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2t_In_the_Dwarven_City.cfg
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2t_In_the_Dwarven_City.cfg
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#textdomain wesnoth-sof
[scenario]
name= _ "In the Dwarven City"
id=2t_In_the_Dwarven_City
turns=1
map_file=Dwarven_City.map
next_scenario=2p5_Reaching_the_Runecrafter
theme=Cutscene_Minimal
{SCENARIO_MUSIC underground.ogg}
{UNDERGROUND}
[side]
type=Dwarvish Fighter
id=Rugnur
side=1
canrecruit=yes
controller=human
recruit=Dwarvish Fighter,Dwarvish Thunderer,Dwarvish Guardsman,Dwarvish Scout
gold=0
team_name=dwarves
user_team_name= _ "Dwarves"
{FLAG_VARIANT knalgan}
scroll_to_leader=no
[/side]
[side]
type=Dwarvish Lord
id=Durstorn
name= _ "Durstorn"
side=2
canrecruit=yes
profile=portraits/durstorn.png
facing=sw
recruit=Dwarvish Fighter,Dwarvish Guardsman
team_name=dwarves
user_team_name= _ "Dwarves"
{FLAG_VARIANT knalgan}
[/side]
{STARTING_VILLAGES 2 20}
[story]
[part]
story= _ "Now, I must tell you of another character in our drama. Durstorn, the lord of dwarfdom. Or at least of this clan."
[/part]
[part]
story= _ "Durstorn was not happy this day. Nor was he usually; but today he was unhappier than usual."
[/part]
[/story]
{SOF_TRACK {JOURNEY_02T_NEW} }
[event]
name=prestart
#Durstorn's guard
[unit]
x,y=11,10
side=2
type=Dwarvish Stalwart
id=Neglur
name= _ "Neglur"
facing=sw
[modifications]
{TRAIT_LOYAL}
{TRAIT_RESILIENT}
[/modifications]
[/unit]
[unit]
x,y=13,11
side=2
type=Dwarvish Runesmith
id=Glinar
name= _ "Glinar"
facing=sw
[modifications]
{TRAIT_LOYAL}
{TRAIT_QUICK}
[/modifications]
[/unit]
[unit]
x,y=9,13
side=2
type=Dwarvish Thunderguard
id=Noiraran
name= _ "Noiraran"
[modifications]
{TRAIT_LOYAL}
{TRAIT_INTELLIGENT}
[/modifications]
[/unit]
[unit]
x,y=11,14
side=2
type=Dwarvish Steelclad
id=Kuhnar
name= _ "Kuhnar"
[modifications]
{TRAIT_LOYAL}
{TRAIT_STRONG}
[/modifications]
[/unit]
[/event]
[event]
name=start
#dialogue starts
[scroll_to]
x,y=11,15
[/scroll_to]
[message]
speaker=Durstorn
message= _ "Another day older, another foot stuck in the sludge! Let’s start with some soft clay... Rugnur, how goes it at the western gate?"
[/message]
{MODIFY_UNIT (id=Durstorn) facing se}
[delay]
time=300
[/delay]
{MODIFY_UNIT (id=Durstorn) facing sw}
[delay]
time=300
[/delay]
{MODIFY_UNIT (id=Durstorn) facing se}
[delay]
time=300
[/delay]
{MODIFY_UNIT (id=Durstorn) facing sw}
[delay]
time=300
[/delay]
{MODIFY_UNIT (id=Durstorn) facing se}
[message]
speaker=Durstorn
message= _ "... ?"
[/message]
[message]
speaker=Durstorn
message= _ "Where’s that fool Rugnur? He should be here to report on events in the surface world. He’s late!"
[/message]
[message]
speaker=Noiraran
message= _ "Perhaps the outpost was held up?"
[/message]
[message]
speaker=Durstorn
message= _ "Ha! There hasn’t been a border attack since the men came from over the sea, why would someone attack us now?"
[/message]
[message]
speaker=Kuhnar
message= _ "The elves might want our gold."
[/message]
[message]
speaker=Durstorn
message= _ "Good one, let them try to take it! Ha!"
[/message]
[message]
speaker=Noiraran
message= _ "What about that time the mines of North Knalga were invaded by ancient-looking undead liches?"
[/message]
[message]
speaker=Durstorn
message= _ "Ye had to bring that up now lad?! Speak not about the undead, lest ye summon them upon us."
[/message]
{MOVE_UNIT id=Rugnur 8 10}
[recall]
id=Baglur
x,y=9,9
[/recall]
[message]
speaker=Rugnur
message= _ "(whew!) Sorry I’m late, but King Haldric came by just now, wanted to talk to you..."
[/message]
[message]
speaker=Durstorn
message= _ "Speak properly to your elders, boy! Why are you late?"
[/message]
[message]
speaker=Rugnur
message= _ "Huh? Didn’t a messenger come and tell you?"
[/message]
[message]
speaker=Durstorn
message= _ "No, what are you talking about?"
[/message]
[message]
speaker=Baglur
message= _ "I think you’d better let me explain. King Haldric II of Wesnoth came to the gate. Then we had to close it, which took considerable time."
[/message]
[message]
speaker=Glinar
# wmllint: local spelling why'd
message= _ "What’d he want? And why’d you have to close the gate?"
[/message]
[message]
speaker=Rugnur
message= _ "He wanted to make a deal with us. He gave us a magical stone, called the ‘Ruby of Fire’, and told us to make a sceptre out of it, to keep in the bad magic, or something like that. We closed the doors because elves were attacking us."
[/message]
[message]
speaker=Kuhnar
message= _ "Why were the elves attacking?"
[/message]
[message]
speaker=Noiraran
message= _ "More important than that, what’d the king offer for this sceptre, eh?"
[/message]
[message]
speaker=Rugnur
message= _ "He paid us five thousand silver in advance, and he’ll give us five thousand more when we deliver the finished sceptre if we are done before he dies."
[/message]
[message]
speaker=Durstorn
message= _ "What?! You already accepted? Foolish boy, you should have come for one of the elders! We could have gotten much more than ten thousand silver out of him! This is a task that will take many years, and now all of our work in that time will bring us very little gain."
[/message]
[message]
speaker=Rugnur
message= _ "Sorry, lord, but he said he would move on to another clan if I left."
[/message]
[message]
speaker=Durstorn
message= _ "Can’t you tell a bluff when you hear one?! He knows we’re the best craftsmen, and he wouldn’t have gone to another clan if we stalled for a year. Oh well, what’s done is done. We’ll have to work for less than I would prefer..."
[/message]
[message]
speaker=Baglur
message= _ "Well, since this boy bargained so badly, why not make him fulfill the contract himself? If he fails, it’s on his head."
[/message]
[message]
speaker=Durstorn
message= _ "Good idea, Baglur! He’ll need some help, though, and it will take a master smith to make the sceptre. Why don’t we send him to find Thursagan?"
[/message]
[message]
speaker=Baglur
message= _ "You mean the insane dwarf who lives in the far north?!"
[/message]
[message]
speaker=Durstorn
message= _ "Yes. He is the only one I know of who could craft the sceptre the way Haldric wants it, bad magic and all. And he has nothing to do; he will be fine with wasting 25 years of his life on this insane task."
[/message]
[message]
speaker=Rugnur
message= _ "Very well, my lord. We will go into the north to find Thursagan. Do you have any idea where he is?"
[/message]
[message]
speaker=Durstorn
message= _ "Go to the furthest north entrance to the caves, and then go north. He’s somewhere in those hills."
[/message]
[message]
speaker=Rugnur
message= _ "Thank you, Lord. I’ll find him and do us proud!"
[/message]
[message]
speaker=Durstorn
message= _ "Too late for that, young fool. But go on, I can see there’s hope for you yet."
[/message]
{VARIABLE changealanin.x 2}
{VARIABLE changealanin.y 5}
[unstore_unit]
variable=changealanin
[/unstore_unit]
{MOVE_UNIT id=Alanin 6 9}
[clear_variable]
name=changealanin
[/clear_variable]
[message]
speaker=Alanin
message= _ "What did I miss, eh?"
[/message]
[message]
speaker=Rugnur
message= _ "Where have you been? Lord-"
[/message]
[message]
speaker=Durstorn
message= _ "A friend of Rugnur, huh? ... Follow him north. He needs all the help he can get!"
[/message]
[endlevel]
result=victory
bonus=no
{NEW_GOLD_CARRYOVER 100}
carryover_report=no
linger_mode=no
[/endlevel]
[/event]
[/scenario]