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gates.cfg
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gates.cfg
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# a simple set of macros for gates, maybe it is better to be put somewhere else.
#define GATES_PLACE_IMAGE_LF FLAG ROTATION LAYER IPF IMAGESTEM
[terrain_graphics]
map="
.,*,.
,*,*,
*,1,*
,*,*,
.,*,."
[tile]
pos=1
has_flag={FLAG}-{ROTATION}
set_no_flag=gate_drawn
[/tile]
# not using rotations because I gave up trying to get the [image] offset to not get screwed up.
# It still may be possible and better to use them though
# rotations=se,n,sw,foo,foo,foo
probability=100
[image]
name={IMAGESTEM}@V-{ROTATION}.png{IPF}
variations=;2;3;4;5;6;7;8
base=90,126
center=144,108
layer={LAYER}
[/image]
[/terrain_graphics]
[terrain_graphics]
map="
.,*,.
,*,*,
*,1,*
,*,*,
.,*,."
[tile]
pos=1
has_flag={FLAG}-{ROTATION}-long
set_no_flag=gate_drawn
[/tile]
# rotations=se,n,sw,foo,foo,foo
probability=100
[image]
name={IMAGESTEM}@V-long-{ROTATION}.png{IPF}
variations=;2;3;4;5;6;7;8
base=90,126
center=144,108
layer={LAYER}
[/image]
[/terrain_graphics]
#enddef
#define GATES_DIAGONAL_L GATE GATE2 BARRIER LAYER IPF IMAGESTEM
[terrain_graphics]
map="
, *
2 , *
, 1
3 , 4
, *"
[tile]
pos=1
type={GATE}
set_no_flag=gate-sw
set_flag=gate
[/tile]
[tile]
pos=2
type={BARRIER},{GATE},{GATE2}
[/tile]
[tile]
pos=3
type=!,{BARRIER},{GATE},{GATE2}
[/tile]
[tile]
pos=4
type={BARRIER}
[/tile]
probability=100
[/terrain_graphics]
[terrain_graphics]
map="
, *
* , 2
, 1
4 , 3
, *"
[tile]
pos=1
type={GATE}
set_no_flag=gate-se
set_flag=gate
[/tile]
[tile]
pos=2
type={BARRIER},{GATE},{GATE2}
[/tile]
[tile]
pos=3
type=!,{BARRIER},{GATE},{GATE2}
[/tile]
[tile]
pos=4
type={BARRIER}
[/tile]
probability=100
[/terrain_graphics]
[terrain_graphics]
map="
, *
2 , *
, 1
3 , 4
, *"
[tile]
pos=1
type={GATE}
set_no_flag=gate-sw-long
set_flag=gate
[/tile]
[tile]
pos=2
type={BARRIER},{GATE},{GATE2}
[/tile]
[tile]
pos=3
type=!,{BARRIER},{GATE},{GATE2}
[/tile]
[tile]
pos=4
type={GATE},{GATE2}
[/tile]
probability=100
[/terrain_graphics]
[terrain_graphics]
map="
, *
* , 2
, 1
4 , 3
, *"
[tile]
pos=1
type={GATE}
set_no_flag=gate-se-long
set_flag=gate
[/tile]
[tile]
pos=2
type={BARRIER},{GATE}
[/tile]
[tile]
pos=3
type=!,{BARRIER},{GATE}
[/tile]
[tile]
pos=4
type={GATE},{GATE2}
[/tile]
probability=100
[/terrain_graphics]
# default
[terrain_graphics]
map="
, *
* , *
, 1
* , *
, *"
[tile]
pos=1
type={GATE}
no_flag=gate
set_no_flag=gate-se-long
[/tile]
probability=100
[/terrain_graphics]
{GATES_PLACE_IMAGE_LF gate sw {LAYER} {IPF} {IMAGESTEM}}
{GATES_PLACE_IMAGE_LF gate se {LAYER} {IPF} {IMAGESTEM}}
#enddef
#define GATES_VERTICAL_L GATE BARRIER LAYER IPF IMAGESTEM
[terrain_graphics]
map="
.,*,.
,2,2,
*,1,*
,2,2,
.,*,."
[tile]
pos=1
type={GATE}
set_flag=gate
set_no_flag=gate-n
[/tile]
[tile]
pos=2
type={BARRIER}
[/tile]
probability=100
[image]
name={IMAGESTEM}@V-n.png{IPF}
variations=;2;3;4;5;6;7;8
base=90,126
center=144,108
layer={LAYER}
[/image]
[/terrain_graphics]
#enddef