-
-
Notifications
You must be signed in to change notification settings - Fork 988
/
Rover.cfg
70 lines (67 loc) · 2.04 KB
/
Rover.cfg
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
#textdomain wesnoth-units
[unit_type]
id=Dune Rover
name= _ "Dune Rover"
race=dunefolk
image="units/dunefolk/rover.png"
hitpoints=32
movement_type=dunefoot
movement=5
experience=43
level=1
alignment=liminal
advances_to=Dune Explorer
cost=14
usage=mixed fighter
description= _ "Rovers in many ways represent the ideal Dunefolk unit; flexible, mobile, equally effective in defense and offense as well as in ranged or close combat. They are most comfortable operating in terrain and environments common to them; the deserts and hills of their southern lands. Moreover they fight best at dawn or dusk, corresponding to the time when desert temperatures are the most reasonable."
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/dunefolk/rover.png" "units/dunefolk/rover.png" {SOUND_LIST:HUMAN_HIT} }
[defense]
sand=50
forest=50
[/defense]
[attack]
name=axe
description= _ "axe"
type=blade
range=melee
damage=4
number=3
icon=attacks/axe.png
[/attack]
[attack]
name=composite bow
description= _ "composite bow"
type=pierce
range=ranged
damage=5
number=3
icon=attacks/bow-short.png
[/attack]
[attack_anim]
[filter_attack]
name=axe
[/filter_attack]
start_time=-200
[frame]
image="units/dunefolk/rover.png:300"
[/frame]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[attack_anim]
[filter_attack]
name=composite bow
[/filter_attack]
start_time=-250
missile_start_time=-150
[missile_frame]
duration=150
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
image="units/dunefolk/rover.png:300"
[/frame]
{SOUND:HIT_AND_MISS bow-puny.ogg bow-puny-miss.ogg -225}
[/attack_anim]
[/unit_type]