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Archer.cfg
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Archer.cfg
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#textdomain wesnoth-utbs
[unit_type]
id=Quenoth Archer
name= _ "Quenoth Archer"
image=units/quenoth/archer.png
profile="portraits/quenoth/archer.png"
race=elf
hitpoints=40
movement_type=quenoth_horse
[resistance]
pierce=120
[/resistance]
movement=8
experience=90
level=2
alignment=lawful
advances_to=Quenoth Marksman
cost=18
usage=scout
description= _ "With the open sands providing much less protection than the old forests did, the wide ranks of elvish archers that once formed the core of the elvish military have all but disappeared. Instead, the few who still dedicate themselves to the traditional weapon of their ancestors practice the art from the saddle, allowing them to more easily avoid the perils of melee combat."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DISENGAGE}
die_sound=horse-die.ogg
[abilities]
{ABILITY_DISENGAGE}
[/abilities]
[attack]
name=sword
#textdomain wesnoth-units
description= _"sword"
type=blade
range=melee
damage=7
number=3
icon=attacks/sword-elven.png
movement_used=0
[/attack]
[attack]
name=bow
description= _"bow"
#textdomain wesnoth-utbs
type=pierce
range=ranged
damage=7
number=4
icon=attacks/bow-elven.png
movement_used=0
[/attack]
{DEFENSE_ANIM "units/quenoth/archer-defend2.png" "units/quenoth/archer-defend1.png" {SOUND_LIST:HORSE_HIT}}
[attack_anim]
[filter_attack]
name=sword
[/filter_attack]
offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
start_time=-300
[frame]
duration=450
image="units/quenoth/archer.png"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[/attack_anim]
[attack_anim]
[filter_attack]
name=bow
[/filter_attack]
missile_start_time=-100
[missile_frame]
duration=100
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
start_time=-380
[frame]
image=units/quenoth/archer.png:470
[/frame]
{SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380}
[/attack_anim]
[/unit_type]