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Scorcher.cfg
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Scorcher.cfg
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#textdomain wesnoth-units
[unit_type]
id=Dune Scorcher
name= _ "Dune Scorcher"
race=dunefolk
ignore_race_traits=yes
{TRAIT_QUICK}
{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
image="units/dunefolk/scorcher.png"
hitpoints=44
movement_type=dunefoot
[resistance]
cold=120
[/resistance]
movement=5
experience=70
level=2
alignment=lawful
advances_to=Dune Firetrooper
cost=35
usage=fighter
description= _ "Scorchers spend so much time experimenting with their weapons that they smell constantly of ash and flame. Regarded with wariness by their fellow troops, Scorchers can be easily located in battle by the cleared charred area around them, a testament to the success of their experiments."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM "units/dunefolk/scorcher.png" "units/dunefolk/scorcher.png" {SOUND_LIST:ELF_HIT} }
[attack]
name=naphtha attack
description= _ "naphtha attack"
icon=attacks/fire-blast.png
type=fire
range=melee
damage=10
number=2
[/attack]
[attack]
name=fire arrow
description= _ "fire arrow"
icon=attacks/bow-elven.png
type=fire
range=ranged
damage=8
number=3
[/attack]
[attack_anim]
[filter_attack]
name=naphtha attack
[/filter_attack]
start_time=-200
[frame]
image="units/dunefolk/scorcher.png:300"
[/frame]
{SOUND:HIT_AND_MISS melee-fire.ogg torch-miss.ogg -150}
[/attack_anim]
[attack_anim]
[filter_attack]
name=fire arrow
[/filter_attack]
start_time=-225
missile_start_time=-150
[if]
hits=yes
[missile_frame]
duration=150
image="projectiles/missile-fire-n.png"
image_diagonal="projectiles/missile-fire-ne.png"
offset=0~0.8
[/missile_frame]
{FIRE_BURST_SMALL}
[frame]
image="units/dunefolk/scorcher.png:300"
sound=bow-puny-fire.ogg
[/frame]
[/if]
[else]
hits=no
[missile_frame]
duration=150
image="projectiles/missile-fire-n.png"
image_diagonal="projectiles/missile-fire-ne.png"
[/missile_frame]
[frame]
image="units/dunefolk/scorcher.png:300"
sound=bow-puny-fire-miss.ogg
[/frame]
[/else]
[/attack_anim]
[/unit_type]