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12_A_Final_Spring.cfg
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12_A_Final_Spring.cfg
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#textdomain wesnoth-trow
[scenario]
id=12_A_Final_Spring
name= _ "A Final Spring"
next_scenario=13_Peoples_in_Decline
map_data="{campaigns/The_Rise_Of_Wesnoth/maps/12_A_Final_Spring.map}"
{TURNS 39 36 33}
{DEFAULT_SCHEDULE}
{SCENARIO_MUSIC elvish-theme.ogg}
{EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
{EXTRA_SCENARIO_MUSIC battle.ogg}
# No story part
{TROW_GI_TRACK {JOURNEY_12_NEW} }
{TROW_DEATHS}
[side]
id=Prince Haldric
name= _ "Prince Haldric"
side=1
type=Noble Commander
unrenamable=yes
canrecruit=yes
gold=200
controller=human
team_name=Haldric
user_team_name=_"Humans"
{FLAG_VARIANT loyalist}
[/side]
{STARTING_VILLAGES 1 12}
[side]
side=2
type=Grand Knight
id=King Addroran IX
name= _ "King Addroran IX"
profile="portraits/addroran.png"
canrecruit=yes
{GOLD 220 160 120}
team_name=Haldric
user_team_name=_"Humans"
recruit=Bowman, Horseman, Mage, Spearman, Knight, Swordsman, Peasant
[ai]
{NO_SCOUTS}
grouping=defensive
passive_leader=yes
recruitment_pattern=fighter,fighter,archer,mixed fighter
[/ai]
{FLAG_VARIANT loyalist}
[/side]
{AI_CONTROLLER () 1 2 ()}
{STARTING_VILLAGES 2 10}
[side]
type=Orcish Warlord
id=Tan-Harak
name= _ "Tan-Harak"
side=3
canrecruit=yes
#ifdef EASY
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Goblin Spearman
#endif
#ifdef NORMAL
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Orcish Slayer, Orcish Warrior, Goblin Spearman
#endif
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman
#endif
{GOLD 210 250 290}
team_name=orcs
user_team_name=_"Orcs"
[ai]
#{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.75
caution=0.0
grouping=no
[/ai]
{INCOME 2 4 8}
[/side]
[side]
type=Orcish Warlord
id=Tan-Hork
name= _ "Tan-Hork"
side=4
canrecruit=yes
#ifdef EASY
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight
#endif
#ifdef NORMAL
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Orcish Slayer, Orcish Warrior
#endif
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer
#endif
{GOLD 210 250 290}
team_name=orcs
user_team_name=_"Orcs"
[ai]
#{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.75
caution=0.0
grouping=no
[/ai]
{INCOME 2 4 8}
[/side]
[side]
type=Orcish Warlord
id=Tan-Gulo
name= _ "Tan-Gulo"
side=5
canrecruit=yes
recruit=Naga Fighter,Vampire Bat
{GOLD 180 220 260}
team_name=orcs
user_team_name=_"Orcs"
[ai]
{NO_SCOUTS}
recruitment_pattern=fighter,fighter,scout
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.75
caution=0.0
grouping=no
[/ai]
{INCOME 2 4 8}
[/side]
[side]
side=6
no_leader=yes
team_name=orcs
hidden=yes
[ai]
village_value=0
[/ai]
[/side]
#Time Areas broken - no visible change, use a halo with it
[time_area]
x=1,1,1,2,2,2,2,3,3,3,3,3,4,4,4,4,5,5,5 #,6,6
y=17,18,19,16,17,18,19,16,17,18,19,20,16,17,18,19,17,18,19 #,17,18
{MORNING}
{MORNING}
{AFTERNOON}
{AFTERNOON}
{DUSK}
{DAWN}
[/time_area]
[event]
name=prestart
#{PLACE_IMAGE (scenery/lighthouse.png) 3 18}
[item]
x=3
y=18
image=scenery/lighthouse.png
halo=halo/lighthouse-aura.png
[/item]
{PLACE_IMAGE ("units/transport/transport-galleon.png~RC(magenta>blue)") 17 24}
{PLACE_IMAGE ("units/transport/transport-galleon.png~RC(magenta>blue)") 20 22}
{PLACE_IMAGE ("units/transport/galleon.png~RC(magenta>blue)") 21 25}
{PLACE_IMAGE (scenery/trapdoor-closed.png) 16 30}
{PLACE_IMAGE (scenery/signpost.png) 24 24}
{PLACE_IMAGE (scenery/signpost.png) 30 44}
{PLACE_IMAGE (scenery/signpost.png) 41 32}
{PLACE_IMAGE (scenery/signpost.png) 16 4}
{PLACE_IMAGE (scenery/signpost.png) 39 11}
{PLACE_IMAGE (scenery/signpost.png) 18 17}
[recall]
id=Lady Jessene
x=12
y=27
[/recall]
[recall]
id=Burin the Lost
x=14
y=27
[/recall]
[recall]
id=Sir Ruddry
x=13
y=29
[/recall]
[recall]
id=Sir Ladoc
x=13
y=29
[/recall]
[recall]
id=Minister Edren
x=14
y=28
[/recall]
{GUARD_UNIT (Swordsman) (Southbay Guard 1) ( _ "Southbay Guard") 2 19 33}
{GUARD_UNIT (Swordsman) (Southbay Guard 2) ( _ "Southbay Guard") 2 21 30}
{GUARD_UNIT (Swordsman) (Southbay Guard 3) ( _ "Southbay Guard") 2 28 24}
{GUARD_UNIT (Swordsman) (Southbay Guard 4) ( _ "Southbay Guard") 2 27 22}
# wmllint: recognize Southbay Guard 1
[object]
id=ruby_of_fire
description= _ "The Ruby of Fire was imbued with magic in the distant west, and can be used to scorch enemies into submission."
silent=yes
duration=forever
[filter]
id=Prince Haldric
[/filter]
[effect]
apply_to=new_attack
name=ruby of fire
description= _ "ruby of fire"
icon=attacks/fireball.png
type=fire
range=ranged
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=14
number=4
[/effect]
[effect]
apply_to=new_animation
[attack_anim]
[filter_attack]
name=ruby of fire
[/filter_attack]
{MISSILE_FRAME_FIREBALL_XY 0 0}
start_time=-200
[frame]
sound=fire.wav
[/frame]
[/attack_anim]
[/effect]
[/object]
[objectives]
side=1
[objective]
description= _ "Defeat all enemy leaders"
condition=win
[/objective]
[objective]
description= _ "Death of Prince Haldric"
condition=lose
[/objective]
[objective]
description= _ "Death of Lady Jessene"
condition=lose
[/objective]
[objective]
description= _ "Death of King Addroran IX"
condition=lose
[/objective]
[objective]
description= _ "Death of Lord Typhon"
condition=lose
[show_if]
[have_unit]
id=Lord Typhon
[/have_unit]
[/show_if]
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
{AI_CONTROLLER_NOTE}
[/objectives]
[/event]
[event]
name=start
[message]
speaker=narrator
message= _ "Several months pass. Jessene has translated Lich-Lord Caror’s Book of Fire and Darkness. Prince Haldric is busy probing the secrets of the Ruby of Fire."
image=wesnoth-icon.png
[/message]
[message]
speaker=Prince Haldric
message= _ "I think I’ve figured something out. Look."
image=portraits/haldric-annoyed.png
[/message]
[animate_unit]
[filter]
id=Prince Haldric
[/filter]
[facing]
x,y=12,28
[/facing]
flag=attack
[primary_attack]
name=ruby of fire
[/primary_attack]
hits=yes
[/animate_unit]
[message]
speaker=Prince Haldric
message= _ "Ouch! Hot, hot, hot! Gee, somebody should really attach this thing to a scepter or something! I think I’ll save it for closer-ranged combat for now."
image=portraits/haldric-mad.png
[/message]
[message]
speaker=Lady Jessene
message= _ "Watch it! Well, at least you’re improving."
[/message]
[message]
speaker=Burin the Lost
message= _ "Humph. Fool of a boy’s just gonna burn us all up. Humans, always playing at being wizards."
image=portraits/burin-annoyed.png
[/message]
[message]
speaker=Southbay Guard 1
message= _ "Orcs sighted! They’ve seized the frontier! To arms! To arms!"
[/message]
[message]
speaker=Sir Ladoc
message= _ "For the glory of Southbay!"
[/message]
[message]
speaker=King Addroran IX
message= _ "Prince Haldric, I’ll concentrate on holding Southbay. You must defeat the orcs. The ships aren’t ready yet. We must defeat this army of orcs to buy us more time. Try not to kill us all with that ruby!"
[/message]
[message]
speaker=Prince Haldric
message= _ "Very well. I’ll do my best."
[/message]
[/event]
[event]
name=turn 5
[move_unit_fake]
type=Merman Warrior
side=1
x=1,2,3
y=21,20,20
[/move_unit_fake]
{HERO (Merman Warrior) (Lord Typhon) ( _ "Lord Typhon") 1 3 20 ("portraits/typhon.png")}
{LOYAL_UNIT 1 (Merman Fighter) 2 20}
{LOYAL_UNIT 1 (Merman Hunter) 4 19}
[message]
speaker=Lord Typhon
message= _ "I come seeking the Crown Prince!"
[/message]
[message]
speaker=King Addroran IX
message= _ "Who is this fish man?"
[/message]
[message]
speaker=Lady Jessene
message= _ "He’s a large part of the reason your son made it to the lands of the east. Lord Typhon provided us with pearls and an escort for our voyages in exchange for steel trident points and fishhooks. It’s difficult to be a blacksmith when you live underwater."
[/message]
[message]
speaker=Lord Typhon
message= _ "Indeed it is. But where is the Prince?"
[/message]
[message]
speaker=Lady Jessene
message= _ "The Crown Prince is dead. But we have need of your services again—"
[/message]
[message]
speaker=Lord Typhon
message= _ "Under the same terms?"
[/message]
[message]
speaker=Lady Jessene
message= _ "Agreed."
[/message]
[message]
speaker=Lord Typhon
message= _ "Good. We need the steel for our own war in the deep. I formally place the might of the Merfolk at your disposal!"
[/message]
[message]
speaker=narrator
message= _ "You can now recruit merfolk!"
image=wesnoth-icon.png
[/message]
[allow_recruit]
side=1
type=Merman Fighter,Merman Hunter
[/allow_recruit]
[show_objectives]
[/show_objectives]
[/event]
[event]
name=turn 30
[message]
speaker=King Addroran IX
message= _ "Make haste. We must secure the frontier or it’s all over!"
[/message]
[/event]
[event]
name=turn 4
[move_unit_fake]
type=Familiar
side=6
x=45,44,43,42
y=22,22,23,23
[/move_unit_fake]
# wmllint: whofield LIVING_INTEL 2
{LIVING_INTEL (Familiar) (Familiar) ( _ "Familiar") "portraits/familiar.png" 6 42 23}
[+unit]
facing=sw
[/unit]
[move_unit_fake]
type=Ancient Lich
side=6
x=45,44,43,42,42
y=22,22,23,23,24
[/move_unit_fake]
# wmllint: whofield UNDEAD_INTEL 2
{UNDEAD_INTEL (Ancient Lich) (Lich-Lord Jevyan) ( _ "Lich-Lord Jevyan") "portraits/jevyan.png" 6 42 24}
[+unit]
facing=sw
[/unit]
[message]
speaker=Lich-Lord Jevyan
message= _ "King Addroran, your day is done. Prepare to be ground to dust. If you’re lucky I may raise you from death for my own amusement. Oh, and what’s this? I sense, I sense the Ruby of Fire."
[/message]
[message]
speaker=Lady Jessene
message= _ "You monster! You’ve betrayed our people — to ally yourself with these orcs?!"
[/message]
{UNDEAD_INTEL (Death Knight) (Fool Prince) ( _ "Fool Prince") "portraits/undead/death-knight.png" 6 43 24}
[message]
speaker=Lich-Lord Jevyan
message= _ "Fool girl! My ambition is boundless; I will survive to rule the orcs and all else. That is more than can be said for you. King Addroran, meet your son — you’ll be joining him soon enough."
[/message]
[message]
speaker=King Addroran IX
message= _ "NO!"
[/message]
[message]
speaker=Fool Prince
message= _ "Fath-er! Join... us..." # wmllint: no spellcheck
[/message]
[message]
speaker=Lady Jessene
message= _ "His older brother was more attractive..."
[/message]
[kill]
id=Lich-Lord Jevyan
[/kill]
[move_unit_fake]
type=Ancient Lich
side=6
x=42,42,43,44,45
y=24,23,23,22,22
[/move_unit_fake]
{LOYAL_UNIT 6 (Revenant) 41 22}
{LOYAL_UNIT 6 (Bone Shooter) 43 24}
#ifdef NORMAL
{LOYAL_UNIT 6 (Chocobone) 42 23}
{LOYAL_UNIT 6 (Chocobone) 43 23}
#endif
#ifdef HARD
{LOYAL_UNIT 6 (Chocobone) 42 23}
{LOYAL_UNIT 6 (Chocobone) 43 23}
{LOYAL_UNIT 6 (Necrophage) 44 23}
{LOYAL_UNIT 6 (Necrophage) 44 22}
#endif
[kill]
id=Familiar
[/kill]
[move_unit_fake]
type=Familiar
side=6
x=42,43,44,45
y=23,23,22,22
[/move_unit_fake]
[/event]
[event]
name=time over
[message]
speaker=Lady Jessene
message= _ "Their reserves are arriving, and we haven’t secured the frontier! We’re dead!"
[/message]
[/event]
[event]
name=moveto
[filter]
side=1
x=24
y=24
[/filter]
[redraw]
[/redraw]
[message]
speaker=narrator
message= _ "Southbay"
image=wesnoth-icon.png
[/message]
[allow_undo]
[/allow_undo]
[/event]
[event]
name=moveto
[filter]
side=1
x=30
y=44
[/filter]
[redraw]
[/redraw]
[message]
speaker=narrator
message= _ "To Clearwater Port"
image=scenery/signpost.png
[/message]
[allow_undo]
[/allow_undo]
[/event]
[event]
name=moveto
[filter]
side=1
x=41
y=32
[/filter]
[redraw]
[/redraw]
[message]
speaker=narrator
message= _ "To the Midlands & Oldwood"
image=scenery/signpost.png
[/message]
[allow_undo]
[/allow_undo]
[/event]
[event]
name=moveto
[filter]
side=1
x=16
y=4
[/filter]
[redraw]
[/redraw]
[message]
speaker=narrator
message= _ "To the Northrun"
image=scenery/signpost.png
[/message]
[allow_undo]
[/allow_undo]
[/event]
[event]
name=moveto
[filter]
side=1
x=39
y=11
[/filter]
[redraw]
[/redraw]
[message]
speaker=narrator
message= _ "To the Midlands"
image=scenery/signpost.png
[/message]
[allow_undo]
[/allow_undo]
[/event]
[event]
name=moveto
[filter]
side=1
x=18
y=17
[/filter]
[redraw]
[/redraw]
[message]
speaker=narrator
message= _ "New Southbay"
image=wesnoth-icon.png
[/message]
[allow_undo]
[/allow_undo]
[/event]
[event]
name=moveto
[filter]
side=1
x=16
y=30
[/filter]
[redraw]
[/redraw]
[message]
speaker=narrator
message= _ "They sealed it, there is no escape for you!"
image=wesnoth-icon.png
[/message]
[allow_undo]
[/allow_undo]
[/event]
[event]
name=last breath
[filter]
id=King Addroran IX
[/filter]
[message]
speaker=unit
message= _ "I am finished."
[/message]
[message]
speaker=Prince Haldric
message= _ "We needed him to hold Southbay. We’re done for!"
image=portraits/haldric-surprised.png
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=enemies defeated
[message]
speaker=Prince Haldric
message= _ "We’ve defeated the orcs. Let’s rig the ships and get out of here."
[/message]
[message]
speaker=King Addroran IX
message= _ "Oh, for my sons... — As we agreed. I will hold Southbay until my last breath."
[/message]
[message]
speaker=Lady Jessene
message= _ "With the help of the Merfolk, and my knowledge of an island that will make a good re-provisioning point, we should be able to embark for the great lands that are to the east."
[/message]
[message]
speaker=Lady Jessene
message= _ "What I don’t like is the fact that Lich-Lord Jevyan, after whom our very capital is named, betrayed my people. To make matters worse, he knows that you have that ruby."
[/message]
[message]
speaker=Prince Haldric
message= _ "There’s not much we can do about that now. I dub this fine ship the Eldaric, in honor of my father. About that island..."
[/message]
[message]
speaker=Burin the Lost
message= _ "Great, more boats, and now an ocean!"
[/message]
[message]
speaker=King Addroran IX
message= _ "After you make it to this new land, send some of the ships back, for there may still be survivors in Southbay."
[/message]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
[event]
name=die
[filter]
id=Fool Prince
[/filter]
[message]
speaker=King Addroran IX
message= _ "My son!"
[/message]
[/event]
[event]
name=attack
[filter]
id=King Addroran IX
[/filter]
[message]
speaker=King Addroran IX
message= _ "For the glory of Southbay!"
[/message]
[/event]
[/scenario]