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Vanguard.cfg
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Vanguard.cfg
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#textdomain wesnoth-utbs
[unit_type]
id=Tauroch Vanguard
name= _ "Tauroch Vanguard"
image=units/quenoth/vanguard.png
image_icon="units/quenoth/vanguard.png~CROP(0,0,72,72)"
race=elf
# Base movement of 4 is too little, but we don't want them to get 6 either
# if they're quick, so instead they just have 5 movement but can't get quick
ignore_race_traits=yes
{TRAIT_STRONG}
{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
{TRAIT_DEXTROUS}
{TRAIT_HEALTHY}
hitpoints=50
movement_type=quenoth_beast
#mostly like a foot Elf, but they are bad at defending in villages
[defense]
village=60
[/defense]
movement=5
experience=80
level=2
alignment=lawful
advances_to=Tauroch Flagbearer
cost=18
usage=mixed fighter
description= _ "The massive and fearless taurochs are often employed not only to hold ground, but also to lead a charge to break enemy formations. Shielding and inspiring infantry behind them, these commanders can survive the thick of battle better than those on foot or on more slender mounts."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_SHOCK}
die_sound="tauroch-hit-1.ogg,tauroch-hit-2.ogg,tauroch-hit-3.ogg"
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
[attack]
name=ram
#textdomain wesnoth-units
description= _"ram"
type=impact
range=melee
damage=9
number=3
icon=attacks/ram.png
[specials]
{WEAPON_SPECIAL_SHOCK}
[/specials]
[/attack]
[attack]
name=javelin
description= _"javelin"
#textdomain wesnoth-utbs
type=pierce
range=ranged
damage=8
number=3
icon=attacks/javelin-human.png
[/attack]
{DEFENSE_ANIM "units/quenoth/vanguard.png" "units/quenoth/vanguard.png" "tauroch-hit-1.ogg,tauroch-hit-2.ogg,tauroch-hit-3.ogg"}
[attack_anim]
[filter_attack]
name=ram
[/filter_attack]
offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
start_time=-300
[frame]
duration=50
image="units/quenoth/vanguard.png"
[/frame]
[frame]
duration=400
image="units/quenoth/vanguard.png"
sound=tail.ogg
[/frame]
{SOUND:HIT mace.ogg -100}
[/attack_anim]
[attack_anim]
[filter_attack]
name=javelin
[/filter_attack]
missile_start_time=-150
[missile_frame]
duration=150
image="projectiles/spear-n.png"
image_diagonal="projectiles/spear-ne.png"
[/missile_frame]
start_time=-300
[frame]
image="units/quenoth/vanguard.png:450"
sound={SOUND_LIST:THROW}
[/frame]
{SOUND:HIT spear.ogg -100}
[/attack_anim]
[/unit_type]