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07a_The_Crossing.cfg
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07a_The_Crossing.cfg
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#textdomain wesnoth-ei
[scenario]
id=07a_The_Crossing
name= _ "The Crossing"
map_file=campaigns/Eastern_Invasion/maps/07a_The_Crossing.map
turns=24
next_scenario=08_Training_the_Ogres
{DEFAULT_SCHEDULE}
{INTRO_AND_SCENARIO_MUSIC loyalists.ogg revelation.ogg} {LET_INTRO_MUSIC_FINISH}
{EI_TRACK {JOURNEY_07A_NEW} }
# wmllint: validate-off
[side]
side=1
controller=human
{GOLD 180 170 160}
team_name=good
user_team_name= _ "Wesnothians"
{FLAG_VARIANT loyalist}
# wmllint: recognize Gweddry
{CHARACTER_STATS_GWEDDRY}
[/side]
# wmllint: validate-on
[side]
type=Bone Knight
id=Garnad
name= _ "Garnad"
side=2
canrecruit=yes
controller=ai
recruit=Skeleton Rider,Vampire Bat,Skeleton,Skeleton Archer
[ai]
recruitment_pattern=fighter,fighter,scout,scout,archer
aggression=1.0
grouping=no
{NO_SCOUTS}
[/ai]
team_name=undead
user_team_name=_"Undead"
{GOLD 100 150 200}
{FLAG_VARIANT undead}
[/side]
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 "Vampire Bat" 3}
[side]
type=Orcish Ruler
id=Draka-Kura
name= _ "Draka-Kura"
side=3
canrecruit=yes
controller=ai
recruit=Wolf Rider,Orcish Grunt,Orcish Archer,Orcish Crossbowman,Goblin Pillager
team_name=evil
user_team_name=_"Evil"
{GOLD 150 200 250}
{FLAG_VARIANT6 ragged}
{LOYAL_UNIT 3 (Orcish Grunt) 19 9} {GUARDIAN}
{LOYAL_UNIT 3 (Orcish Archer) 25 8} {GUARDIAN}
{LOYAL_UNIT 3 (Orcish Grunt) 32 8} {GUARDIAN}
[/side]
{LIMIT_RECRUITS 3 "Orcish Crossbowman" 1}
{LIMIT_CONTEMPORANEOUS_RECRUITS 3 "Goblin Pillager" 1}
[side]
type=Ogre
id=Grug
name= _ "Grug"
unrenamable=yes
side=4
canrecruit=yes
facing=sw
controller=ai
recruit=Young Ogre
team_name=monster
user_team_name=_"Monsters"
{GOLD 150 130 100}
[ai]
[goal]
name=target
[criteria]
side=3
[/criteria]
value=100
[/goal]
recruitment_pattern=fighter
{NO_SCOUTS}
[/ai]
[/side]
[event]
name=prestart
[objectives]
side=1
[objective]
description= _ "Move Gweddry, Owaec, and Dacyn across the river"
condition=win
[/objective]
[objective]
description= _ "Death of Gweddry"
condition=lose
[/objective]
[objective]
description= _ "Death of Dacyn"
condition=lose
[/objective]
[objective]
description= _ "Death of Owaec"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=no
carryover_percentage=70
[/gold_carryover]
[/objectives]
[/event]
[event]
name=start
[recall]
id=Dacyn
[/recall]
[recall]
id=Owaec
[/recall]
[hide_unit]
id=Garnad
[/hide_unit]
[message]
speaker=Gweddry
message= _ "We have come to the Great River. Should we cross here, or try to find a ford?"
[/message]
[message]
speaker=Dacyn
message= _ "We must cross here. The undead are chasing us, and their hordes are much too great for us to defeat. We've haven't faced even a small part of their force yet. We need to cross the river before the bulk of their army arrives!"
[/message]
[message]
speaker=Owaec
message= _ "Across this river lie the Northlands. If we can get there, we may be able to get some ogres to help us — but the orcs will definitely attack us before that happens."
[/message]
[message]
speaker=Grug
message= _ "Grug say we no help you! We finish must battle orc with!"
[/message]
[message]
speaker=Draka-Kura
message= _ "Was that comprehensible to anyone? Silence, foolish ogre. I will deal with you later. Right now there are men trying to cross this river."
[/message]
[message]
speaker=Grug
message= _ "Orc foolish! Die you now!"
[/message]
[message]
speaker=Dacyn
message= _ "If we show ourselves as enemies of the orcs, they may aid us. But first we need to cross the river."
[/message]
[/event]
[event]
name=side 2 turn 1
[move_unit_fake]
x=37,37,36
y=31,30,29
side=2
type=Bone Knight
[/move_unit_fake]
[unhide_unit]
id=Garnad
[/unhide_unit]
[terrain]
x,y=36,29
terrain=Ke
[/terrain]
[terrain]
x=35,35,36,36,37
y=29,30,28,30,30
terrain=Ce
[/terrain]
{REPLACE_SCENARIO_MUSIC "legends_of_the_north.ogg"}
{APPEND_MUSIC "casualties_of_war.ogg"}
{APPEND_MUSIC "siege_of_laurelmor.ogg"}
[message]
speaker=Garnad
message= _ "We have you now, mortals!"
[/message]
[message]
speaker=Dacyn
message= _ "They're closing in on us! We must get moving quickly."
[/message]
[/event]
[event]
name=side 2 turn 7
{GENERIC_UNIT 2 (Revenant) 32 30}
{GENERIC_UNIT 2 (Revenant) 34 30}
{GENERIC_UNIT 2 (Bone Shooter) 32 31}
#ifdef HARD
{GENERIC_UNIT 2 (Bone Shooter) 34 31}
#endif
[unit]
type=Lich
id=Mal-Hakralan
name= _ "Mal-Hakralan"
side=2
canrecruit=yes
x=33
y=31
[/unit]
[modify_unit]
[filter]
id=Garnad
[/filter]
canrecruit=no
{IS_EXPENDABLE_LEADER}
[/modify_unit]
[message]
speaker=Mal-Hakralan
message= _ "I see, this is where the scared dogs ran to. Don't think you can get away <b>this</b> easily."
[/message]
[message]
speaker=Dacyn
message= _ "The undead reinforcements have arrived! We must cross the river immediately!"
[/message]
#ifdef EASY
[gold]
side=2
amount=500
[/gold]
#else
#ifdef NORMAL
[gold]
side=2
amount=600
[/gold]
#else
[gold]
side=2
amount=750
[/gold]
#endif
#endif
[allow_recruit]
side=2
type=Deathblade,Revenant,Bone Shooter,Blood Bat
[/allow_recruit]
[/event]
[event]
name=moveto
[filter]
y=1-12
[not]
[filter_location]
terrain=W*
[/filter_location]
[/not]
[and]
id=Gweddry
[or]
id=Owaec
[/or]
[or]
id=Dacyn
[/or]
[/and]
[/filter]
[message]
speaker=unit
message= _ "Hurry up. We must get across before these undead slaughter us!"
[/message]
[allow_undo]
[/allow_undo]
[/event]
#event where you win if you get to the other side
[event]
name=moveto
first_time_only=no
[filter]
[filter_location]
y=1-12
[not]
terrain=W*
[/not]
[/filter_location]
[and]
id=Gweddry
[or]
id=Owaec
[/or]
[or]
id=Dacyn
[/or]
[/and]
[/filter]
[if]
[have_unit]
id=Gweddry
[filter_location]
y=1-12
[not]
terrain=W*
[/not]
[/filter_location]
[/have_unit]
[have_unit]
id=Owaec
[filter_location]
y=1-12
[not]
terrain=W*
[/not]
[/filter_location]
[/have_unit]
[have_unit]
id=Dacyn
[filter_location]
y=1-12
[not]
terrain=W*
[/not]
[/filter_location]
[/have_unit]
[then]
[message]
speaker=Dacyn
message= _ "Good! We have crossed. Now let’s see if we can get the ogres to join us. They have been convinced to work for the Crown in the past; maybe it can be done again."
[/message]
[if]
[have_unit]
id=Grug
[/have_unit]
[then]
[message]
speaker=Grug
message= _ "Grug say join you will he."
[/message]
[modify_unit]
[filter]
id=Grug
[/filter]
side=1
canrecruit=no
[modifications]
{TRAIT_LOYAL}
{TEAM_COLOR_OVERRIDE () purple}
[/modifications]
[/modify_unit]
[unit]
name= _ "Gork"
side=1
type=Ogre
x,y=recall,recall
random_traits=yes
[/unit]
[unit]
name= _ "Drog"
side=1
type=Ogre
x,y=recall,recall
random_traits=yes
[/unit]
[endlevel]
result=victory
next_scenario=09_Xenophobia
bonus=no
{NEW_GOLD_CARRYOVER 70}
[/endlevel]
[/then]
[else]
[endlevel]
result=victory
bonus=no
{NEW_GOLD_CARRYOVER 70}
[/endlevel]
[/else]
[/if]
[/then]
[else]
[allow_undo]
[/allow_undo]
[/else]
[/if]
[/event]
{WESNOTH_DEFEAT}
{HERODEATH_GWEDDRY}
{HERODEATH_DACYN}
{HERODEATH_OWAEC}
{HERODEATH_GRUG}
[/scenario]