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eo.po
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eo.po
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# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Esperanto translations for PACKAGE package.
# Copyright (C) 2017-2018 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-03-17 18:31 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: eo\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:80
msgid "Secrets of the Ancients"
msgstr ""
#. [campaign]: id=Secrets of the Ancients
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:11
msgid "SotA"
msgstr ""
#. [campaign]: id=Secrets of the Ancients
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:17
msgid "Normal"
msgstr ""
#. [campaign]: id=Secrets of the Ancients
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:17
msgid "Unpleasant"
msgstr ""
#. [campaign]: id=Secrets of the Ancients
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:18
msgid "Challenging"
msgstr ""
#. [campaign]: id=Secrets of the Ancients
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:18
msgid "Corrupt"
msgstr ""
#. [campaign]: id=Secrets of the Ancients
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:19
msgid "Diabolic"
msgstr ""
#. [campaign]: id=Secrets of the Ancients
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:19
msgid "Difficult"
msgstr ""
#. [campaign]: id=Secrets of the Ancients
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:21
msgid ""
"Rediscover the secrets known by the lich lords of the Green Isle. They knew "
"how to live forever, so why can't you?\n"
"\n"
"(Intermediate level, 21 scenarios.)\n"
msgstr ""
#. [about]
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:28
msgid "Campaign Design, Programming, and Artwork"
msgstr ""
#. [about]
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:34
msgid "Campaign Maintenance"
msgstr ""
#. [about]
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:41
msgid "Additional Artwork"
msgstr ""
#. [about]
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:48
msgid "Translations"
msgstr ""
#. [entry]
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:50
msgid "Hungarian - WhiteWolf"
msgstr ""
#. [entry]
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:53
msgid "Japanese - RatArmy"
msgstr ""
#. [entry]
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:56
msgid "Russian - iven, olga_flox, and marat"
msgstr ""
#. [scenario]: id=01_Slipping_Away
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:23
msgid "Slipping Away"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:41
msgid "<i>Chapter One:</i> Unlawful Research"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:44
msgid ""
"<i>From the Journal of Ardonna of Tarrynth</i>\n"
"\n"
"9 XII, 22 YW:\n"
"\n"
"It’s unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
"the risk. As I watched my family waste away of various maladies, I vowed "
"that I would not share their fate, and if I can rediscover the secrets of "
"the ancients I will be a hero to the whole continent! I shall begin research "
"in earnest this winter."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:55
msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims — it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a burden "
"— I have grown somewhat fond of the creatures, and I don’t mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:64
msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"one’s mind. The technique involves projecting one’s will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
"thoughts appear on my face."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:73
msgid ""
"15 III, 23 YW:\n"
"\n"
"One of my bats must have been old, for it died. Boldly then, I decided to "
"animate the corpse. I was pleased to see that it worked, but what was "
"interesting was this: The first time the bat twitched, I felt a last spark "
"of life energy flash through its body. I noted that it flowed through some "
"kind of pathway. That gave me an idea. With my mind, I searched out all the "
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesn’t know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didn’t need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:82
msgid ""
"Later:\n"
"\n"
"With further observation, I have determined that this is probably not the "
"way to avoid death. The reanimated bat has no will! It does nothing unless I "
"nudge it with my mind. Perhaps the will of a human is stronger, and someday "
"soon I will have the opportunity to find out... because I’m quitting the "
"Academy. I will be in my room when old Morvihn checks for the night, but not "
"two hours later! I grow weary of this place and its restrictions on thought. "
"So, no more brown initiate’s robes, no more being ridiculed on account of my "
"hair, no more pompous instructors. I will teach myself the so-called “dark” "
"arts and learn how to live forever! The ancients from the Green Isle found a "
"way, so I can discover it too. When all these oldsters here find themselves "
"breathing their last, they will have to beg me for the secret. Perhaps I "
"will be generous. Perhaps not."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:172
msgid "Move Ardonna to the signpost"
msgstr ""
#. [note]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:184
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:252
msgid "This scenario takes place entirely at night."
msgstr ""
#. [label]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:190
msgid "Llorvin"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:294
msgid "I suspected some of the rats would show themselves."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:304
msgid ""
"I should get off the island in case the ethics committee is concerned about "
"a rogue mage. I shall not be dragged back in disgrace! I should be able to "
"reach the town of Llorvin before morning. I can hide there until I can head "
"for the dock. I will need some traveling money for that, so go, my bat "
"friends, and find me some gold!"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:308
msgid ""
"It would be good to have even more bats as well. There was a colony in that "
"ruined castle where we practiced conjuring fire, so I will try to find that. "
"The castle was also infested with huge rats as I remember, but I can "
"certainly destroy those. I will have to use ice though, as I never mastered "
"fire."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:323
msgid ""
"Wolves! This journey may be more dangerous than I thought. Well, we can find "
"safety inside the sturdy fences built by farmers and woodcutters. The wild "
"animals surely won't be able to enter."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:346
msgid ""
"The morning has come, and I am still in the open. I will be caught for sure!"
msgstr ""
#. [scenario]: id=02_Dark_Business
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:11
msgid "Dark Business"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:24
msgid ""
"16 III, 23 YW:\n"
"\n"
"I decided to hide in the cemetery. That way I could try my experiment to "
"animate a human body when night fell. With my dark cloak, I resembled the "
"mourners, and with my hood up, nobody could see my hair."
msgstr ""
#. [side]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:66
msgid "Guards"
msgstr ""
#. [set_variable]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:89
msgid "Raise Walking Corpse (8 Gold)"
msgstr ""
#. [set_variable]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:96
msgid "Raise Skeleton (15 Gold)"
msgstr ""
#. [set_variable]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:103
msgid "Raise Skeleton Archer (14 Gold)"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:156
msgid "You don't have enough gold to raise that unit."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:234
msgid "Kill all the guards, and capture the guardhouse"
msgstr ""
#. [note]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:246
msgid "Right-click on a grave adjacent to your leader to raise a unit."
msgstr ""
#. [note]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:249
msgid "Each grave can be used only once."
msgstr ""
#. [label]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:258
msgid "Guardhouse"
msgstr ""
#. [label]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:270
msgid ""
" Temple\n"
"of Healing"
msgstr ""
#. [event]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:279
msgid "Gwillyn"
msgstr ""
#. [event]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:280
msgid "Veomyr"
msgstr ""
#. [event]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:281
msgid "Syrillin"
msgstr ""
#. [event]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:282
msgid "Glant"
msgstr ""
#. [event]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:285
msgid "Renvan"
msgstr ""
#. [event]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:286
msgid "Vin"
msgstr ""
#. [event]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:290
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:292
msgid "Caradoc"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:357
msgid "You can now recruit skeletons and skeleton archers!"
msgstr ""
#. [event]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:409
msgid "Blollyn"
msgstr ""
#. [event]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:410
msgid "Ceoran"
msgstr ""
#. [event]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:412
msgid "Vindry"
msgstr ""
#. [event]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:413
msgid "Aethacyn"
msgstr ""
#. [event]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:414
msgid "Elomyr"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:444
msgid "You can no longer recruit skeletons and skeleton archers."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:511
msgid ""
"Wait, that guard said there were twelve of them, so where are the other five?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:513
msgid ""
"Wait, that guard said there were seven of them, so where are the other two?"
msgstr ""
#. [message]: speaker=Syrillin
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:532
msgid "Why are we stuck guarding a cemetery all night?"
msgstr ""
#. [message]: speaker=Veomyr
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:538
msgid ""
"And why <i>twelve</i> of us? Who wants to break into a cemetery that badly?"
msgstr ""
#. [message]: speaker=Veomyr
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:540
msgid ""
"And why <i>seven</i> of us? Who wants to break into a cemetery that badly?"
msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I don’t know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldn’t question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. It’s a good thing I’m here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:613
msgid "Hello?"
msgstr ""
#. [message]: speaker=first_zombie
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:618
msgid "Uhngh."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:622
msgid "Do you remember anything?"
msgstr ""
#. [message]: speaker=first_zombie
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:627
msgid "Uhrrr."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:631
msgid ""
"It seems that my first guess was correct. The poor creature is mindless."
msgstr ""
#. [message]: speaker=Veomyr
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:645
msgid "I heard something over there!"
msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Who’s there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "It’s only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:680
msgid "You and that... other person. Who is that?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:684
msgid ""
"Oh, him. See here, I don't want any trouble, but he is a little... ah..."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddad’s time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:692
msgid "Hey! Don't do that, or I will need more of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:696
msgid ""
"I would do better if I had weapons, and I bet I can find some in the "
"guardhouse. Go take it, my companions."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, don’t move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:705
msgid ""
"You can recruit or recall from your starting position on the first turn "
"only. To get more units, raise them from their graves."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:714
msgid ""
"The morning has come, and we have not escaped the city. We will be caught "
"for sure!"
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [scenario]: id=03_Bandits
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:6
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:37
msgid "Bandits"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:18
msgid ""
"17 III, 23 YW:\n"
"\n"
"Even with the delay at the graveyard, I reached the outskirts of Llorvin at "
"first light, and it was far behind me when the sun rose above the mountain "
"peaks. I doubt the Academy will be looking for me in the trackless wilds "
"inhabited only by woodcutters, and with my new companions, I feel safe "
"enough to travel during the day. I am heading east and then north towards "
"the docks. A ship should be leaving for Blackwater Port in a few days, and I "
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
msgstr ""
#. [unit]: type=Outlaw, id=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:47
msgid "Mossa"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:66
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:197
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:67
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:73
msgid "Defeat the enemy leader"
msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, they’re dead! How can they be dead? They’re horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, they’re not the first ugly things we’ve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:108
msgid "And there is a white-haired girl."
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:112
msgid "She must be in league with the dead, so crush her too."
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:203
msgid "No!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:207
msgid "You have earned my wrath, wench. Death will be too good for you!"
msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:216
msgid "What have we here?"
msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. It’s an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:229
msgid "Easy pickings then."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:233
msgid ""
"I think we were just spotted from that hill. Weapons up, my friends. We may "
"be walking into an ambush."
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Don’t kill me."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:248
msgid "No? Fine then. I have an idea for another experiment."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:268
msgid "The ship will surely leave before we can reach it!"
msgstr ""
#. [scenario]: id=04_Becalmed
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:13
msgid "Becalmed"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:25
msgid ""
"22 III, 23 YW\n"
"\n"
"Research sometimes requires experiments, so I began. I forced my will into "
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasn’t physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandit’s companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the body’s defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didn’t seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandit’s own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didn’t survive, but "
"it was no loss — I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:59
msgid ""
"25 III, 23 YW\n"
"\n"
"The journey started well enough, but on the dawn following our departure, "
"the wind died completely, and we were stranded. There was enough food for "
"the paying passengers for a couple days of this, but none for my companions, "
"and the living ones soon got hungry. When one of the crew disappeared on the "
"second evening, I suspected the cause. I was not wrong."
msgstr ""
#. [time]: id=lower_deck
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:77
msgid "Underground"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ship’s Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#. [unit]: type=Bone Captain, id=Bone Captain
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:104
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:615
msgid "Rudic"
msgstr ""
#. [note]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:209
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:120
msgid "You can recruit from anywhere on the two highest decks."
msgstr ""
#. [note]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:212
msgid "Barrels act as villages."
msgstr ""
#. [note]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:215
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:123
msgid "Right-click to simplify the ship graphics."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:456
msgid "You can now recruit ghouls!"
msgstr ""
#. [unit]: type=Sailor, id=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:490
msgid "Joc"
msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:498
msgid ""
"I found Janryn in the hold. Or, ah... some of him. He’s dead. I didn’t stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:502
msgid ""
"Murderous stowaways on my ship? I won’t have it! Go round up the rest of the "
"crew and get them up here. We’re going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:563
msgid "You! Dark girl. Why are you not in your cabin?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:567
msgid "What if I said something in defense of the stowaways?"
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:571
msgid "I would pitch you over the side with them. What do you know?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:575
msgid ""
"They are my companions, and the poor things are just terribly hungry. I’m "
"sorry we didn’t pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:579
msgid ""
"They killed my crew member and played me for a fool! The only arrangement "
"that suits me is the lot of you off my ship, preferably at the bottom of the "
"sea."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:583
msgid ""
"Oh dear. We must do this again. Come to me my friends! If you are still "
"hungry, feed on a passenger first."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:595
msgid ""
"Good riddance. But, with the captain dead, who will sail the ship and guide "
"us into port now?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:599
msgid "Rise Captain, and please retain your memories."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:628
msgid "Can you still sail this ship?"
msgstr ""
#. [message]: speaker=Bone Captain
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:633
msgid "Sail. Yes. Need wind."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:637
msgid ""
"Oh! It worked! Take us to port, Captain, as soon as you do have the wind."
msgstr ""
#. [scenario]: id=05_Blackwater
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:13
msgid "Blackwater"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:26
msgid ""
"29 III, 23 YW\n"
"\n"
"When the captain retained his memories, I reasoned that it may have been "
"because he was raised so soon after his death. Further experiments with the "
"other passengers bore out that conclusion. Just think: They may be the first "
"people on this continent to live forever!"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:35
msgid ""
"Happily, the captain was fairly wealthy, so that will solve my income "
"problems for a time. Now I must go, as the captain prepares to guide the "
"ship into port."
msgstr ""
#. [side]: id=Gweddyn, type=Knight
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:56
msgid "Guard"
msgstr ""
#. [side]: id=Gweddyn, type=Knight
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:59
msgid "Gweddyn"
msgstr ""
#. [unit]: type=Mage, id=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:68
msgid "Bremen"
msgstr ""
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
msgid "Kill every enemy unit"
msgstr ""
#. [message]: speaker=Gweddyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:312
msgid "Ho Rudic! Welcome. You are late, old friend."
msgstr ""
#. [message]: speaker=Bone Captain
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:316
msgid "Late."
msgstr ""
#. [message]: speaker=Gweddyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:320
msgid "Not talking much today? What happened?"
msgstr ""
#. [message]: speaker=Bone Captain
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:324
msgid "Happened? Dead."
msgstr ""
#. [message]: speaker=Gweddyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But we’re speaking! You can’t actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:332
msgid "Yes. Dead."
msgstr ""
#. [message]: speaker=Gweddyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:336
msgid "What madness is this?"
msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "It’s sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:344
msgid ""
"Necromancy! The penalty for that is death. Rudic, who is responsible for "
"this?"
msgstr ""
#. [message]: speaker=Bone Captain
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:348
msgid "She."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldn’t be easy."
msgstr ""
#. [message]: speaker=Gweddyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:356
msgid "Kill her!"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:360
msgid ""
"We must leave no one alive to report us, or the entire country will become "
"unsafe. We have no choice. We must kill them all."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:368
msgid "We are finished."
msgstr ""
#. [message]: speaker=Shadow
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:385
msgid "Girl. You will follow."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:389
msgid "What in the world are <i>you</i>?"
msgstr ""
#. [message]: speaker=Shadow
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:393
msgid "Spirit and shadow. You will follow."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "You’re a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:423
msgid ""
"Blackwater Port is defeated, but we must let none escape. Finish them all."
msgstr ""
#. [scenario]: id=06_Following_the_Shadow
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:10
msgid "Following the Shadow"
msgstr ""
#. [then]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:30
msgid ""
"3 IV, 23 YW\n"
"\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but it’s now clear that the captain’s memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all — it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "