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05_Choice_In_The_Fog.cfg
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05_Choice_In_The_Fog.cfg
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#textdomain wesnoth-tsg
[scenario]
id=05_Choice_in_the_Fog
name= _ "Choice in the Fog"
next_scenario=06a_Tidings_Good_and_Ill
{SCENARIO_MUSIC the_deep_path.ogg}
{EXTRA_SCENARIO_MUSIC nunc_dimittis.ogg}
# music changes when bandits are encountered
map_data="{campaigns/The_South_Guard/maps/05_Choice_in_the_Fog.map}"
{campaigns/The_South_Guard/utils/sg_deaths.cfg}
{DEFAULT_SCHEDULE}
{SG_CHOICE_IN_THE_FOG}
{TSG_BIGMAP {JOURNEY_05_NEW} }
victory_when_enemies_defeated=yes
{TURNS 50 40 35}
[side]
side=1
type=Horseman Commander
id=Deoran
name= _ "Deoran"
profile=portraits/deoran.png
unrenamable=yes
team_name=South_Guard
user_team_name=_"South Guard"
controller=human
{CUSTOM_SG_FLAG}
{GOLD 150 125 80}
{INCOME 6 4 2}
#ifdef EASY
fog=yes
shroud=no
#endif
#ifdef NORMAL
fog=yes
shroud=yes
#endif
#ifdef HARD
fog=yes
shroud=yes
#endif
canrecruit=yes
recruit=Bowman, Spearman, Cavalryman, Elvish Shaman, Elvish Fighter
[/side]
# The Bandit Armies
[side]
side=2
type=Outlaw
id=Urza Afalas
name= _ "Urza Afalas"
unrenamable=yes
profile=portraits/urza-afalas-masked.png
{GOLD 50 70 90}
{INCOME 2 3 5}
team_name=bandits
user_team_name=_"Bandits"
controller=ai
canrecruit=yes
[ai]
recruitment_pattern=fighter,scout,scout
{QUANTITY aggression 0.3 0.4 0.5}
{ATTACK_DEPTH 3 4 5}
[/ai]
recruit=Footpad, Thug
{FLAG_VARIANT6 ragged}
[/side]
# The Undead Hordes
[side]
side=3
type=Soulless
id=Gruth
name= _ "Gruth"
team_name=undead
user_team_name=_"Undead"
controller=ai
{GOLD 30 50 80}
{INCOME 5 10 15}
canrecruit=yes
[ai]
recruitment_pattern=fighter
{NO_SCOUTS}
{ATTACK_DEPTH 1 2 3}
[/ai]
#ifdef EASY
recruit=Walking Corpse
#endif
#ifdef NORMAL
recruit=Walking Corpse, Soulless
#endif
#ifdef HARD
recruit=Walking Corpse, Soulless, Ghoul
#endif
{FLAG_VARIANT undead}
[/side]
# The Undead Hordes
[side]
side=4
type=Lich
id="Mal M'Brin"
name= _ "?"
profile=portraits/mal-mbrin.png
facing=sw
team_name=undead
user_team_name=_"Undead"
controller=ai
{GOLD 60 90 120}
{INCOME 3 5 6}
canrecruit=yes
#ifdef EASY
recruit=Skeleton, Skeleton Archer, Ghoul
#endif
#ifdef NORMAL
recruit=Skeleton, Revenant, Deathblade, Skeleton Archer, Ghoul
#endif
#ifdef HARD
recruit=Skeleton, Revenant, Deathblade, Skeleton Archer, Bone Shooter, Ghoul
#endif
[ai]
recruitment_pattern=fighter,archer
{QUANTITY aggression 0.2 0.4 0.6}
{NO_SCOUTS}
{ATTACK_DEPTH 3 4 5}
[/ai]
# On hard, the fake M'Brin is a normal lich, on other difficulties he's
# weaker
#ifndef HARD
[modifications]
[object]
silent=yes
[effect]
apply_to=attack
increase_damage=-2
[/effect]
[effect]
apply_to=hitpoints
increase_total=-20
[/effect]
[/object]
[/modifications]
#endif
{FLAG_VARIANT undead}
[/side]
# Scenario Start
[event]
name=start
[recall]
id=Sir Gerrick
[/recall]
[redraw]
side=1
[/redraw]
[recall]
id=Ethiliel
[/recall]
[redraw]
side=1
[/redraw]
[recall]
id=Minister Hylas
[/recall]
[redraw]
side=1
[/redraw]
[recall]
id=Jarek
[/recall]
[redraw]
side=1
[/redraw]
[message]
speaker=Deoran
message= _ "The heat in this forest is oppressive, and this fog cannot be natural. I wonder what evil lurks nearby?"
[/message]
[message]
speaker=Minister Hylas
message= _ "I fear the fog emanates from some powerful lord of the undead. We may be overmatched..."
[/message]
[message]
speaker=Sir Gerrick
message= _ "This is quite a change from fighting bandits in the farmland near Westin!"
[/message]
[message]
speaker=Ethiliel
message= _ "I have brought many of my people along to aid us. My soldiers and shamans will now fight at your command."
[/message]
#ifdef EASY
[message]
speaker=narrator
image="units/elves-wood/fighter-melee-2.png~RC(magenta>red)"
message= _ "Elvish Fighters are at home in thick forests. They have both a sword and a bow and are deadly with both. They are quick and can hold their own against just about anything."
[/message]
[message]
speaker=narrator
image="units/elves-wood/shaman-heal7.png~RC(magenta>red)"
message= _ "Elvish Shamans are no match for most enemies in single combat. They do, however, heal units next to them every turn. Use them to bolster your weakening lines and heal wounded soldiers."
[/message]
#endif
[message]
speaker=Deoran
message= _ "Why did we stop and make camp here?"
[/message]
[message]
speaker=Ethiliel
message= _ "The Black River is before us. Few elves have crossed it, and fewer still have lingered there long. If the undead come from across the river, then we must search for them carefully, for I know not the way."
[/message]
[message]
speaker=Sir Gerrick
message= _ "I fear no forests. Let us find this river and whatever enemies lie beyond."
[/message]
[message]
speaker=Deoran
message= _ "Very well. We will seek the river and probe its secrets."
[/message]
[objectives]
side=1
[objective]
description= _ "Investigate the areas to the south of the Black River"
condition=win
[show_if]
[variable]
name=found_urza_afalas
boolean_not_equals=yes
[/variable]
[/show_if]
[/objective]
[objective]
description= _ "Find the source of the undead and destroy it"
condition=win
[show_if]
[variable]
name=found_urza_afalas
boolean_equals=yes
[/variable]
# Don't show this objective when the player sides with the elves and kills the lich before killing the bandit leader.
[have_unit]
id="Mal M'Brin"
[/have_unit]
[/show_if]
[/objective]
[objective]
description= _ "Defeat Urza Afalas"
condition=win
[show_if]
[variable]
name=found_urza_afalas
boolean_equals=yes
[/variable]
[variable]
name=side_with_bandits
boolean_equals=no
[/variable]
[have_unit]
id=Urza Afalas
[/have_unit]
[/show_if]
[/objective]
[objective]
description= _ "Death of Deoran"
condition=lose
[/objective]
[objective]
description= _ "Death of Sir Gerrick"
condition=lose
[/objective]
[objective]
description= _ "Death of Minister Hylas"
condition=lose
[/objective]
[objective]
description= _ "Death of Ethiliel"
condition=lose
[show_if]
[variable]
name=found_urza_afalas
boolean_equals=no
[/variable]
[or]
[variable]
name=side_with_bandits
boolean_equals=no
[/variable]
[/or]
[/show_if]
[/objective]
[objective]
description= _ "Death of Urza Afalas"
condition=lose
[show_if]
[variable]
name=side_with_bandits
boolean_equals=yes
[/variable]
[/show_if]
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/event]
# The adventurers defeat the zombie leader
[event]
name=die
[filter]
id=Gruth
[/filter]
[if]
[have_unit]
x,y=$x2,$y2
[not]
id=Ethiliel
[/not]
[not]
id=Minister Hylas
[/not]
[not]
id=Deoran
[/not]
[/have_unit]
[then]
[message]
speaker=second_unit
message= _ "The master of the undead is defeated!"
[/message]
[/then]
[else]
[message]
speaker=Sir Gerrick
message= _ "The master of the undead is defeated!"
[/message]
[/else]
[/if]
[message]
speaker=Minister Hylas
message= _ "No... I fear there is still much evil present."
[/message]
[message]
speaker=Deoran
message= _ "Surely the undead infestation cannot be dispatched so easily. We have merely destroyed a servant of a far darker master."
[/message]
[/event]
# the adventurers see the Lich, or the Lich moves in their vision area
[event]
name=sighted
[filter]
id="Mal M'Brin"
[/filter]
[filter_second]
side=1
[/filter_second]
[scroll_to]
x,y=$x1,$y1
[/scroll_to]
[message]
speaker=second_unit
scroll=no
message= _ "We found the lich!"
[/message]
[/event]
# The adventurers locate the bandits: a choice must be made
[event]
name=moveto
[filter]
side=1
[/filter]
[filter_condition]
[have_location]
x=39-40,41
y=20-21,21
[filter_vision]
side=1
[/filter_vision]
[/have_location]
[/filter_condition]
[if]
[variable]
name=found_urza_afalas
boolean_not_equals=yes
[/variable]
[then]
[message]
speaker=unit
message= _ "I think I see something moving in the fog... it looks like an encampment!"
[/message]
[/then]
[/if]
[/event]
[event]
name=sighted
[filter]
id=Urza Afalas
[/filter]
[filter_second]
side=1
[/filter_second]
{VARIABLE found_urza_afalas "yes"}
[remove_shroud]
[filter_side]
side=1
[/filter_side]
x,y=$x1,$y1
radius=1
[/remove_shroud]
[lift_fog]
[filter_side]
side=1
[/filter_side]
x,y=$x1,$y1
radius=1
multiturn=yes #to allow resetting the fog at the end of this event
[/lift_fog]
[redraw]
side=1
[/redraw]
[message]
speaker=Urza Afalas
message= _ "Thank heaven! You’re alive!"
[/message]
[message]
speaker=Ethiliel
message= _ "Save your thanks! We are here to root out all the evil from these woods, and that means you!"
[/message]
[message]
speaker=Sir Gerrick
message= _ "Draw your swords and say your prayers! You cannot stand against us! You will pay for your crimes!"
[/message]
[message]
speaker=Urza Afalas
message= _ "But have you not seen the undead in these forests? I know you have seen them under the control of the many bandit leaders before..."
[/message]
[message]
speaker=Deoran
message= _ "What of them?"
[/message]
[message]
speaker=Urza Afalas
message= _ "A year ago we ventured into the land of the elves in secret, and we captured a great sage. We forced him to teach us the secrets of this forest and of the undead."
[/message]
[message]
speaker=Ethiliel
message= _ "You imprisoned Mebrin?! For that you must surely pay. Speak swiftly so that we may end this parley and dispatch you quickly! We will have vengeance!"
[/message]
[message]
speaker=Urza Afalas
message= _ "Hear me out! He taught us to summon the dead to fight for us. We were weak and foolish and soon summoned undead that we could not control. Mebrin too fell sway to the influence of the undead, and now he leads them. For a time he served us, but now he has gone mad and is attacking us as well!"
[/message]
[message]
speaker=Ethiliel
image=portraits/ethiliel-mad.png
message= _ "Lies! Mebrin would never fight for the undead, much less lead them!"
[/message]
[message]
speaker=Deoran
message= _ "But what do you want us to do about it? You are criminals!"
[/message]
[message]
speaker=Urza Afalas
message= _ "Join us in the fight! Together we can drive off these cruel undead and restore peace to the land."
[/message]
[message]
speaker=Sir Gerrick
message= _ "My lord, they could be valuable allies, and the undead are a greater threat to our lands. Justice can wait until we are all safely in Westin."
[/message]
[message]
speaker=Ethiliel
image=portraits/ethiliel-mad.png
message= _ "But think of the destruction they wrought on your borders! You cannot ally yourselves with these evil men! Vengeance!"
[/message]
[message]
speaker=Deoran
message= _ "Hmm... I have to consider this... If I ally with the elves, I must fight the bandits, but if I ally with the bandits I will make enemies of the elves..."
[option]
label= _ "Your crimes are too great. You will fall with the rest of the foul undead!"
[command]
[music]
name=knolls.ogg
immediate=no
append=no
[/music]
[music]
name=nunc_dimittis.ogg
append=yes
[/music]
[message]
speaker=Urza Afalas
message= _ "Then this parley is over! You may have sounded the doom of all of us!"
[/message]
[message]
speaker=Ethiliel
image=portraits/ethiliel-mad.png
message= _ "You will pay for taking Mebrin from us! If he is harmed..."
[/message]
[set_variable]
name=side_with_bandits
value=no
[/set_variable]
[show_objectives][/show_objectives]
[/command]
[/option]
[option]
label= _ "Very well. All men must unite against the undead."
[command]
[music]
name=knalgan_theme.ogg
immediate=no
append=yes
[/music]
[store_villages]
owner_side=2
variable=side_2_villages
[/store_villages]
[foreach]
array=side_2_villages
[do]
[capture_village]
side=1
x,y=$this_item.x,$this_item.y
[/capture_village]
[/do]
[/foreach]
{CLEAR_VARIABLE side_2_villages}
[modify_unit]
[filter]
id=Urza Afalas
[/filter]
side=1
moves=$this_unit.max_moves
profile=portraits/urza-afalas.png
canrecruit=no
{IS_HERO}
[modifications]
{TRAIT_LOYAL}
[/modifications]
[/modify_unit]
[modify_unit]
[filter]
side=2
[/filter]
side=1
moves=$this_unit.max_moves
[/modify_unit]
[modify_side]
side=2
hidden=yes
[/modify_side]
[redraw]
side=1
[/redraw]
[message]
speaker=Urza Afalas
message= _ "We will now fight alongside you. Come, my thugs and footpads, rally to me!"
[/message]
[message]
speaker=Ethiliel
image=portraits/ethiliel-mad.png
message= _ "You are no better than these criminals! We shall see if you can find your own way out of the forest! Come, my people, let us return to our lands. We were foolish to ever have any dealings with these humans. Do not set foot in our land ever again, Deoran, for you have brought us nothing but grief."
[/message]
[kill]
side=1
race=elf
animate=no
fire_event=no
[/kill]
[message]
speaker=Sir Gerrick
message= _ "The elves have abandoned us in this accursed forest! We are surely lost!"
[/message]
[message]
speaker=Urza Afalas
message= _ "Do not fear, I can lead you out when the time is right."
[/message]
{VARIABLE side_with_bandits yes}
[allow_recruit]
side=1
type=Thug,Footpad
[/allow_recruit]
[disallow_recruit]
side=1
type=Elvish Shaman,Elvish Fighter
[/disallow_recruit]
[modify_side]
side=1
shroud=no
[/modify_side]
[show_objectives][/show_objectives]
[/command]
[/option]
[/message]
[reset_fog]
[filter_side]
side=1
[/filter_side]
x,y=$x1,$y1
radius=1
[/reset_fog]
[/event]
# Urza Afalas is killed
[event]
name=last breath
[filter]
id=Urza Afalas
[/filter]
[if]
[variable]
name=side_with_bandits
equals=yes
[/variable]
[then]
[message]
speaker=Urza Afalas
message= _ "Now I pay for my crimes. But how many others will also suffer for them?"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/then]
[elseif]
[have_unit]
id="Mal M'Brin"
[/have_unit]
[then]
[message]
speaker=Urza Afalas
message= _ "Fools! That lich will be the death of us all! You have sealed our doom!"
[/message]
[/then]
[/elseif]
[else]
[fire_event]
name=bandits_and_lich_defeated
[/fire_event]
[/else]
[/if]
[/event]
# A Water Serpent in the Deep
[event]
name=moveto
[filter]
side=1
x,y=16,39
[/filter]
[unit]
side=3
type=Water Serpent
id=Beast of the Lake
name= _ "Beast of the Lake"
x,y=15,39
[/unit]
[message]
speaker=Beast of the Lake
message= _ "Graar!" # wmllint: no spellcheck
[/message]
[/event]
[event]
name=die
[filter]
id="Mal M'Brin"
[/filter]
[sound]
name=lightning.ogg
[/sound]
[if]
[variable]
name=side_with_bandits
equals=yes
[/variable]
[then]
[message]
speaker=Sir Gerrick
message= _ "Well! That was easier than I thought it’d be. Looks like the undead aren’t so tough after all!"
[/message]
[message]
speaker=Deoran
image=portraits/deoran-glad.png
message= _ "Indeed. The dark king has fallen."
[/message]
[message]
speaker=Urza Afalas
message= _ "I’m afraid it is not so. This was not the real Mebrin we destroyed, but a mere phantom. He resides in catacombs deep underneath the castle, but they cannot be entered without magical means."
[/message]
[message]
speaker=Deoran
image=portraits/deoran-mad.png
message= _ "We spared your life in order to defeat the source of these undead, and now you tell us we cannot even reach it?! Ethiliel could have dispelled these magical wards if we hadn’t fallen for your lies!"
[/message]
[message]
speaker=Urza Afalas
message= _ "If I had told you, you and the elves would have killed me! I didn’t have a choice!"
[/message]
[message]
speaker=Sir Gerrick
message= _ "Perhaps we should correct that error now."
[/message]
[message]
speaker=Urza Afalas
message= _ "Then you would surely be lost in these woods forever at the mercy of the undead. I can lead you and your men back to the lands of Wesnoth if you will grant me pardon."
[/message]
[message]
speaker=Deoran
image=portraits/deoran-mad.png
message= _ "Now that the elves have abandoned us, that would seem to be our only choice. But what about Mebrin? The undead will keep attacking our homes unless we root them out at the source."
[/message]
[message]
speaker=Urza Afalas
message= _ "I do not know. But if we cannot storm his underground fastness we must either flee or wait here and certainly perish fighting him on his own terms. I know that he will march to ravage your city of Westin with all his might soon, and that the city cannot hold out against such a force unprepared."
[/message]
[message]
speaker=Deoran
image=portraits/deoran-sad.png
message= _ "Then we shall retreat towards Westin and prepare for the oncoming battle. I pray our only chance at victory was not lost today."
[/message]
{CLEAR_VARIABLE side_with_bandits,has_mermen}
{CLEAR_VARIABLE found_urza_afalas}
[endlevel]
result=victory
next_scenario=06b_The_Long_March
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/then]
[elseif]
[have_unit]
id=Urza Afalas
[/have_unit]
[then]
[message]
speaker=Sir Gerrick
message= _ "Now, on with those bandits!"
[/message]
[/then]
[/elseif]
[else]
[fire_event]
name=bandits_and_lich_defeated
[/fire_event]
[/else]
[/if]
[/event]
[event]
name=bandits_and_lich_defeated
[message]
speaker=Sir Gerrick
message= _ "We have beaten them both, criminals and undead!"
[/message]
[message]
speaker=Deoran
image=portraits/deoran-glad.png
message= _ "We should make haste to return to Wesnoth before the harvest. Fall arrived some time ago."
[/message]
[message]
speaker=Ethiliel
message= _ "Do not be so hasty; great mages are no mere tricksters to be easily defeated. I fear that there are tunnels and catacombs buried beneath the fortress and that we have merely defeated a specter. If we wish to cleanse the land of this evil, we must enter the darkness and root it out from within."
[/message]
[message]
speaker=Ethiliel
message= _ "There are strong magical wards placed here that would prevent you from entering, but I am capable of opening them to let us all pass."
[/message]
[message]
speaker=Deoran
image=portraits/deoran-sad.png
message= _ "My men are not dwarves! How are we to fight in catacombs and tunnels?"
[/message]
[message]
speaker=Sir Gerrick
message= _ "Someone must take news back to Wesnoth of this new evil that lurks near our borders. Who knows how many more of these undead are hiding in the forest?"
[/message]
[message]
speaker=Deoran
message= _ "Go, Sir Gerrick, and take with you an escort of elves, if Ethiliel will permit it."
[/message]
[message]
speaker=Ethiliel
message= _ "Indeed I will. My kinsfolk will protect you and your message!"
[/message]
[if]
[variable]
name=has_mermen
equals="yes"
[/variable]
[then]
[message]
speaker=Ethiliel
message= _ "Your mer followers had best join Sir Gerrick, as well, Deoran. They may prove far more useful in the rivers and swamps to the north than in the caverns which lie ahead."
[/message]
[message]
speaker=Deoran
message= _ "Very well. I release them to aid Sir Gerrick, and then to return to their homes."
[/message]
[/then]
[/if]
[message]
speaker=Sir Gerrick
message= _ "Fare well, Deoran! I will be there to greet you when you return to Kerlath Province."
[/message]
{CLEAR_VARIABLE side_with_bandits}
{CLEAR_VARIABLE found_urza_afalas}
[endlevel]
result=victory
next_scenario=06a_Tidings_Good_and_Ill
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
[/scenario]