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Scorcher.cfg
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Scorcher.cfg
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#textdomain wesnoth-units
[unit_type]
# Below unit id may need changing to use underscores in unit ID only (not in displayed name) to fix bug #18117, as stated in former Dune Scorcher file
id=Dune Scorcher
name= _ "Dune Scorcher"
image="units/dunefolk/scorcher.png"
race=dunefolk
gender=male,female
hitpoints=47
movement_type=dunefoot
movement=5
experience=70
level=2
alignment=lawful
advances_to=Dune Firetrooper
cost=35
usage=fighter
description= _ "Scorchers spend so much time experimenting with their weapons that they smell constantly of ash and flame. Regarded with wariness by their fellow troops, Scorchers can be easily located in battle by the cleared charred area around them, a testament to the success of their experiments."
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/dunefolk/scorcher.png" "units/dunefolk/scorcher.png" {SOUND_LIST:HUMAN_HIT} }
[resistance]
cold=80
blade=110
[/resistance]
[attack]
name=dagger
description= _ "dagger"
type=blade
range=melee
damage=9
number=2
icon=attacks/dagger-curved.png
[/attack]
[attack]
name=flamethrower
description= _ "flamethrower"
type=fire
range=ranged
damage=9
number=3
icon=attacks/fire-blast.png
[/attack]
[attack_anim]
[filter_attack]
name=dagger
[/filter_attack]
start_time=-200
[frame]
image="units/dunefolk/scorcher.png:300"
[/frame]
{SOUND:HIT_AND_MISS dagger-swish.wav dagger-swish.wav -150}
[/attack_anim]
[attack_anim]
[filter_attack]
name=flamethrower
[/filter_attack]
start_time=-225
missile_start_time=-150
[if]
hits=yes
[missile_frame]
duration=150
image="projectiles/missile-fire-n.png"
image_diagonal="projectiles/missile-fire-ne.png"
offset=0~0.8
[/missile_frame]
{FIRE_BURST_SMALL}
[frame]
image="units/dunefolk/scorcher.png:300"
sound=bow-puny-fire.ogg
[/frame]
[/if]
[else]
hits=no
[missile_frame]
duration=150
image="projectiles/missile-fire-n.png"
image_diagonal="projectiles/missile-fire-ne.png"
[/missile_frame]
[frame]
image="units/dunefolk/scorcher.png:300"
sound=bow-puny-fire-miss.ogg
[/frame]
[/else]
[/attack_anim]
[female]
name= _ "female^Dune Scorcher"
gender=female
image="units/dunefolk/scorcher+female.png"
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
{DEFENSE_ANIM "new/scorcher+female.png" "new/scorcher+female.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
[attack_anim]
[filter_attack]
name=dagger
[/filter_attack]
start_time=-200
[frame]
image="units/dunefolk/scorcher+female.png:300"
[/frame]
{SOUND:HIT_AND_MISS dagger-swish.wav dagger-swish.wav -150}
[/attack_anim]
[attack_anim]
[filter_attack]
name=flamethrower
[/filter_attack]
start_time=-225
missile_start_time=-150
[if]
hits=yes
[missile_frame]
duration=150
image="projectiles/missile-fire-n.png"
image_diagonal="projectiles/missile-fire-ne.png"
offset=0~0.8
[/missile_frame]
{FIRE_BURST_SMALL}
[frame]
image="units/dunefolk/scorcher+female.png:300"
sound=bow-puny-fire.ogg
[/frame]
[/if]
[else]
hits=no
[missile_frame]
duration=150
image="projectiles/missile-fire-n.png"
image_diagonal="projectiles/missile-fire-ne.png"
[/missile_frame]
[frame]
image="units/dunefolk/scorcher+female.png:300"
sound=bow-puny-fire-miss.ogg
[/frame]
[/else]
[/attack_anim]
[/female]
[/unit_type]