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Archer.cfg
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Archer.cfg
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#textdomain wesnoth-utbs
[unit_type]
id=Quenoth Archer
name= _ "Quenoth Archer"
image=units/quenoth/archer.png
race=elf
hitpoints=40
movement_type=quenoth_horse
[resistance]
pierce=120
[/resistance]
movement=8
experience=90
level=2
alignment=lawful
advances_to=Quenoth Marksman
cost=18
usage=scout
description= _ "With the open sands providing much less protection than their old forests did, the wide ranks of elvish archers that could once have stopped an advancing orcish horde in its tracks have all but disappeared. Instead, the few who still choose to dedicate themselves to the traditional weapon of their ancestors practise the art from the saddle, easily avoiding the perils of melee combat."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DISENGAGE}
die_sound=horse-die.ogg
[abilities]
{ABILITY_DISENGAGE}
[/abilities]
[attack]
name=sword
#textdomain wesnoth-units
description= _"sword"
type=blade
range=melee
damage=7
number=3
icon=attacks/sword-elven.png
movement_used=0
[/attack]
[attack]
name=bow
description= _"bow"
#textdomain wesnoth-utbs
type=pierce
range=ranged
damage=7
number=4
icon=attacks/bow-elven.png
movement_used=0
[/attack]
{DEFENSE_ANIM "units/quenoth/archer.png" "units/quenoth/archer.png" {SOUND_LIST:HORSE_HIT}}
[attack_anim]
[filter_attack]
name=sword
[/filter_attack]
offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
start_time=-300
[frame]
duration=450
image="units/quenoth/archer.png"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[/attack_anim]
[attack_anim]
[filter_attack]
name=bow
[/filter_attack]
missile_start_time=-100
[missile_frame]
duration=100
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
start_time=-380
[frame]
image=units/quenoth/archer.png:470
[/frame]
{SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380}
[/attack_anim]
[/unit_type]