in 04a!
story= _ "So it came to pass that Prince Haldric was forced from his home, never to return. With the help of his father’s noble sacrifice he has escaped through the southern pass. Haldric has left the lands of his home, and before him stretches the vast expanse of the southern kingdoms of his people."
background=story/fall_of_eldaric.png
music=underground.ogg
[/part]
[part]
story= _ "To the southwest lay the Midlands. These were prosperous kingdoms, nestled between hill and forest. These had been the breadbasket of the Green Isle, exporting lumber and gemstones as well. The Midland kingdoms fed the city of Southbay, the largest city on the Isle. The coming of the Orcs threatened to lay waste to all this."
{TROW_GREEN_ISLE_BIGMAP}
[/part]
[/story]
{TROW_GI_TRACK {JOURNEY_04B_NEW} }
{TROW_DEATHS}
[side]
type=Noble Commander
id=Prince Haldric
name= _ "Prince Haldric"
unrenamable=yes
side=1
canrecruit=yes
gold=100
controller=human
team_name=Haldric
user_team_name=_"Refugees"
{FLAG_VARIANT loyalist}
[/side]
[side]
type=Orcish Warlord
id=Tan-Vrodis
name= _ "Tan-Vrodis"
#This is the nearest enemy, make him softer.
side=2
canrecruit=yes
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Goblin Spearman
[ai]
{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
{ATTACK_DEPTH 3 4 5}
[/ai]
{GOLD 70 110 160}
user_team_name=_"Orcs"
team_name=orcs
[/side]
[side]
type=Orcish Warlord
id=Tan-Bok
name= _ "Tan-Bok"
profile="portraits/orcs/grunt-3.png"
side=3
canrecruit=yes
{GOLD 110 150 190}
[ai]
{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
{ATTACK_DEPTH 3 4 5}
[/ai]
[ai]
time_of_day=first_watch,second_watch
aggression=0.75
caution=0.0
grouping=no
[/ai]
#ifdef EASY
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Goblin Spearman
#endif
#ifdef NORMAL
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Spearman
#endif
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Spearman, Goblin Impaler
#endif
team_name=orcs
user_team_name=_"Orcs"
[/side]
[side]
type=Orcish Warlord
id=Tan-Hogar
name= _ "Tan-Hogar"
profile="portraits/orcs/grunt-2.png"
side=4
canrecruit=yes
{GOLD 110 150 190}
[ai]
{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
{ATTACK_DEPTH 3 4 5}
[/ai]
[ai]
time_of_day=first_watch,second_watch
aggression=0.75
caution=0.0
grouping=no
[/ai]
#ifdef EASY
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Goblin Spearman
#endif
#ifdef NORMAL
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Warrior, Goblin Spearman
#endif
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Warrior, Orcish Crossbowman, Goblin Spearman, Goblin Impaler
#endif
team_name=orcs
user_team_name=_"Orcs"
[/side]
[event]
name=prestart
{PLACE_IMAGE (scenery/signpost.png) 31 22}
{PLACE_IMAGE (scenery/signpost.png) 18 15}
[recall]
id=Lady Outlaw
[/recall]
[recall]
id=Burin the Lost
[/recall]
[objectives]
side=1
[objective]
description= _ "Defeat all enemy leaders"
condition=win
[/objective]
[objective]
description= _ "Death of Prince Haldric"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/event]
[event]
name=start
[message]
speaker=narrator
message= _ "Prince Haldric leads his refugee band into the Midlands and smoke is in the air."
image=wesnoth-icon.png
[/message]
[message]
speaker=Prince Haldric
message= _ "It is as we suspected, the orcs have sacked the Midlands. This is not a civilized way to fight a war! Look there, there are still orcs about... To arms!"
image=portraits/haldric-annoyed.png
[/message]
[message]
speaker=Burin the Lost
message= _ "All right! Charge!"
[/message]
[message]
speaker=Lady Outlaw
message= _ "Feel my wrath, you orcish scum!"
[/message]
[message]
speaker=Tan-Vrodis
message= _ "HUMANS... I see humans!"
[/message]
[message]
speaker=Tan-Bok
# wmllint: local spelling Hogar
message= _ "Ha, Hogar! You said we wouldn’t see any action this far back from the front."
[/message]
[message]
speaker=Tan-Hogar
message= _ "Shut yer mouth! Let’s just get ’em."
[/message]
[/event]
[event]
name=moveto
[filter]
side=1
x=31
y=22
[/filter]
[redraw]
[/redraw]
[message]
speaker=narrator
# wmllint: local spelling SE
message= _ "SE — The Oldwood. Enter at Your Own Risk!"
image=scenery/signpost.png
[/message]
[allow_undo]
[/allow_undo]
[/event]
[event]
name=moveto
[filter]
side=1
x=18
y=15
[/filter]
[redraw]
[/redraw]
[message]
speaker=narrator
# wmllint: local spelling SW
message= _ "SW — Southbay."
image=scenery/signpost.png
[/message]
[allow_undo]
[/allow_undo]
[/event]
[event]
name=attack
[filter_second]
id=Tan-Bok
[/filter_second]
[event]
name=new turn
[move_unit_fake]
type=Goblin Knight
side=3
x=12,12
y=38,37
[/move_unit_fake]
{NAMED_LOYAL_UNIT 3 (Goblin Knight) 12 37 (Grilg) ( _ "Grilg")}
{LOYAL_UNIT 3 (Wolf Rider) 11 38}
{LOYAL_UNIT 3 (Wolf Rider) 13 38}
#ifdef HARD
{LOYAL_UNIT 3 (Goblin Pillager) 12 38}
#endif
[message]
speaker=Grilg
message= _ "What? More humans here? Get them!"
[/message]
[/event]
[/event]
[event]
name=attack
[filter_second]
id=Tan-Hogar
[/filter_second]
[event]
name=new turn
[move_unit_fake]
type=Orcish Slayer
side=4
x=37,36
y=38,37
[/move_unit_fake]
{NAMED_LOYAL_UNIT 4 (Orcish Slayer) 36 37 (Vrogar) ( _ "Vrogar")}
[+unit]
facing=nw
[/unit]
{LOYAL_UNIT 4 (Orcish Assassin) 35 38}
{LOYAL_UNIT 4 (Orcish Assassin) 37 38}
#ifdef HARD
{LOYAL_UNIT 4 (Orcish Crossbowman) 36 38}
#endif
[message]
speaker=Vrogar
# wmllint: local spelling How'd
message= _ "How’d they get behind us? I hate to miss such tasty meat."
[/message]
[/event]
[/event]
[event]
name=die
[filter]
id=Tan-Bok
[/filter]
[message]
speaker=Tan-Hogar
message= _ "Better him than me! Reserves!"
[/message]
[gold]
side=4
amount=80
[/gold]
[/event]
[event]
name=die
[filter]
id=Tan-Hogar
[/filter]
[message]
speaker=Tan-Bok
message= _ "Hogar was a fool! Reserves!"
[/message]
[gold]
side=3
amount=80
[/gold]
[/event]
[event]
name=enemies defeated
[sound]
name=horse-canter.wav
[/sound]
[unit]
side=1
type=Knight
id=Sir Ladoc
name= _ "Sir Ladoc"
profile="portraits/ladoc.png"
unrenamable=yes
x=40
y=15
[modifications]
{TRAIT_LOYAL}
{TRAIT_RESILIENT}
[/modifications]
{IS_LOYAL}
[/unit]
[redraw]
side=1
[/redraw]
{MOVE_UNIT (id=Sir Ladoc) 35 15}
[message]
speaker=Sir Ladoc
message= _ "Hold there! You cannot pass. You’ve already stumbled on the orcish rear guard. The main body of their forces is on the road to Southbay. It is an army of nightmarish size."
[/message]
[message]
speaker=Prince Haldric
message= _ "I’m Haldric, my father was King Eldaric IV in the lands northwest of here. Soldier, aren’t you on the wrong side of the lines?"
[/message]
[message]
speaker=Sir Ladoc
message= _ "They overran my post. I got hit on the head pretty good. When I came to the orcish army had already passed my position."
[/message]
[message]
speaker=Prince Haldric
message= _ "Tell me, how fares Southbay?"
[/message]
[message]
speaker=Sir Ladoc
message= _ "Southbay won’t fall without one hell of a fight, sir. They’ll stand to the last! I only wish I was there!"
[/message]
[message]
speaker=Prince Haldric
message= _ "Well, we can’t go back, and the road ahead is blocked... I guess we’ll have to risk it and go through the Oldwood forest, then make a break for Clearwater Port."
[/message]
[message]
speaker=Burin the Lost
message= _ "Oh great, now a forest. I should have stayed at home and taken my chances with the orcs!"
image=portraits/burin-annoyed.png
[/message]
[message]
speaker=Sir Ladoc
message= _ "Sir, if you don’t mind, I’ll go with you."
[/message]
[message]
speaker=Lady Outlaw
message= _ "On we go..."
[/message]
[set_variable]
name=last_done
value="Midlands"
[/set_variable]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
[event]
name=time over
[message]
speaker=Prince Haldric
message= _ "We have run out of time... We’ll be trapped in the midlands when winter comes!"
[/message]
[/event]
[/scenario]