/
Corpse_Ghast.cfg
47 lines (47 loc) · 1.59 KB
/
Corpse_Ghast.cfg
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#textdomain wesnoth-units
[unit_type]
id=Ghast
name= _ "Ghast"
race=undead
{TRAIT_FEARLESS_MUSTHAVE}
image="units/undead/ghast.png"
profile="portraits/undead/ghoul.png"
hitpoints=65
movement_type=gruefoot
movement=5
experience=150
level=3
alignment=chaotic
advances_to=null
{AMLA_DEFAULT}
cost=43
usage=fighter
description= _ "The ghast is a creature taken from humankind’s most primal nightmares. Unlike their lesser cousins, ghouls and necrophages, ghasts are not patient enough to wait for their victim to die from poison before consuming the body. They attack directly with their enormous mouths, trying to rip the flesh straight from their foes. Once their enemy is defeated, they eat the rest of the body, gaining strength in the process."+{SPECIAL_NOTES}+{SPECIAL_NOTES_POISON}+{SPECIAL_NOTES_FEEDING}
die_sound=ghoul-hit.wav
[abilities]
{ABILITY_FEEDING}
[/abilities]
{DEFENSE_ANIM "units/undead/ghast-defend-2.png" "units/undead/ghast-defend-1.png" ghoul-hit.wav }
[attack]
name=bite
description=_ "bite"
icon=attacks/fangs.png
type=blade
range=melee
damage=10
number=3
[specials]
{WEAPON_SPECIAL_POISON}
[/specials]
[/attack]
[attack_anim]
[filter_attack]
name=bite
[/filter_attack]
start_time=-450
[frame]
image="units/undead/ghast-attack-[1~6].png:[100,150,100*4]"
[/frame]
{SOUND:HIT_AND_MISS bite.ogg {SOUND_LIST:MISS} -350}
[/attack_anim]
[/unit_type]