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Marksman.cfg
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Marksman.cfg
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#textdomain wesnoth-utbs
[unit_type]
id=Quenoth Marksman
name= _ "Quenoth Marksman"
image=units/quenoth/marksman.png
race=elf
hitpoints=52
movement_type=quenoth_horse
[resistance]
pierce=120
[/resistance]
movement=8
experience=150
level=3
alignment=lawful
advances_to=null
{AMLA_DEFAULT}
cost=18
usage=scout
description= _ "A marksman can loose volleys of arrows at their enemies with deadly accuracy, even at full gallop."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DISENGAGE}
die_sound=horse-die.ogg
[abilities]
{ABILITY_DISENGAGE}
[/abilities]
[attack]
name=sword
#textdomain wesnoth-units
description= _"sword"
type=blade
range=melee
damage=8
number=3
icon=attacks/sword-elven.png
movement_used=0
[/attack]
[attack]
name=bow
description= _"bow"
#textdomain wesnoth-utbs
type=pierce
range=ranged
damage=9
number=5
icon=attacks/bow-elven.png
movement_used=0
[specials]
{WEAPON_SPECIAL_MARKSMAN}
[/specials]
[/attack]
{DEFENSE_ANIM "units/quenoth/marksman.png" "units/quenoth/marksman.png" {SOUND_LIST:HORSE_HIT}}
[attack_anim]
[filter_attack]
name=sword
[/filter_attack]
offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
start_time=-300
[frame]
duration=450
image="units/quenoth/marksman.png"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[/attack_anim]
[attack_anim]
[filter_attack]
name=bow
[/filter_attack]
missile_start_time=-100
[missile_frame]
duration=100
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
start_time=-380
[frame]
image=units/quenoth/marksman.png:470
[/frame]
{SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380}
[/attack_anim]
[/unit_type]