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04_Troll_Bridge.cfg
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04_Troll_Bridge.cfg
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#textdomain wesnoth-thot
[scenario]
id=04_Troll_Bridge
name= _ "Troll Bridge"
map_data="{campaigns/The_Hammer_of_Thursagan/maps/04_Troll_Bridge.map}"
{TURNS 20 16 12}
next_scenario=05_Invaders
victory_when_enemies_defeated=yes
{DEFAULT_SCHEDULE}
{SCENARIO_MUSIC frantic.ogg}
{EXTRA_SCENARIO_MUSIC wanderer.ogg}
{EXTRA_SCENARIO_MUSIC nunc_dimittis.ogg}
[story]
[part]
{THOT_BIGMAP}
music=elvish-theme.ogg
story= _ "Aiglondur and his troop, some still shaking their heads dubiously at the very notion of fighting alongside orcs rather than against them, continued east to the easternmost edge of the Northern Alliance’s lands."
[/part]
[/story]
{THOT_TRACK {JOURNEY_STAGE4}}
[side]
side=1
controller=human
recruit="Dwarvish Fighter,Dwarvish Thunderer,Dwarvish Guardsman, Dwarvish Scout"
{GOLD 100 80 60}
team_name=northern_alliance
user_team_name= _ "Alliance"
{FLAG_VARIANT knalgan}
# wmllint: recognize Aiglondur
{CHARACTER_STATS_AIGLONDUR}
facing=se
[/side]
[side]
side=2
controller=ai
#ifdef EASY
recruit=Troll Whelp
#endif
#ifdef NORMAL
recruit=Troll Whelp,Troll
#endif
#ifdef HARD
recruit=Troll Whelp,Troll,Troll Rocklobber
#endif
{GOLD 70 100 130}
team_name=trolls
user_team_name= _ "Trolls"
type=Troll
id=Gronk
name= _ "Gronk"
canrecruit=yes
[modifications]
{TRAIT_STRONG}
{TRAIT_QUICK}
[/modifications]
facing=sw
[ai]
passive_leader=yes
#ifndef HARD
recruitment_pattern=fighter
#else
recruitment_pattern=fighter,fighter,mixed fighter
#endif
recruitment_ignore_bad_movement=yes
grouping=defensive
{QUANTITY aggression 0.3 0.4 0.5}
{ATTACK_DEPTH 3 4 5}
[/ai]
[/side]
#ifdef NORMAL
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 "Troll" 1}
#endif
#ifdef HARD
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 "Troll Rocklobber" 1}
#endif
[event]
name=prestart
[objectives]
side=1
[objective]
description= _ "Defeat Gronk"
condition=win
[/objective]
[objective]
description= _ "Death of Aiglondur"
condition=lose
[/objective]
[objective]
description= _ "Death of Angarthing"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[recall]
id=Angarthing
x,y=2,9
[/recall]
{MODIFY_UNIT (side=1) facing se}
[/event]
[event]
name=start
# wmllint: local spelling dat Er
[message]
speaker=Gronk
message= _ "Dis a troll bridge. You pay toll. Er..."
[/message]
[message]
speaker=Gronk
message= _ "Dat not right. Dis a toll bridge. You pay troll. Er..."
[/message]
[message]
speaker=Gronk
message= _ "Dat not right either. Big words confuse Gronk. You pay now or we smash you."
[/message]
[message]
speaker=Angarthing
message= _ "The stonework of yon bridge is not good enough to be dwarf-made, but it is nowhere near crude enough to be troll-work."
[/message]
[message]
speaker=Aiglondur
message= _ "Then it will be of the Alliance’s making, right enough, like this road that leads to it. It won’t do to have wild trolls squatting on it. Axes up!"
[/message]
[/event]
[event]
name=die
[filter]
id=Gronk
[/filter]
[message]
speaker=second_unit
message= _ "Hey! That troll was sitting on some treasure!"
[/message]
{PLACE_IMAGE "items/gold-coins-small.png" 24 7} # On troll keep
[redraw][/redraw]
{LOOT 200 1}
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
{HERODEATH_AIGLONDUR}
{HERODEATH_ANGARTHING}
[/scenario]