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Falcon.cfg
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Falcon.cfg
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#textdomain wesnoth-units
[unit_type]
id=Falcon
name= _ "Falcon"
race=falcon
image="units/monsters/falcon.png"
{TRAIT_FERAL_MUSTHAVE}
hitpoints=18
movement_type=lightfly
movement=8
experience=24
level=0
alignment=neutral
advances_to=Elder Falcon
cost=12
usage=scout
description= _ "Seen as status symbols of the nobles, falcons are precious possessions normally used for sport. The same techniques are employed to rend and tear foes on the battlefield, and their great speed is a boon to scouting out the land."
{NOTE_CHARGE}
die_sound={SOUND_LIST:GRYPHON_DIE}
{DEFENSE_ANIM "units/monsters/falcon.png" "units/monsters/falcon.png" {SOUND_LIST:GRYPHON_HIT} }
[defense]
village=50
[/defense]
[attack]
name=beak
description= _ "beak"
type=pierce
range=melee
damage=2
number=3
[/attack]
[attack]
name=claws
description= _ "claws"
icon=attacks/claws-animal.png
type=blade
range=melee
damage=5
number=1
[specials]
{WEAPON_SPECIAL_CHARGE}
[/specials]
[/attack]
[attack_anim]
[filter_attack]
name=claws
[/filter_attack]
start_time=-200
[frame]
image="units/monsters/falcon.png:300"
[/frame]
{SOUND:HIT_AND_MISS claws.ogg {SOUND_LIST:MISS} -100}
[/attack_anim]
[attack_anim]
[filter_attack]
name=beak
[/filter_attack]
start_time=-200
[frame]
image="units/monsters/falcon.png:300"
[/frame]
{SOUND:HIT_AND_MISS spear.ogg {SOUND_LIST:MISS} -100}
[/attack_anim]
[/unit_type]