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02_Peaceful_Valley.cfg
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02_Peaceful_Valley.cfg
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#textdomain wesnoth-did
[scenario]
id=02_Peaceful_Valley
name= _ "Peaceful Valley"
map_data="{campaigns/Descent_Into_Darkness/maps/02_Peaceful_Valley.map}"
victory_when_enemies_defeated=no
{TURNS 19 17 15}
next_scenario=03_A_Haunting_in_Winter
{DEFAULT_SCHEDULE_MORNING}
{SCENARIO_MUSIC nunc_dimittis.ogg}
{EXTRA_SCENARIO_MUSIC knolls.ogg}
{EXTRA_SCENARIO_MUSIC casualties_of_war.ogg}
[story]
[part]
music=the_king_is_dead.ogg
story= _ "Bitter and alone, Malin follows the back-trail of the orcish band north from Parthyn. He curses the mages for casting him out from the Isle of Alduin only half-trained, unprepared for conflict. He curses Drogan for lacking the resolve to make the necessary sacrifices to protect their home. Most fiercely, he curses the orcs for their mindless savagery, pillagers and raiders who view violence as little more than sport."
{STORYTXT_BACKGROUND_BIGMAP_DID}
[/part]
[part]
story= _ "Three days’ travel northeast, Malin stumbles upon Darken Volk, the necromancer who had saved Parthyn and taught him to raise the dead. The dark mage suggests that they travel together; Malin obliges, having been abandoned by his kinsmen. As the weeks pass, Darken Volk teaches Malin more dark magic."
{STORYTXT_BACKGROUND travel.jpg}
[/part]
[/story]
{DID_TRACK {JOURNEY_02_NEW}}
# wmllint: validate-off
[side]
side=1
controller=human
recruit=Walking Corpse,Vampire Bat
{GOLD 90 80 70}
team_name=good
user_team_name= _ "Malin Keshar"
{FLAG_VARIANT undead}
# wmllint: recognize Malin Keshar
{CHARACTER_STATS_MALIN_KESHAR}
fog=yes
shroud=yes
facing=nw
[unit]
x,y=15,12
facing=nw
# wmllint: recognize Darken Volk
{CHARACTER_STATS_DARKEN_VOLK}
[/unit]
[/side]
# wmllint: validate-on
[side]
side=2
controller=ai
recruit=Goblin Rouser,Goblin Impaler,Wolf Rider
{GOLD 35 50 65}
team_name=goblins
user_team_name= _ "Goblins"
{FLAG_VARIANT6 ragged}
type=Goblin Knight
id="T'shar Lggi"
name= _ "T’shar Lggi"
canrecruit=yes
fog=yes
facing=se
[ai]
village_value=2
caution=0.5
recruitment_pattern=scout,fighter
[/ai]
[/side]
{STARTING_VILLAGES_ALL 2}
[event]
name=prestart
[objectives]
side=1
[objective]
condition=win
description= _ "Occupy all of the goblin villages"
[/objective]
[objective]
condition=lose
description= _ "Death of Malin Keshar"
[/objective]
[objective]
condition=lose
description= _ "Death of Darken Volk"
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[item]
x,y=8,2
image=terrain/castle/encampment/tent2.png
[/item]
[/event]
[event]
name=start
[message]
speaker=Darken Volk
message= _ "In truth, I share your hatred for the orcs. The Northlands have been my home for many years, and the orcs have been a growing infestation in recent times. They despoil the beauty of the land wherever they go, hacking and burning the forests and wildlife with their crude armaments. They are truly nothing but brutish barbarians. If you are interested, I would be happy to take you on as my... apprentice... so that you can aid me in the fight against them."
[/message]
[message]
speaker=Malin Keshar
message= _ "Yes! These vile creatures have ruined our lives in more ways than I can name. It is time someone did the same to them. They deserve to suffer for what they have done to us."
[/message]
[message]
speaker=Darken Volk
message= _ "Perhaps removing the threat of orc raids will persuade the people of Parthyn to welcome you home."
[/message]
[message]
speaker=Malin Keshar
message= _ "They should be grateful. Imagine. No need to rebuild our homes year after year. No more needless deaths, no more senseless bloodshed, no more fear..."
[/message]
[message]
speaker=Darken Volk
message= _ "But first, training. The orcs are powerful in the hills, strong enough that even I dare not confront them directly."
[/message]
[message]
speaker=Malin Keshar
message= _ "Then what shall we do?"
[/message]
[message]
speaker=Darken Volk
message= _ "Strike at them where they are weak. A goblin village lies in this valley, just ahead. They are the bastard children of the orcs, feeble creatures individually, but annoying enough in large numbers. Subduing them will provide us a supply of fresh corpses and souls to use against the orcs."
[/message]
[message]
speaker=Darken Volk
message= _ "... It will be a worthwhile test of your skills."
[/message]
[/event]
# In-scenario events
[event]
name=capture
first_time_only=yes
[filter]
side=1
[/filter]
[message]
speaker=Darken Volk
message= _ "Beware the goblin guards in the villages."
[/message]
[/event]
[event]
name=capture
first_time_only=no
[filter]
side=1
[/filter]
[filter_condition]
[variable]
name=village_$x1|_$y1|_cleared
boolean_not_equals=yes
[/variable]
[/filter_condition]
{VARIABLE_OP number_of_guards rand "0..2"}
[random_placement]
num_items="$number_of_guards"
allow_less=yes
variable=guard_location
[filter_location]
[filter_adjacent_location]
x,y=$x1,$y1
[/filter_adjacent_location]
[not]
[filter]
[/filter]
[/not]
[/filter_location]
[command]
[move_unit_fake]
side=2
type=Goblin Spearman
x=$x1,$guard_location.x
y=$y1,$guard_location.y
[/move_unit_fake]
[unit]
id=guard_$x1|_$y1|_$guard_location.n
name= _ "Villager"
type=Goblin Spearman
side=2
x,y=$guard_location.x,$guard_location.y
random_traits=yes
[/unit]
[/command]
[/random_placement]
{VARIABLE village_$x1|_$y1|_cleared yes}
# Trigger an easter egg sometime after a third of villages have been taken
[if]
[variable]
name=done_shaun
not_equals=yes
[/variable]
[variable]
name=number_of_guards
numerical_equals=2
[/variable]
[have_location]
owner_side=1
count=4-99
[/have_location]
# Make sure the guards actually exist, in case there was no space for them
[have_unit]
# wmllint: recognize guard_$x1|_$y1|_1
id=guard_$x1|_$y1|_1
[/have_unit]
[have_unit]
# wmllint: recognize guard_$x1|_$y1|_2
id=guard_$x1|_$y1|_2
[/have_unit]
[then]
[modify_unit]
[filter]
id=guard_$x1|_$y1|_1
[/filter]
#po: Shaun and Ed are characters from the zombie film "Shaun of the Dead".
#po: If the names cannot be translated into your language so that the
#po: movie reference remains recognizable, then simply translate these the
#po: same as "Villager" above.
name= _ "Shaun"
[/modify_unit]
[modify_unit]
[filter]
id=guard_$x1|_$y1|_2
[/filter]
name= _ "Ed"
[/modify_unit]
{VARIABLE done_shaun yes}
[/then]
[/if]
# If there was a goblin next to the village before the guards spawned, the player may have
# already commanded their unit to attack. But as there are now more enemies, give the
# player a chance to choose a different opponent.
[if]
[variable]
name=number_of_guards
greater_than=0
[/variable]
[then]
[cancel_action][/cancel_action]
[/then]
[/if]
{CLEAR_VARIABLE number_of_guards,guard_location}
[/event]
[event]
name=enter hex
[filter]
side=1
x,y=13-19,8-10
[/filter]
[message]
speaker=Darken Volk
message= _ "Ahhh... I did not realize there was a swamp near this village. Malin, it would be beneficial for your training if you and I were to investigate the swamp."
[/message]
[/event]
[event]
name=moveto
[filter]
id=Darken Volk,Malin Keshar
[filter_location]
terrain=Ss,Ss^*,Sm,Sm^*
[/filter_location]
[/filter]
[message]
speaker=Darken Volk
message=_ "Rise from the realms of death and decay!"
[/message]
[scroll_to]
x,y=19,6
[/scroll_to]
{GENERIC_UNIT 1 Ghoul 19 6}
[+unit]
facing=sw
[/unit]
{GENERIC_UNIT 1 Ghoul 20 5}
[+unit]
facing=sw
[/unit]
{GENERIC_UNIT 1 Ghoul 20 6}
[+unit]
facing=sw
[/unit]
[redraw]
side=1
[/redraw]
[message]
speaker=Malin Keshar
message= _ "What are these things?"
[/message]
[message]
speaker=Darken Volk
message= _ "They are ghouls: noxious beings fashioned from living flesh into carcasses of disease and poison. Those that outlive their masters gravitate towards the natural decay present in swamps and bogs."
[/message]
[message]
speaker=Malin Keshar
message= _ "It seems cruel to turn men into such a hideous form."
[/message]
[message]
speaker=Darken Volk
message= _ "You need not pity them. Once, these were... evil men... murderers and outlaws, no better than the orcs you hunt. I have transformed them so their physical forms match the spirits within. Is that not fitting? No punishment is too great for their kind."
[/message]
[message]
speaker=Malin Keshar
message= _ "I suppose so..."
[/message]
[/event]
[event]
name=die
[filter]
id=T'shar Lggi
[/filter]
[message]
speaker=Malin Keshar
message= _ "The goblin knight is dead, master."
[/message]
[/event]
# Victory Condition
[event]
name=capture
first_time_only=no
[filter]
side=1
[/filter]
# When capturing a village we check if we own all villages of the map
[filter_condition]
[not]
[have_location]
terrain=*^V*
[not]
owner_side=1
[/not]
[/have_location]
[/not]
[/filter_condition]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
[event]
name=victory
[message]
speaker=Malin Keshar
message= _ "Sacking goblin villages is all well and good, but walking corpses and bats will not stand up to full orcish warriors."
[/message]
[message]
speaker=Darken Volk
message= _ "Have some patience. We have only just begun your training. These corpses and souls will supply you sufficient resources for practice. When you have mastered the basics, we will then assault the orcs and you will see your forces grow quickly."
[/message]
[message]
speaker=Malin Keshar
message= _ "Excellent. I’m eager to move on to some real foes."
[/message]
[store_villages]
variable=villages
[/store_villages]
[foreach]
array=villages
[do]
{VARIABLE_OP village_var value "village_$this_item.x|_$this_item.y|_cleared"}
{CLEAR_VARIABLE $village_var}
[/do]
[/foreach]
{CLEAR_VARIABLE villages,village_var,done_shaun}
[/event]
{HERODEATH_MALIN}
{HERODEATH_VOLK}
{TIME_OVER_DEFEAT}
[/scenario]