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cs.po
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# translation of wesnoth-did.pot to Czech
# Czech translations for Battle for Wesnoth package.
# Český překlad hry Battle for Wesnoth (Bitva o Wesnoth).
# Copyright (C) 2008 - 2018 Wesnoth development team
# This file is distributed under the same license as the Battle for Wesnoth package.
#
# Czech Wesnoth translation team <hrubymar10@gmail.com>,
#
#
# Karel Doleček <KDolecek@seznam.cz>, 2008
# Vladimír Slávik <slavik.vladimir@seznam.cz>, 2008 - 2011.
# Anežka Bubeníčková <masozravapalma@gmail.com>, 2011.
# Honza <Honza-mistic@seznam.cz>, 2014.
# Martin Hrubý <hrubymar10@gmail.com>, 2017 - 2018.
#
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-02-04 16:39 UTC\n"
"PO-Revision-Date: 2018-04-03 14:04+0200\n"
"Last-Translator: Martin Hrubý (hrubymar10) <hrubymar10@gmail.com>\n"
"Language-Team: Český <hrubymar10@gmail.com>\n"
"Language: cs\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
"X-Generator: Poedit 2.0.6\n"
#. [scenario]: id=11_Descent_into_Darkness
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:14
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:5
msgid "Descent into Darkness"
msgstr "Pád Do Temnoty"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:15
msgid "DiD"
msgstr "PdT"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:19
msgid "Neophyte"
msgstr "Akolyta"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:19
msgid "Normal"
msgstr "Normální"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:20
msgid "Challenging"
msgstr "Nelehká"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:20
msgid "Evoker"
msgstr "Vyvolávač"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:21
msgid "Difficult"
msgstr "Náročná"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:21
msgid "Summoner"
msgstr "Vzývač"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:23
msgid ""
"Learn the dark arts of necromancy in order to save your people from an "
"orcish incursion.\n"
"\n"
msgstr ""
"Nauč se temnému umění nekromancie, aby jsi zachránil svůj lid od skřetích "
"útoků.\n"
"\n"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:25
msgid "(Intermediate level, 12 scenarios.)"
msgstr "(Obtížnost: pokročilý hráč, 12 scénářů)"
#. [about]
#: data/campaigns/Descent_Into_Darkness/_main.cfg:28
msgid "Campaign Design"
msgstr "Návrh tažení"
#. [about]
#: data/campaigns/Descent_Into_Darkness/_main.cfg:34
msgid "Campaign Maintenance"
msgstr "Údržba tažení"
#. [about]
#: data/campaigns/Descent_Into_Darkness/_main.cfg:47
msgid "Artwork and Graphics Design"
msgstr "Kresby a grafika"
#. [scenario]: id=01_Saving_Parthyn
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:5
msgid "Saving Parthyn"
msgstr "Záchrana Parthynu"
#. [part]
#. If the target language has a specialized term for a fortified town, like Latin "oppidum", use it for Parthyn.
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:21
msgid ""
"Malin Keshar was born ten years after the death of Haldric IV. He grew up in "
"the northern border town of Parthyn, the second child and eldest son of the "
"baron of the city. Every summer when the mountain passes became clear, orcs "
"came down from the north to prove themselves in battle. Every year Parthyn’s "
"guards repelled the raids, though some of the townsfolk were always lost. "
"Malin’s father led raiding parties to disrupt the orc encampments and send "
"the orcs back to the north."
msgstr ""
"Malin Kešar se narodil 10 let po smrti Haldrika IV. Vyrostl na severu v "
"pohraničním městě Parthyn, jako druhé dítě a nejstarší syn zdejšího barona. "
"Každé léto, když sníh ustoupil z horských průsmyků, scházeli skřeti z hor ze "
"severu, aby složili zkoušku v bitvě. Každý rok je Parthynská stráž zahnala, "
"ale pokaždé při tom někdo z Parthynských zemřel. Malinův otec vedl jízdní "
"oddíl, jehož úkolem bylo zničit skřetí tábory a zahnat nájezdníky zpět na "
"sever."
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:25
msgid ""
"When Malin was 10, a mage who passed through the town sensed strong magical "
"abilities in the boy. His parents, seeing a chance for him to live away from "
"the constant battles with the orcs, arranged for him to be sent to the mage "
"community on the Isle of Alduin. There he studied for eight years, while "
"back at home the orc raids increased in their frequency and ferocity. Before "
"Malin could finish his training, however, he was expelled."
msgstr ""
"Když bylo Malinovi 10, přišel do města mág, který v chlapci vycítil ohromné "
"nadání k magii. Jeho rodiče v tom viděli šanci poslat ho pryč od neustálých "
"bitev se skřety a zajistili, aby odjel k čarodějům na ostrov Alduin. Zde "
"studoval po osm let, zatímco doma skřeti zvýšili četnost a krutost útoků. "
"Nicméně než mohl Malin ukončit svůj výcvik, byl vyhoštěn."
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:29
msgid ""
"Malin returned to Parthyn just as summer began only to encounter more "
"misfortune. Even as he arrived, an early, unexpected orc raid was being "
"conducted against Parthyn. Malin watched as his father took an arrow in the "
"chest and fell lifeless to the ground."
msgstr ""
"Když se Malin se vrátil počátkem léta do Parthynu, utržil další ránu osudu. "
"Nedlouho poté co přijel, provedli skřeti nečekaný útok proti městu. Malin "
"sledoval, jak jeho otec dostal šípem do hrudi a bez života padl k zemi."
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:33
msgid ""
"Shaken by the loss of their commander, the human defense began to falter. As "
"the orcs roared in anticipation of victory, skeleton warriors poured out of "
"the woods to the orcs’ rear. The soldiers watched in amazement as the "
"skeletons cut down orc after orc and then melted back into the forest."
msgstr ""
"Snad šokem ze ztráty svého velitele, začala obrana města ochabovat. Avšak "
"právě ve chvíli, kdy skřeti vycítili vítězství, vyhrnuli se zpoza stromů "
"kostliví válečníci a vpadli skřetům přímo do zad. Vojáci v úžasu pozorovali, "
"jak kostlivci rozsekali jednoho skřeta za druhým a po bitvě se zase zpátky "
"rozplynuli v lese."
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:38
msgid ""
"Shortly a man dressed in the robes of a necromancer emerged from the trees. "
"<i>“Allow me to introduce myself. I am Darken Volk. While I know your "
"kingdom does not love my kind, I think it vital that we put aside our "
"differences for the moment. The orc menace grows in the North, and I "
"misdoubt any of the border towns can stand without some assistance. For now, "
"I ask only to rest in your town for a few days.”</i>"
msgstr ""
"Chvíli poté vyšel z lesa muž v róbě nekromanta. <i>„Dovolte mi, abych se "
"představil. Jsem Darken Volk. Vím, že vaše království nemá zrovna v lásce "
"takové, jako jsme já, ale myslím, že je důležité, abychom na naše rozdíly na "
"chvíli zapomněli. Skřetí hrozba na severu roste a pochybuji, že nějaké "
"pohraniční město může obstát samo bez pomoci. Pro teď jen žádám, abych si "
"mohl na chvíli odpočinout ve vašem městě.“</i>"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:42
msgid ""
"Drogan, the captain of the guard, replied, <i>“Surely you know that the "
"penalty for necromancy is death. For your aid we will promise you rest and "
"safety. Upon your departure, however, you are banished from these lands, not "
"to return on pain of death. We thank you for your help, but need no "
"alliances with those who deal only in dark magic.”</i>"
msgstr ""
"Drogan, kapitán stráže odpověděl: <i>„Jistě víte, že trestem za nekromancii "
"je smrt. Za vaši pomoc vám ale slibujeme odpočinek a bezpečnost. Po vašem "
"odjezdu však budete vyhoštěn z těchto zemí pod hrozbou smrti. Děkujeme vám "
"za vaši pomoc, ale nebudeme se spolčovat s těmi co používají temnou magii.“</"
"i>"
#. [side]
#. [side]: type=Sergeant, id=Drogan
#. [side]: type=General, id=Taylor
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:56
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:102
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:115
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:149
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:43
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:43
msgid "Defenders"
msgstr "Obránci"
#. [side]: type=Orcish Warlord, id=Borth
#. [side]: type=Orcish Warrior, id=Kreg'a'shar Trr
#. [side]: type=Orcish Warlord, id=Gron'r Hronk
#. [side]: type=Orcish Warlord, id=K'rrlar Oban
#. [side]: type=Orcish Warlord, id=P'Gareth
#. [side]: type=Orcish Warlord, id=K'Vark
#. [modify_side]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:77
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:55
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:82
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:57
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:94
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:131
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:61
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:276
msgid "Orcs"
msgstr "Skřeti"
#. [side]: type=Orcish Warrior, id=Kreg'a'shar Trr
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:82
msgid "Kreg’a’shar Trr"
msgstr "Kregašar Trr"
#. [side]: type=Lieutenant, id=Drogan
#. [side]: type=Sergeant, id=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:107
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:90
msgid "Drogan"
msgstr "Drogan"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:151
msgid "Defend the river fort for two nights"
msgstr "Ubraň říční brod po dvě noci"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:156
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:165
msgid "Kill the orc leader"
msgstr "Zabij skřetího velitele"
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:160
msgid "Orcs break through the river fort defenses"
msgstr "Skřeti se dostanou skrze obranu brodu"
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:164
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:95
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:139
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:121
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:183
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:190
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:464
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:272
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:72
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:318
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:116
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:369
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:433
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:169
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:662
msgid "Death of Malin Keshar"
msgstr "Malin Kešar zemře"
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:168
msgid "Death of Drogan"
msgstr "Drogan zemře"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:186
msgid ""
"Malin, troubled by his father’s death, argues to no avail that Darken Volk "
"be allowed to stay to help defend the town. The necromancer leaves Parthyn "
"without incident."
msgstr ""
"Malin, zarmoucený otcovou smrtí, zbytečně žádal, aby Darken Volk mohl zůstat "
"a pomoci při ochraně města. Nekromant opustil Parthyn bez rozruchu."
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:192
msgid "Several weeks pass..."
msgstr "Uběhlo několik týdnů..."
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:197
msgid ""
"Although I dislike sending a raiding party out so early, they should clear "
"out the orc encampments and leave us a relatively quiet summer."
msgstr ""
"I když nerad vysílám jízdní oddíl tak brzy, měli by vyčistit skřetí tábory a "
"dopřát nám celkem klidné léto."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:202
msgid "So much for quiet, Drogan. Orcs mass north of the river!"
msgstr "Tolik ke klidu, Drogane. Skřeti se hromadí na sever od řeky!"
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:207
msgid ""
"Curse them! You must hold the river fort, Malin, or they shall surely "
"overrun the town. I will bring what soldiers remain to your aid. The raiding "
"party is due to return in two days, and the orcs will not dare fight with "
"such a force attacking from behind."
msgstr ""
"Proklínám je! Musíš udržet říční brod, Maline, nebo město určitě padne. "
"Pošlu ti zbývající vojáky na pomoc. Naše jízda se vrátí během dvou dnů a "
"skřeti se neodváží bojovat s takovou silou útočící na ně zezadu."
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:221
msgid "What in blazes is that thing? Has the necromancer returned?"
msgstr "Co je sakra tohle? Nekromant se vrátil?"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:227
msgid ""
"No, Drogan. I raised this corpse with the skills Darken Volk taught to me "
"before he left. While I have no love for it, without the help of the dead we "
"consign ourselves and our families to orcish stewpots! Surely you can see "
"that!"
msgstr ""
"Ne, Drogane. Pozvedl jsem tuto mrtvolu díky znalostem, které mi Darken Volk "
"předal předtím, než odešel. I když se mi to nelíbí, bez pomoci mrtvých "
"odsuzujeme sami sebe a naše rodiny ke skřetí nadvládě. To snad vidíš sám!"
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:232
msgid ""
"No benefit is worth the price of defiling the bodies of our dead! You have "
"been very close-mouthed about why the mages sent you home from Alduin; if it "
"was for dabbling in such arts, it is no wonder they cast you out!"
msgstr ""
"Žádná výhoda nesmí být získána na úkor pošpinění těl našich mrtvých! Nebyl "
"jsi moc sdílný ohledně toho, proč tě mágové poslali domů z Alduinu. Jestli "
"to bylo kvůli pohrávání si s takovou mocí, není divu, že tě vyhnali!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:237
msgid ""
"No! No... it was nothing like that... But I will not stand by and allow the "
"orcs to destroy my home while I have the skills to prevent it!"
msgstr ""
"Ne! Ne... nebylo to nic takového... ale nebudu tu stát a sledovat, jak "
"skřeti ničí můj domov, přestože mám moc tomu zabránit!"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:252
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:317
msgid "Welcome to Parthyn"
msgstr "Vítejte v Parthynu"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:267
msgid ""
"Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. "
"Hate leads to suffering."
msgstr ""
"Strach se cestou k temné straně. Strach vede k hněvu. Hněv vede k nenávisti. "
"Nenávist vede k utrpení."
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:284
msgid "The orcs have broken through our line. Parthyn is open to attack!"
msgstr "Skřeti prolomili naše linie. Parthyn není chráněný před útokem!"
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:300
msgid "Who will be left to defend Parthyn?"
msgstr "Kdo zbude na obranu Parthynu?"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:315
msgid ""
"The raiding party returns, and the orcs flee in the face of a superior force."
msgstr "Jízdní oddíl se vrátil a skřeti uprchli tváří v tvář větší síle."
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:332
msgid "The orcs are broken, dead or fled."
msgstr "Skřeti jsou poraženi, mrtví nebo rozprášení."
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:359
msgid ""
"By all rights, I should have you executed on the spot, Malin. I certainly "
"should have not given the necromancer the chance to corrupt you. Since I "
"showed him mercy, however, I will give the same to you. You are hereby "
"banished from Parthyn and all the Kingdom of Wesnoth."
msgstr ""
"Dle práva mě svěřeného bych tě měl vydat katu, Maline. Určitě jsem neměl "
"tomu nekromantovi dát příležitost, aby tě zkazil. Když jsme mu však dal "
"milost, dám ji i tobě. Jsi tímto vyhnán z Parthynu a celého Království "
"Wesnothského."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:364
msgid ""
"Would you rather have let the orcs overrun the town and seen us both dead?"
msgstr ""
"Raději by jsi nechal skřety překonat městské hradby a viděl nás oba mrtvé?"
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:369
msgid ""
"Aye, better that than to even dabble in dark magic. People would have "
"rebuilt the town, just as they always have in the past. Would that the mages "
"had taught you more sense."
msgstr ""
"Ano, pořád lepší než se zaplést s temnou magií. Lidé mohou opravit město, "
"tak jako vždy v minulosti. Myslel jsem, že mágové ti dali zdravý rozum."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:374
msgid ""
"The mages taught me enough. You won’t truly banish me, will you, Drogan?"
msgstr "Mágové mne naučili dost. Nechceš mě skutečně vyhnat, že ne, Drogane?"
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:379
msgid ""
"Begone, now. I’ve no wish to be forced to send the soldiers after you. Your "
"father would be ashamed to see the end to which you’ve come."
msgstr ""
"Kliď se hned. Nechci, abych na tebe musel poslat vojáky. Tvůj otec by se za "
"tebe styděl, kdyby viděl, jak jsi dopadl."
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:385
msgid ""
"That was bravely done, lad, holding the orcs off by yourself. The mages "
"taught you well. But there is grave news from the village; your sister Dela "
"was wounded in the attack. Healers attend her, but she may not live out the "
"hour."
msgstr ""
"To bylo statečné, chlapče, zadržet skřety sám. Mágové tě učili dobře. Ale je "
"tu důležitá zpráva z vesnice. Tvá sestra Dela byla při útoku zraněna. "
"Léčitele ji ošetřili, ale může kdykoliv zemřít."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:390
msgid ""
"Orcs. Foul, pestilent creatures. The wide green world would be a better "
"place with them all dead. Dead!"
msgstr ""
"Skřeti. Hloupé, dotěrné nestvůry. Celý širý svět by byl mnohem lepším "
"místem, kdyby byli všichni mrtví. Mrtví!"
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:395
msgid ""
"Perhaps, but if kings and great mages have not abolished them neither you "
"nor I are ever likely to."
msgstr ""
"Možná, ale když je ani králové a velcí čarodějové nedokázali zničit, jak bys "
"mohl ty nebo já?"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:400
msgid ""
"Perhaps I cannot kill them all... but I see the back-trail of this band we "
"defeated, and there will be more orcs at the other end of it. I shall pursue "
"them."
msgstr ""
"Možná je nemůžu zabít všechny... ale vidím stopy skupiny, kterou jsme "
"porazili a na jejím konci budou další. Budu je sledovat."
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:405
msgid "And leave your sister?"
msgstr "A opustíš svou sestru?"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:410
msgid "My hands were never apt for healing. But revenge I can give her."
msgstr "Moje ruce nebyly nikde vhodné k léčení. Ale mohu jí dát pomstu."
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:415
msgid ""
"No! We need every man who can fight here, not lost in doomed attempt to "
"harry the orcs in their own country!"
msgstr ""
"Ne! Potřebujeme tady každého muže, který muže bojovat. Ne ztraceného při "
"marném pokusu pronásledovat skřety v jejich vlastní zemi."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:420
msgid "I am resolved."
msgstr "Už jsem se rozhodl."
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:425
msgid ""
"You’ll go without my blessing or my men, then. I won’t spare any on such an "
"errand."
msgstr ""
"Pak běž bez mého požehnání nebo mých mužů. Nechci ztratit ani jednoho v té "
"záležitosti."
#. [scenario]: id=02_Peaceful_Valley
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:5
msgid "Peaceful Valley"
msgstr "Mírumilovné údolí"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:20
msgid ""
"Fighting tears and rage, Malin follows the back-trail of the orcish band. He "
"curses the elder mages for sending him from the Isle of Alduin half-"
"prepared, only to be thrust into conflict. He curses Drogan for lacking the "
"courage to see what must be done. Most fiercely, he curses the orcs for "
"ravaging his family and home through their ceaseless attacks."
msgstr ""
"Bojujíc se slzami a vztekem, Malin sledoval stopu skřetí bandy. Proklínal "
"starší mágy za to, že ho poslali z Ostrova Alduin napůl připraveného, jen "
"aby se ocitl ihned v boji. Proklínal Drogana, že neměl odvahu udělat to, co "
"je nezbytné. Ale nejdivočeji proklínal skřety za zničení jeho rodiny a "
"domova jejich neustálými útoky."
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:24
msgid ""
"Three days’ travel outside Parthyn, Malin meets Darken Volk, the same "
"necromancer who had saved Parthyn and taught Malin to raise the dead not "
"long ago. The necromancer takes pity on Malin in his friendless state, and "
"asks Malin to travel with him. As the weeks pass, he teaches Malin more dark "
"magic."
msgstr ""
"Tři dny cesty od Parthynu potkal Malin Darken Volka, toho nekromanta, který "
"zachránil Parthyn a naučil Malina pozvednout nedávné zemřelé. Nekromant se "
"slitoval nad zuboženým Malinem a přizval ho, aby cestoval s ním. Jak týdny "
"plynuly, učil Malina více temných kouzel."
#. [side]
#. [unit]: id=Malin Keshar, type=Dark Mage
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:38
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:34
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:39
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:41
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:38
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:37
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:257
#: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:6
msgid "Malin Keshar"
msgstr "Malin Kešar"
#. [side]: type=Goblin Knight, id=T'shar Lggi
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:64
msgid "Goblins"
msgstr "Goblini"
#. [side]: type=Goblin Knight, id=T'shar Lggi
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:69
msgid "T’shar Lggi"
msgstr "Tšar Lggi"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:91
msgid "Occupy all of the goblin villages"
msgstr "Obsaď všechny gobliní vesnice"
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:99
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:143
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:125
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:187
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:276
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:76
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:322
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:120
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:373
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:437
msgid "Death of Darken Volk"
msgstr "Darken Volk zemře"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:121
msgid ""
"In truth, I share your hatred for the orcs. The northlands have been my... "
"home... for many years, and the orcs have been a growing infestation in "
"them. They despoil the beauty of the land wherever they go. If you are "
"interested, I would be happy to take you on as my apprentice so that you "
"can... aid me in the fight against them."
msgstr ""
"Popravdě, sdílím tvou nenávist ke skřetům. Severní země byly mým... "
"domovem... po mnoho let, ale skřeti je zamořili. Vydrancují zemi a zbaví "
"krásy, všude kde se objeví. Jestli máš zájem, rád tě učiním svým učněm, "
"takže mi budeš moci... pomoct v boji proti nim."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:126
msgid "Yes! I thirst for revenge on those creatures!"
msgstr "Ano! Žízním po pomstě na těch nestvůrám!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:131
msgid ""
"Who knows? Perhaps removing the threat of orc raids will persuade the people "
"of Parthyn to... welcome you home."
msgstr ""
"Kdo ví? Možná odstraněním nebezpečí skřetích nájezdů přesvědčí lid Parthynu, "
"aby tě opět uvítal doma."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:136
msgid ""
"Perhaps. Even Drogan would have to be thankful for a summer without orc "
"raids."
msgstr "Možná. Dokonce i Drogan by byl vděčný za léto bez skřetích nájezdů."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:141
msgid ""
"A goblin village lies in this valley, just ahead. They are a bastard race "
"born of the orcs, and help them in their wars against humans and dwarves. "
"These do not know of our coming. Subduing them will give us souls upon which "
"to call in our fight against the orcs."
msgstr ""
"Gobliní vesnice leží v údolí přímo před námi. Jsou zvrhlá rasa zrozená ze "
"skřetů a pomáhají jim v jejich válce proti lidem a trpaslíkům. Nevědí o "
"našem příchodu. Jejich podrobení nám dá duše, které můžeme povolat v boji "
"proti skřetům."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:146
msgid "It will be a worthwhile test of your new skills."
msgstr "Bude to hodnotný test tvých nových schopností."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:160
msgid "Beware the goblin guards in the villages."
msgstr "Dávej si pozor na gobliní stráže ve vesnicích."
#. [unit]: id=guard_$x1|_$y1|_$guard_location.n, type=Goblin Spearman
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:201
msgid "Villager"
msgstr "Vesničan"
#. [modify_unit]
#. Shaun and Ed are characters from the zombie film "Shaun of the Dead".
#. If the names cannot be translated into your language so that the
#. movie reference remains recognizable, then simply translate these the
#. same as "Villager" above.
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:245
msgid "Shaun"
msgstr "Shaun"
#. [modify_unit]
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:251
msgid "Ed"
msgstr "Ed"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:270
msgid ""
"Ahhh... I did not realize there was a swamp near this village. Malin, I "
"believe it would be beneficial for your training if you and I were to "
"investigate the swamp."
msgstr ""
"Ahhh... neuvědomil jsem si, že je tu bažina. Věřím, že bude prospěšné pro "
"tvůj výcvik, když ty a já tu bažinu prozkoumáme."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:285
msgid "Rise, rise from the realms of death and decay!"
msgstr "Povstaňte, povstaňte z říše smrti a rozkladu!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:313
msgid "What are those things?"
msgstr "Co to je?"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:318
msgid ""
"They are ghouls. Once, they were... evil men... murderers and outlaws. "
"Through magic they have been transformed so their outsides match the spirits "
"within. Those that outlive their masters gravitate towards the swamps and "
"bogs, drawn by the natural decay there."
msgstr ""
"To jsou požírači mrtvých. Kdysi byli... zlými muži... vrahy a psanci. Díky "
"magii byli přetvořeni, takže jejich zevnějšek odráží jejich ducha uvnitř. "
"Tihle tu přežili své pány, protože je přitahují močály a bažiny, kde je "
"obklopuje přirozený rozklad."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:323
msgid "It seems cruel to turn men into such a hideous form."
msgstr "Zdá se kruté je přeměnit do tak odporné formy."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:328
msgid ""
"In their present form they can best serve the greater good. Even now they "
"will aid you in defeating this goblin rabble. Besides, as I said, these were "
"men of great evil. No punishment is too great for their kind."
msgstr ""
"V jejich současné podobě mohou lépe sloužit většímu dobru. I teď ti pomohou "
"porazit tu goblinskou chátru. Mimoto, jak jsem řekl, tihle byli muži velkého "
"zla. Žádný trest není pro ně dost velký."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:333
msgid "I suppose so..."
msgstr "Asi ano..."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:369
msgid ""
"Sacking goblin villages is all well and good, but walking corpses and bats "
"won’t stand up to full orcish warriors."
msgstr ""
"Drancování gobliních vesnic je velmi jednoduché, ale těla bez duše a "
"netopýři nemohou obstát proti opravdovým skřetím vojákům."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:374
msgid ""
"Your training is just beginning, Malin. With the souls from these goblins "
"now available for our use, you will see your forces grow quickly."
msgstr ""
"Tvůj trénink teprve začal, Maline. S dušemi z goblinů, které jsou teď "
"dostupné pro naše potřeby, uvidíš, že tvá moc poroste rychle."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:379
msgid "Excellent. I’m eager to move on to the real foes."
msgstr "Skvěle. Jsem nedočkavý přesunout se ke skutečnému nepříteli."
#. [scenario]: id=03_A_Haunting_in_Winter
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:5
msgid "A Haunting in Winter"
msgstr "Lov v zimě"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:20
msgid ""
"Malin and Darken Volk spend the summer and fall traveling up and down the "
"lower Northlands. They attack small goblin villages and orc camps when they "
"find them. Malin’s power grows considerably under the constant tutelage of "
"the necromancer."
msgstr ""
"Malin a Darken Volk strávili léto a podzim cestováním Severními zeměmi. "
"Útočili na malé gobliní vesnice a skřetí tábory, kdekoliv je našli. Malinova "
"moc značně vzrostla pod neustálým dohledem nekromanta."
#. [side]: type=Dwarvish Steelclad, id=Dap Horner
#. [side]: type=Bandit, id=Gorak Cole
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:53
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:81
msgid "Outlaws"
msgstr "Psanci"
#. [side]: type=Dwarvish Steelclad, id=Dap Horner
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:58
msgid "Dap Horner"
msgstr "Dap Horner"
#. [side]: type=Dwarvish Steelclad, id=Dap Horner
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:65
msgid "Watchman"
msgstr "Hlídač"
#. [side]: type=Bandit, id=Gorak Cole
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:86
msgid "Gorak Cole"
msgstr "Gorak Cole"
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:101
msgid "Free Undead"
msgstr "Volní nemrtví"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:135
msgid "Clear the cave of enemies"
msgstr "Vyčisti jeskyni od nepřátel"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:188
msgid ""
"Winter comes on fast, and we need a sheltered place to spend it. This cave "
"looks promising, but from the tracks in and out several bands of outlaws "
"already inhabit it. You should clear them out so we may use it safely."
msgstr ""
"Zima postupuje rychle a my potřebujeme chráněné místo, kde bychom ji mohli "
"strávit. Tahle jeskyně vypadá slibně, ale podle stop vedoucích dovnitř a ven "
"už ji zabrala banda psanců. Měl by jsi ji vyčistit, abychom ji mohli "
"bezpečně použít."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:202
msgid ""
"Be careful when imprisoning a soul and use all your might to retain control "
"over it or it might attempt to break free and destroy you!"
msgstr ""
"Buď opatrný, když uvězňuješ duši, a použij na ni veškerou moc, aby jsi nad "
"ní převzal kontrolu, nebo se může pokusit osvobodit a zničit tě!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:207
msgid "I... I will try."
msgstr "Já... pokusím se."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:222
msgid ""
"Dwarves! They have often been our allies against the orc hordes. Surely they "
"will allow us to winter with them."
msgstr ""
"Trpaslíci! Často byli našimi spojenci proti skřetím hordám. Určitě nám "
"dovolí s nimi strávit zimu."
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:231
msgid ""
"Two necromancers are at the cave entrance! Up yer axes, boys, if ye dinna’ "
"want tae be a walking pile o’ bones."
msgstr ""
"Dva nekromanti jsou u vstupu do jeskyně! Vytaste sekery, chlapci, bo jináč "
"budete chodící hromada kostí."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:236
msgid "Or not. Why do they hate us so much?"
msgstr "Nebo ne. Proč nás tak nenávidí?"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:241
msgid ""
"People fear that which they don’t understand, and death, after all, is the "
"greatest mystery. Those who dare to investigate that mystery are bound to "
"invoke fear and distrust. Worry not, your people will again warm to you once "
"you deal with the orc threat at its source. For now, the cave-dwellers give "
"us no choice."
msgstr ""
"Lidé se vždy bojí toho čemu nerozumí a smrt je přeci jen největší záhada ze "
"všech. Ti kteří se odváží zkoumat toto mystérium jsou omezováni, vyvolávají "
"strach a nedůvěru. Neboj se, tví lidé tě znovu přijmou až provždy skoncuješ "
"se zdrojem skřetí hrozby. Pro teď nám jeskyní obyvatele nedávají jinou "
"možnost."
#. [event]: id=Tortured Soul
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:267
msgid "Tortured Soul"
msgstr "Mučená duše"
#. [message]
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:276
msgid ""
"Free! Your foul spells cannot enslave me any longer, Malin the Damned. You "
"shall pay for keeping me from my final rest!"
msgstr ""
"Volný! Tvoje bláhová kouzla mne nemohou poutat o nic déle, Maline Zatracený. "
"Zaplatíš za to, že jsi mne vytrhl z věčného klidu."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:281
msgid ""
"Fool boy! Your will must be stronger or you will never be able to control "
"your soldiers well enough to face the orcs. Many are the young necromancers "
"who have died when their servants turned on them. He will attack you "
"relentlessly."
msgstr ""
"Bláhový chlapče! Musíš být silnější nebo nikdy nebudeš schopný kontrolovat "
"tvé vojáky tváří v tvář skřetům. Mnoho mladých nekromantů zemřelo, když se "
"jejich služebníci obrátili proti nim. Tenhle na tebe neoblomně zaútočí."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:286
msgid "But why are they attacking me? And what should I do?!"
msgstr "Ale proč útočí na mě? A co mám udělat?!?"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:291
msgid ""
"Destroy the rebel quickly and all will be well. Wait, and he will begin to "
"turn the rest of your forces against you."
msgstr ""
"Znič rebela rychle a všechno bude v pořádku. Čekej a obrátí zbytek tvých "
"jednotek proti tobě."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:325
msgid ""
"I think I’ve got the rest of them under control now. That was a close call."
msgstr "Myslím, že mám zbytek pevně pod kontrolou. To bylo o vlásek."
#. [scenario]: id=04_Beginning_of_the_Revenge
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:5
msgid "Beginning of the Revenge"
msgstr "Začátek Pomsty"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:21
msgid ""
"Burning inside with a desire to take his revenge against the orcs and push "
"them further north, Malin spends the winter learning as much from Darken "
"Volk as he can. His years of study with the mages serve him well, and his "
"power grows quickly."
msgstr ""
"Malin strávil zimu učením se od Darkena Volka všemu, čemu jen mohl, spalován "
"uvnitř touhou po odplatě a zatlačení skřetů dál na sever. Léta studia s mágy "
"ho připravila dobře a jeho moc stále rostla rychle."
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:25
msgid ""
"When spring comes, the two head north to a mountain pass known to Darken "
"Volk. In the higher reaches the snow is just beginning to melt, making the "
"passage treacherous. The elder necromancer insists that they press on. He "
"says that he hopes to catch the orc fighters unprepared by arriving early in "
"the year, thereby inflicting as much damage as possible."
msgstr ""
"Když jaro přišlo, dvojice zamířila na sever k Darkenovi dobře známému "
"horskému průsmyku. Ve vyšších místech začal sníh sotva tát a průsmyk byl "
"zrádný. Starší nekromant trval na tom, aby pokračovali. Tvrdil, že chce "
"zastihnout skřety nepřipravené hned na začátku roku a tak jim způsobit co "
"největší škody."
#. [side]: type=Orcish Warlord, id=Gron'r Hronk
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:60
msgid "Gron’r Hronk"
msgstr "Gron’r Hronk"
#. [side]: type=Orcish Warlord, id=K'rrlar Oban
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:87
msgid "K’rrlar Oban"
msgstr "K’rrlar Oban"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:112
msgid "Move Malin to the end of the mountain pass"
msgstr "Dojdi s Malinem na konec horského průsmyku"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:117
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:179
msgid "Kill the orc leaders"
msgstr "Zabij skřetí velitele"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:197
msgid ""
"Orcs block the way out of the mountain pass. Destroy them, and we will move "
"on to bigger targets."
msgstr ""
"Skřeti zablokovali cestu z horského průsmyku. Znič je a přesuneme se k "
"větším cílům."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:202
msgid ""
"With the might of the undead at my command, many orcs will die this day. "
"They shall pay for attacking Parthyn."
msgstr ""
"Se silou nemrtvých pod mým vedením tento den zemře mnoho skřetů. Zaplatí za "
"útok na Parthyn."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:220
msgid "Feel my wrath, vile creature!"
msgstr "Pociť můj hněv, odporná nestvůro!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:240
msgid "The ice doesn’t look very thick..."
msgstr "Ten led nevypadá silně..."
#. [message]: speaker=Darken Volk
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:245
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:451
msgid "..."
msgstr "..."
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:295
msgid ""
"The weak ice gives way beneath the undead creature, who becomes mired in the "
"thick mud at the lake’s bottom."
msgstr ""
"Slabý led se podlomil pod nemrtvou nestvůrou, která uvízla v hustém blátě na "