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17_Breaking_the_Siege.cfg
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17_Breaking_the_Siege.cfg
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#textdomain wesnoth-low
#define LANDAR_SPOILED
#enddef
[scenario]
name= _ "Breaking the Siege"
id=17_Breaking_the_Siege
next_scenario=18_Hour_of_Glory
experience_modifier=100
random_start_time=no
allow_new_game=no
force_lock_settings=yes
{LOW_MAP North_Elves.map}
{WINTER_MASK 17_Breaking_the_Siege.mask}
{TURNS 40 36 32}
{DEFAULT_SCHEDULE}
{INTRO_AND_SCENARIO_MUSIC revelation.ogg elvish-theme.ogg}
{EXTRA_SCENARIO_MUSIC traveling_minstrels.ogg}
{EXTRA_SCENARIO_MUSIC nunc_dimittis.ogg}
{EXTRA_SCENARIO_MUSIC silvan_sanctuary.ogg}
{EXTRA_SCENARIO_MUSIC northerners.ogg}
{EXTRA_SCENARIO_MUSIC legends_of_the_north.ogg}
{NORTH_ELVES_VILLAGES}
[story]
[part]
story= _ "With the orcs embroiled in a civil war, Kalenz seized the chance to take back his beloved home. Reports had been arriving of an enclave of Northern Elves yet holding out against the orcish invaders. It was quickly decided to send a force to their aid. But harsh winter weather descended while it was en route..."
delay=4000
[/part]
[/story]
{LOW_TRACK ( {TREASURY_COMPLETE} {BOOK_COMPLETE} {ALLIANCE_STAGE4} ) }
#define PLAYER_GOLD
{GOLD 300 240 200}
#enddef
#define MULTIPLAYER_GOLD
{GOLD 100 90 80}
#enddef
# wmllint: validate-off
[side]
side=1
{KALENZ}
disallow_shuffle=yes
{PLAYABLE}
x=46
y=39
fog=yes
#ifndef MULTIPLAYER
{PLAYER_GOLD}
[unit]
{LANDAR}
#TODO place on his keep
placement=leader
[/unit]
[unit]
{OLURF}
#TODO place on his keep
placement=leader
[/unit]
[unit]
{CLEODIL}
#TODO place on her keep
placement=leader
[/unit]
#else
{MULTIPLAYER_GOLD}
#endif
[/side]
# wmllint: validate-on
[event]
name=prestart
{RECALL_LOYALS}
[/event]
[side]
side=2
persistent=yes
save_id=Uradredia
disallow_shuffle=yes
allow_player=no
{PLAYER_TEAM}
{ELF_SETUP}
color=white
no_leader=yes
[unit]
{URADREDIA}
extra_recruit=Elvish Fighter, Elvish Archer, Elvish Scout, Elvish Shaman
x=24
y=7
[/unit]
[/side]
[side]
side=3
allow_player=no
team_name=orcs
user_team_name= _ "Enemies"
{FLAG_VARIANT undead}
type=Orcish Warlord
id=Kior-Pur
name=_ "Kior-Pur"
canrecruit=yes
x=15
y=38
#ifdef EASY
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Goblin Pillager, Goblin Spearman
#endif
#ifdef NORMAL
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Goblin Pillager, Goblin Spearman, Orcish Slayer
#endif
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Goblin Pillager, Goblin Spearman, Orcish Slayer, Orcish Warrior
#endif
{GOLD 200 230 250}
[ai]
{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,archer,mixed fighter
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.75
caution=0.0
grouping=no
[/ai]
{INCOME 4 8 12}
[/side]
[side]
side=4
allow_player=no
team_name=orcs
user_team_name= _ "Enemies"
{FLAG_VARIANT undead}
type=Orcish Warlord
id=Mbiran
name=_ "Mbiran"
canrecruit=yes
x=6
y=6
{GOLD 200 240 290}
{INCOME 4 8 12}
#ifdef EASY
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Goblin Spearman
#endif
#ifdef NORMAL
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman, Orcish Warrior
#endif
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman
#endif
[ai]
{NO_SCOUTS}
recruitment_pattern=fighter,fighter,mixed fighter,archer,scout,fighter
aggression=0.75
[/ai]
[ai]
grouping=offensive
aggression=0.75
[/ai]
[/side]
[side]
side=5
allow_player=no
team_name=orcs
user_team_name= _ "Enemies"
{FLAG_VARIANT undead}
type=Orcish Warlord
id=Tan-Durr
name=_ "Tan-Durr"
canrecruit=yes
x=44
y=7
{INCOME 4 8 12}
{GOLD 200 250 290}
#ifdef EASY
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Goblin Spearman
#endif
#ifdef NORMAL
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman, Orcish Warrior
#endif
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman
#endif
[ai]
{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,archer,mixed fighter
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.75
caution=0.0
grouping=no
[/ai]
[/side]
#ifdef MULTIPLAYER
[side]
side=6
save_id=Landar
disallow_shuffle=yes
fog=yes
{PLAYABLE}
no_leader=yes
[unit]
{LANDAR}
x=20
y=4
[/unit]
{MULTIPLAYER_GOLD}
[/side]
[side]
side=7
save_id=Olurf
disallow_shuffle=yes
{PLAYABLE}
no_leader=yes
[unit]
{OLURF}
x=20
y=4
[/unit]
{MULTIPLAYER_GOLD}
fog=yes
[/side]
[side]
side=8
save_id=Cleodil
disallow_shuffle=yes
{PLAYABLE}
{MULTIPLAYER_GOLD}
fog=yes
no_leader=yes
[unit]
{CLEODIL}
x=20
y=4
[/unit]
[/side]
#endif
[event]
name=prestart
[objectives]
side=1
[objective]
description= _ "Defeat all enemy leaders"
condition=win
[/objective]
[objective]
description= _ "Death of Kalenz"
condition=lose
[/objective]
[objective]
description= _ "Death of Landar"
condition=lose
[/objective]
[objective]
description= _ "Death of Cleodil"
condition=lose
[/objective]
[objective]
description= _ "Death of Uradredia"
condition=lose
[/objective]
[objective]
description= _ "Death of Olurf"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/event]
[event]
name=enemies defeated
[endlevel]
result=victory
save=no
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
#wmllint: recognize Uradredia
[event]
name=start
[message]
id=Kior-Pur
message= _ "I see troops coming from the south! It must be that our army has beaten these elves and humans and will now help us crush these remaining elves!"
[/message]
[message]
id=Uradredia
message= _ "Our defenses are stretched thin. Men, prepare to face another orcish attack!"
[/message]
[message]
id=Kalenz
message= _ "The North Elves still stand. Prepare for battle!"
[/message]
[/event]
[event]
name=victory
[message]
id=Kalenz
message = _ "The North Elves are now free!"
[/message]
[message]
id=Uradredia
# wmllint: local spelling Kliada
message= _ "Our thanks to you, Kalenz, son of Kliada. Our troops are at your command."
[/message]
[/event]
[event]
name=moveto
[filter]
side=1
x=1-19
y=36-40
[/filter]
[message]
id=Kior-Pur
message= _ "The elves are attacking us! Reserves!"
[/message]
[move_unit_fake]
type=Goblin Impaler
x=4,5,6,6
y=35,36,36,37
[/move_unit_fake]
[unit]
type=Direwolf Rider
id=Zhuk
name= _ "Zhuk"
side=4
x=6
y=37
[modifications]
{TRAIT_RESILIENT}
{TRAIT_STRONG}
[/modifications]
[/unit]
[scroll_to_unit]
id=Zhuk
[/scroll_to_unit]
[unit]
type=Direwolf Rider
id=Dran
name= _ "Dran"
side=4
x=6
y=36
[modifications]
{TRAIT_RESILIENT}
{TRAIT_STRONG}
[/modifications]
[/unit]
[unit]
type=Direwolf Rider
id=Hrugt
name= _ "Hrugt"
side=4
x=5
y=37
[modifications]
{TRAIT_RESILIENT}
{TRAIT_STRONG}
[/modifications]
[/unit]
[unit]
type=Direwolf Rider
id=Orhtib
name= _ "Orhtib"
side=4
x=5
y=38
[modifications]
{TRAIT_RESILIENT}
{TRAIT_STRONG}
[/modifications]
[/unit]
[/event]
[event]
name=last breath
[filter]
id=Kior-Pur
[/filter]
[message]
id=Kalenz
message= _ "Before you die, know that you lost in Wesmere, you lost at Tath, you will lose here and that your Great Chief is dead!"
[/message]
[/event]
[event]
name=scenario_end
[filter_condition]
[proceed_to_next_scenario]
[/proceed_to_next_scenario]
[/filter_condition]
#ifdef MULTIPLAYER
[persistent_carryover_store]
scenario_id = LoW_Chapter_Four
[/persistent_carryover_store]
#endif
[/event]
# wmllint: unwho "{OLURF}"
{campaigns/Legend_of_Wesmere/utils/deaths.cfg}
[/scenario]
#undef PLAYER_GOLD
#undef MULTIPLAYER_GOLD