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Marksman.cfg
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Marksman.cfg
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#textdomain wesnoth-utbs
[unit_type]
id=Quenoth Marksman
name= _ "Quenoth Marksman"
image=units/quenoth/marksman.png
profile="portraits/quenoth/marksman.png"
race=elf
hitpoints=52
movement_type=quenoth_horse
[resistance]
pierce=120
[/resistance]
movement=8
experience=150
level=3
alignment=lawful
advances_to=null
{AMLA_DEFAULT}
cost=18
usage=scout
description= _ "In times past, the elves’ supremacy at archery was unquestioned among the other races of the Great Continent. With the relative rarity of archery after the Fall, however, the skills of the few remaining elven bowmen became suspect, even among their own brethren. Forgetting that archery already was less viable in a land with scarce cover, many began to believe that the new archers were less adept than their ancestors, enough so that archery was more of an outdated relic than a practical tool for battle.
A simple glance at a Quenoth Marksman in action would be enough to dispel this foolish train of thought. Capable of the same legendary feats as their ancestors, these master archers can achieve the same speed and precision as the Sharpshooters of old, all while in full gallop on horseback."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DISENGAGE}+{SPECIAL_NOTES_MARKSMAN}
die_sound=horse-die.ogg
[abilities]
{ABILITY_DISENGAGE}
[/abilities]
[attack]
name=sword
#textdomain wesnoth-units
description= _"sword"
type=blade
range=melee
damage=8
number=3
icon=attacks/sword-elven.png
movement_used=0
[/attack]
[attack]
name=bow
description= _"bow"
#textdomain wesnoth-utbs
type=pierce
range=ranged
damage=9
number=5
icon=attacks/bow-elven.png
movement_used=0
[specials]
{WEAPON_SPECIAL_MARKSMAN}
[/specials]
[/attack]
{DEFENSE_ANIM "units/quenoth/marksman.png" "units/quenoth/marksman.png" {SOUND_LIST:HORSE_HIT}}
[attack_anim]
[filter_attack]
name=sword
[/filter_attack]
offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
start_time=-300
[frame]
duration=450
image="units/quenoth/marksman.png"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[/attack_anim]
[attack_anim]
[filter_attack]
name=bow
[/filter_attack]
missile_start_time=-100
[missile_frame]
duration=100
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
start_time=-380
[frame]
image=units/quenoth/marksman.png:470
[/frame]
{SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380}
[/attack_anim]
[/unit_type]