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Dwarvish_Loremaster.cfg
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Dwarvish_Loremaster.cfg
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#textdomain wesnoth-thot
[unit_type]
id=Dwarvish Loremaster
name= _ "Dwarvish Loremaster"
# wmllint: general spelling loremaster loremasters
race=dwarf
image=units/loremaster.png
hitpoints=50
movement_type=dwarvishfoot
[resistance]
blade=50
pierce=50
impact=50
[/resistance]
movement=5
level=3
alignment=neutral
cost=50
experience=150
advances_to=null
usage=mixed fighter
{AMLA_DEFAULT}
description= _ "Loremasters are the sages of the dwarvish race. Their counsel is greatly valued by war-leaders and chieftains, and they are viewed with awe by ordinary dwarves, for they alone have plumbed the deepest and most closely-held secrets of dwarven knowledge. It is said that where a loremaster stands, there is the soul of the dwarves. To the abilities of the Annalist they add a limited ability to heal."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_UNPOISON}+{SPECIAL_NOTES_INSPIRE}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_HEALS}
[abilities]
{ABILITY_INSPIRE}
{ABILITY_UNPOISON}
{ABILITY_HEALS}
[/abilities]
die_sound={SOUND_LIST:DWARF_DIE}
{LEADING_ANIM units/loremaster-lead.png units/loremaster-lead.png 27,10}
[attack]
name=morningstar
description= _"morningstar" # wmllint: no spellcheck (until name->id)
icon=attacks/mace-and-chain.png
type=impact
range=melee
damage=9
number=2
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
[/attack]
[attack_anim]
[filter_attack]
name=morningstar
range=melee
[/filter_attack]
start_time=-250
[frame]
image=units/loremaster-attack[1~10].png:[25*4,50,200,75,50,75*2]
[/frame]
{SOUND:HIT_AND_MISS flail.ogg flail-miss.ogg -250}
[/attack_anim]
[attack]
name=bolas
description= _"bolas"
type=impact
range=ranged
damage=6
number=3
[specials]
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/bolas.png
[/attack]
[attack_anim]
[filter_attack]
name=bolas
[/filter_attack]
missile_start_time=-200
[missile_frame]
duration=200
image=projectiles/bolas-n.png
image_diagonal=projectiles/bolas-ne.png
[/missile_frame]
start_time=-350
[frame]
image=units/loremaster-ranged[1~2].png:[150,300]
[/frame]
{SOUND:HIT_AND_MISS hatchet.wav hatchet-miss.wav -200}
[frame]
image="units/loremaster.png:50"
[/frame]
[/attack_anim]
[defend]
start_time=-126
[frame]
image="units/loremaster.png:1"
[/frame]
[frame]
duration=250
image="units/loremaster-defend[1~3].png"
[/frame]
[frame]
image="units/loremaster.png:1"
[/frame]
[if]
hit_sound_start_time=-25
hits=hit
[hit_sound_frame]
sound={SOUND_LIST:DWARF_HIT}
[/hit_sound_frame]
[/if]
[/defend]
[/unit_type]