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default.cfg
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default.cfg
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[tag]
name="generator"
{SIMPLE_KEY name string}
{SIMPLE_KEY map_width unsigned}
{SIMPLE_KEY map_height unsigned}
{SIMPLE_KEY iterations unsigned}
{SIMPLE_KEY hill_size unsigned}
{SIMPLE_KEY max_lakes unsigned}
{SIMPLE_KEY min_lake_height unsigned}
{SIMPLE_KEY lake_size unsigned}
{SIMPLE_KEY river_frequency unsigned}
{SIMPLE_KEY villages unsigned}
{SIMPLE_KEY players unsigned}
{SIMPLE_KEY castle_size unsigned}
{SIMPLE_KEY temperature_iterations unsigned}
{SIMPLE_KEY temperature_size unsigned}
{SIMPLE_KEY roads unsigned}
{SIMPLE_KEY road_windiness unsigned}
{SIMPLE_KEY island_size unsigned}
{SIMPLE_KEY default_flatland terrain_code}
[tag]
name="height"
max=infinite
{REQUIRED_KEY height unsigned}
{REQUIRED_KEY terrain terrain_code}
[/tag]
[tag]
name="convert"
max=infinite
{SIMPLE_KEY min_height unsigned}
{SIMPLE_KEY max_height unsigned}
{SIMPLE_KEY min_temperature unsigned}
{SIMPLE_KEY max_temperature unsigned}
{REQUIRED_KEY from terrain_list}
{REQUIRED_KEY to terrain_code}
[/tag]
[tag]
name="road_cost"
max=infinite
{REQUIRED_KEY terrain terrain_code}
{REQUIRED_KEY cost unsigned}
{SIMPLE_KEY convert_to_bridge terrain_list}
{SIMPLE_KEY convert_to terrain_code}
[/tag]
[tag]
name="village"
max=infinite
{REQUIRED_KEY terrain terrain_code}
{REQUIRED_KEY convert_to terrain_code}
{REQUIRED_KEY adjacent_liked terrain_list}
{REQUIRED_KEY rating unsigned}
[/tag]
[tag]
name="castle"
{REQUIRED_KEY valid_terrain terrain_list}
{REQUIRED_KEY min_distance unsigned}
[/tag]
[link]
name="naming"
[/link]
[link]
name="village_naming"
[/link]
[link]
name="scenario"
[/link]
[/tag]