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17d_Cursed_Isle.cfg
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17d_Cursed_Isle.cfg
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#textdomain wesnoth-trow
[scenario]
id=17d_Cursed_Isle
name= _ "Cursed Isle"
next_scenario=16_The_Kalian
victory_when_enemies_defeated=no
map_data="{campaigns/The_Rise_Of_Wesnoth/maps/17d_Cursed_Isle.map}"
{TURNS 37 34 31}
{DEFAULT_SCHEDULE}
{SCENARIO_MUSIC loyalists.ogg}
{EXTRA_SCENARIO_MUSIC elvish-theme.ogg}
# No story
{TROW_GC_TRACK {JOURNEY_17D_NEW} }
{TROW_DEATHS}
[side]
type=Noble Commander
id=Prince Haldric
name= _ "Prince Haldric"
unrenamable=yes
side=1
canrecruit=yes
gold=200
controller=human
team_name=Haldric
user_team_name=_"Refugees"
fog=yes
{FLAG_VARIANT loyalist}
[/side]
[side]
type=Spectre
id=Isorfilad
name= _ "Isorfilad"
side=2
canrecruit=yes
{GOLD 130 190 250}
{INCOME 2 4 8}
team_name=Undead
user_team_name=_"Undead"
#ifdef EASY
recruit=Ghost,Ghoul,Vampire Bat
#else
recruit=Ghost,Ghoul,Vampire Bat,Shadow,Necrophage
#endif
[ai]
{NO_SCOUTS}
aggression=0.40
recruitment_pattern=scout,scout,fighter
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.75
caution=0.0
[/ai]
[ai]
[goal]
name=protect_location
[criteria]
x,y=13,16
[/criteria]
protect_radius=10
value=10
[/goal]
[/ai]
[/side]
{STARTING_VILLAGES 2 12}
[side]
type=Spectre
id=Tinoldor
name= _ "Tinoldor"
side=3
canrecruit=yes
{GOLD 130 190 250}
{INCOME 2 4 8}
team_name=Undead
user_team_name=_"Undead"
#ifdef EASY
recruit=Ghost,Ghoul,Vampire Bat
#else
recruit=Ghost,Ghoul,Vampire Bat,Wraith,Necrophage
#endif
[ai]
{NO_SCOUTS}
aggression=0.40
recruitment_pattern=scout,scout,fighter
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.75
caution=0.0
[/ai]
[ai]
[goal]
name=protect_location
[criteria]
x,y=13,16
[/criteria]
protect_radius=10
value=10
[/goal]
[/ai]
[/side]
{STARTING_VILLAGES 3 12}
{campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg}
#define TEMP_LOOT X Y
[event]
name=moveto
[filter]
side=1
x={X}
y={Y}
[/filter]
{LOOT 50 1}
[/event]
#enddef
#define TEMP_QUEEN X Y
[event]
# wmllint: recognize Lady Jessene
name=moveto
[filter]
side=1
x={X}
y={Y}
[/filter]
[message]
speaker=unit
message= _ "She’s... She’s beautiful."
[/message]
{UNDEAD_INTEL (Vampire Lady) "Midnight Queen" _"Midnight Queen" "unit_image" 2 ({X}) ({Y})}
{LOYAL_UNIT 3 (Blood Bat) ({X}) ({Y})}
{LOYAL_UNIT 2 (Blood Bat) ({X}) ({Y})}
{LOYAL_UNIT 3 (Blood Bat) ({X}) ({Y})}
#ifdef HARD
{LOYAL_UNIT 2 (Blood Bat) ({X}) ({Y})}
#endif
[message]
speaker=Midnight Queen
message= _ "You will be made to serve... Come admire me. Feel my love."
[/message]
[message]
speaker=Prince Haldric
message= _ "She is so..."
image=portraits/haldric-surprised.png
[/message]
[message]
speaker=Lady Jessene
message= _ "Haldric, think with your brain!"
[/message]
[message]
speaker=Prince Haldric
message= _ "Get her before she ensorcels us all!"
image=portraits/haldric-mad.png
[/message]
[show_objectives]
[/show_objectives]
[set_variable]
name=queen_awake
value=1
[/set_variable]
[/event]
#enddef
#define TEMP_EMPTY X Y
[event]
name=moveto
[filter]
side=1
x={X}
y={Y}
[/filter]
[message]
speaker=unit
message= _ "The temple is quite empty."
[/message]
[/event]
#enddef
[event]
name=prestart
{PLACE_IMAGE (scenery/temple1.png) 11 13}
{PLACE_IMAGE (scenery/temple1.png) 10 17}
{PLACE_IMAGE (scenery/temple1.png) 9 15}
{OBJ_POTION_HOLY 29 24 (holy_water1)}
[set_variable]
name=queen_awake
value=0
[/set_variable]
[recall]
id=Lady Jessene
[/recall]
[recall]
id=Burin the Lost
[/recall]
[recall]
id=Sir Ruddry
[/recall]
[recall]
id=Sir Ladoc
[/recall]
[recall]
id=Minister Edren
[/recall]
{RANDOM 1..3}
[if]
[variable]
name=random
numerical_equals=1
[/variable]
[then]
{TEMP_LOOT 11 13}
#ifdef EASY
{TEMP_LOOT 10 17}
#else
{TEMP_EMPTY 10 17}
#endif
{TEMP_QUEEN 9 15}
[/then]
[/if]
[if]
[variable]
name=random
numerical_equals=2
[/variable]
[then]
{TEMP_LOOT 10 17}
#ifdef EASY
{TEMP_LOOT 9 15}
#else
{TEMP_EMPTY 9 15}
#endif
{TEMP_QUEEN 11 13}
[/then]
[/if]
[if]
[variable]
name=random
numerical_equals=3
[/variable]
[then]
{TEMP_LOOT 9 15}
#ifdef EASY
{TEMP_LOOT 11 13}
#else
{TEMP_EMPTY 11 13}
#endif
{TEMP_QUEEN 10 17}
[/then]
[/if]
{CLEAR_VARIABLE random}
#ifdef EASY
{OBJ_POTION_HOLY 28 26 (holy_water2)}
#endif
[objectives]
side=1
[objective]
description= _ "Defeat all enemy leaders"
condition=win
[show_if]
[not]
[have_unit]
id=Midnight Queen
[/have_unit]
[/not]
[have_unit]
id=Isorfilad,Tinoldor
[/have_unit]
[/show_if]
[/objective]
[objective]
description= _ "Defeat the Vampire Queen"
condition=win
[show_if]
[have_unit]
id=Midnight Queen
[/have_unit]
[/show_if]
[/objective]
[objective]
description= _ "Death of Prince Haldric"
condition=lose
[/objective]
[objective]
description= _ "Death of Lady Jessene"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/event]
[event]
name=start
[message]
speaker=narrator
message= _ "After a short trip by sea, Haldric arrives on the elves’ cursed Isle of Tears. A fog hangs in the air."
image=wesnoth-icon.png
[/message]
[message]
speaker=Burin the Lost
message= _ "I said no more ships. Double-crossing humans! Ahh, I’ve been with you this far. Who’d have thought, a nautical dwarf."
image=portraits/burin-annoyed.png
[/message]
[message]
speaker=Prince Haldric
message= _ "I expect we’ll be facing more undead. Be careful."
[/message]
[message]
speaker=Lady Jessene
message= _ "These will be the long dead. Not like the undead that my people used, and they are elf-dead. Be careful indeed."
[/message]
[message]
speaker=Minister Edren
message= _ "All soldiers of darkness will meet the same fate by my hand."
[/message]
[/event]
[event]
name=victory
[message]
speaker=Prince Haldric
message= _ "Those elves are finally at rest. I hope that the curses they laid upon us hold no weight."
[/message]
[message]
speaker=Lady Jessene
message= _ "Haldric, you’re too paranoid."
[/message]
{VARIABLE_OP num_done add 1}
[set_variable]
name=cursed_isle
value=1
[/set_variable]
[set_variable]
name=last_done
value="Isle"
[/set_variable]
[/event]
[event]
name=last breath
[filter]
id=Isorfilad
[/filter]
[message]
speaker=Isorfilad
message= _ "A curse upon all of your kin that visit this isle."
[/message]
[/event]
[event]
name=last breath
[filter]
id=Tinoldor
[/filter]
[message]
speaker=Tinoldor
message= _ "I wish a blight upon you and yours. May you never see peace."
[/message]
[/event]
[event]
name=last breath
[filter]
id=Midnight Queen
[/filter]
[message]
speaker=Midnight Queen
message= _ "My soul will haunt this place until the end of time! A curse upon you!"
[/message]
[set_variable]
name=queen_awake
value=0
[/set_variable]
[message]
speaker=Prince Haldric
message= _ "Without their queen the undead are simply fading away!"
[/message]
{CLEAR_VARIABLE queen_awake}
[kill]
side=2,3
race=undead
fire_event=no
[/kill]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
[event]
name=die
[filter]
race=undead
[/filter]
[filter_second]
id=Minister Edren
[/filter_second]
[message]
speaker=second_unit
message= _ "Back, back to the grave with you!"
[/message]
[/event]
[event]
name=enemies defeated
[if]
[variable]
name=queen_awake
numerical_equals=1
[/variable]
[then]
[message]
speaker=Lady Jessene
message= _ "We still have to defeat that vampire queen!"
[/message]
[show_objectives]
[/show_objectives]
[/then]
[else]
{CLEAR_VARIABLE queen_awake}
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/else]
[/if]
[/event]
[event]
name=time over
[message]
speaker=Prince Haldric
message= _ "No! The ship that was supposed to pick us up sees that there’s still fighting. It’s not stopping. We’re trapped."
image=portraits/haldric-surprised.png
[/message]
[/event]
[/scenario]
#undef TEMP_LOOT
#undef TEMP_QUEEN
#undef TEMP_EMPTY