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invest.lua
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invest.lua
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local on_event = wesnoth.require("on_event")
local _ = wesnoth.textdomain 'wesnoth-wc'
local wc2_invest = {}
function wc2_invest.add_items(side_num, num_items)
local side = wesnoth.sides[side_num]
local items_left = stringx.split(side.variables["wc2.items_left"])
local items_available = stringx.split(side.variables["wc2.items"] or "")
for j = 1, num_items do
local i = wesnoth.random(#items_left)
table.insert(items_available, items_left[i])
table.remove(items_left, i)
end
side.variables["wc2.items_left"] = table.concat(items_left, ",")
side.variables["wc2.items"] = table.concat(items_available, ",")
end
function wc2_invest.has_items(side_num)
local side = wesnoth.sides[side_num]
return side.variables["wc2.items"] ~= nil
end
function wc2_invest.initialize()
local all_items = {}
for i,v in ipairs(wc2_artifacts.get_artifact_list()) do
local not_available = stringx.map_split(v.not_available or "")
if not not_available["player"] then
table.insert(all_items, i)
end
end
for side_num, side in ipairs(wesnoth.sides) do
if wc2_scenario.is_human_side(side_num) then
if not wc2_invest.has_items(side_num) then
side.variables["wc2.items_left"] = table.concat(all_items, ",")
wc2_invest.add_items(side_num, 9)
else
wc2_invest.add_items(side_num, 1)
end
end
end
end
on_event("prestart", function()
wc2_invest.initialize()
end)
local function find_index(t, v)
for i,v2 in ipairs(t) do
if v2 == v then return i end
end
end
function wc2_invest.do_gold()
local side_num = wesnoth.current.side
local side = wesnoth.sides[side_num]
local leaders = wesnoth.units.find_on_map { side = side_num, canrecruit = true }
side.gold = side.gold + 70
wesnoth.wml_actions.wc2_map_supply_village {
x = leaders[1].x,
y = leaders[1].y
}
end
function wc2_invest.do_hero(t, is_local)
local side_num = wesnoth.current.side
local side = wesnoth.sides[side_num]
local leaders = wesnoth.units.find_on_map { side = side_num, canrecruit = true }
local x,y = leaders[1].x, leaders[1].y
if t == "wc2_commander" then
local commanders = stringx.split(side.variables["wc2.commanders"])
local i = wesnoth.random(#commanders)
t = commanders[i]
table.remove(commanders, i)
side.variables["wc2.commanders"] = table.concat(commanders, ",")
if is_local then
wc2_invest_tellunit.execute(t)
end
wc2_heroes.place(t, side_num, x, y, true)
elseif t == "wc2_deserter" then
wesnoth.sides[side_num].gold = wesnoth.sides[side_num].gold + 15
local deserters = stringx.split(side.variables["wc2.deserters"])
local i = wesnoth.random(#deserters)
t = deserters[i]
table.remove(deserters, i)
side.variables["wc2.deserters"] = table.concat(deserters, ",")
if is_local then
wc2_invest_tellunit.execute(t)
end
wc2_heroes.place(t, side_num, x, y, false)
else
local heroes_available = stringx.split(side.variables["wc2.heroes"])
local i = find_index(heroes_available, t)
if i == nil then
error("wc2 invest: invalid pick")
end
table.remove(heroes_available, i)
side.variables["wc2.heroes"] = table.concat(heroes_available, ",")
wc2_heroes.place(t, side_num, x, y, false)
end
end
function wc2_invest.do_training(t)
local side_num = wesnoth.current.side
wc2_training.inc_level(side_num, t)
end
function wc2_invest.do_item(t)
local side_num = wesnoth.current.side
local side = wesnoth.sides[side_num]
local leaders = wesnoth.units.find_on_map { side = side_num, canrecruit = true }
local x,y = leaders[1].x, leaders[1].y
local items_available = stringx.split(side.variables["wc2.items"])
local i = find_index(items_available, tostring(t))
if i == nil then
error("wc2 invest: invalid item pick '" .. t .. "' (" .. type(t) ..")")
end
table.remove(items_available, i)
side.variables["wc2.items"] = table.concat(items_available, ",")
wc2_artifacts.place_item(x, y + 1, t)
end
function wc2_invest.invest()
local side_num = wesnoth.current.side
local side = wesnoth.sides[side_num]
local items_available = stringx.split(side.variables["wc2.items"])
local heroes_available = stringx.split(side.variables["wc2.heroes"])
local commanders_available = stringx.split(side.variables["wc2.commanders"])
local deserters_available = stringx.split(side.variables["wc2.deserters"])
local trainings_available = wc2_training.list_available(side_num, {2,3,4,5,6})
local gold_available = true
for i =1,2 do
local is_local = false
local res = wesnoth.synchronize_choice(_"WC2 Invest", function()
is_local = true
return wc2_show_invest_dialog {
items_available = items_available,
heroes_available = heroes_available,
trainings_available = trainings_available,
gold_available = gold_available,
deserters_available = deserters_available,
commanders_available = commanders_available,
}
end)
if res.pick == "gold" then
wc2_invest.do_gold()
gold_available = nil
elseif res.pick == "hero" then
wc2_invest.do_hero(res.type, is_local)
heroes_available = nil
elseif res.pick == "training" then
wc2_invest.do_training(res.type)
trainings_available = nil
elseif res.pick == "item" then
wc2_invest.do_item(res.type)
items_available = nil
else
error("wc2 invest: invalid pick , pick='" .. tostring(res.pick) .. "'.")
end
end
end
function wesnoth.wml_actions.wc2_invest(cfg)
--disallow undoing.
wesnoth.random(100)
wc2_invest.invest()
end
return wc2_invest