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patrol.lua
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patrol.lua
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function patrol_gen(n, wp)
-- n is the name of the unit, like Kiressh
-- wp - a table of waypoint tables of form {x,y}
wesnoth.message('data/ai/lua/patrol.lua is deprecated. Use the Patrols Micro AI instead.')
local unit = wesnoth.get_units({name=n})[1]
local x, y = unit.x, unit.y
local wpn = 1 --WayPoint Number - we have to remember which waypoint we are heading to
if (x == wp[1].x and y == wp[1].y) then
wpn = wpn + 1
--w1, w2 = w2, w2 -- if we are standing on the first waypoint, swap them
end
--local waypoints = {w1, w2} -- this form might be just received from the args
local wpcount = # wp
local patrol = {}
patrol.exec = function()
x, y = unit.x, unit.y
if (x == wp[wpn].x and y == wp[wpn].y) then
wpn = wpn % wpcount + 1 -- advance by one waypoint(this construct loops in range [1, wpcount])
end
ai.move_full(unit, wp[wpn].x, wp[wpn].y) -- @note: should we change this to ai.move()?
end
patrol.eval = function()
return 300000
end
return patrol
end